retroforth/RETRO-Book.md
crc 0fa3289396 book: begin work on windows build instructions
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# RETRO: a Modern, Pragmatic Forth
Welcome to RETRO, my personal take on the Forth language. This
is a modern system primarily targetting desktop, mobile, and
servers, though it can also be used on some larger (ARM, MIPS32)
embedded systems.
The language is Forth. It is untyped, uses a stack to pass data
between functions called words, and a dictionary which tracks
the word names and data structures.
But it's not a traditional Forth. RETRO draws influences from
many sources and takes a unique approach to the language.
RETRO has a large vocabulary of words. Keeping a copy of the
Glossary on hand is highly recommended as you learn to use RETRO.
This book will hopefully help you develop a better understanding
of RETRO and how it works.
# Building RETRO on BSD
## Requirements
- c compiler (tested: clang, tcc, gcc)
- make
- standard unix shell
## Process
Run `make`.
This will build the toolchain and then the main `retro`
executable.
## Executables
In the `bin/` directory:
retro
retro-unu
retro-muri
retro-extend
retro-embedimage
# Building RETRO on Linux
## Requirements
- c compiler (tested: clang, tcc, gcc)
- make
- standard unix shell
## Process
Run `make -f Makefile.linux`.
This will build the toolchain and then the main `retro`
executable.
## Executables
In the `bin/` directory:
retro
retro-unu
retro-muri
retro-extend
retro-embedimage
# Building RETRO on macOS
## Requirements
- c compiler (tested: clang, tcc, gcc)
- make
- standard unix shell
## Process
Run `make`.
This will build the toolchain and then the main `retro`
executable.
## Executables
In the `bin/` directory:
retro
retro-unu
retro-muri
retro-extend
retro-embedimage
# Building RETRO on Windows
It is possible to build RETRO on Windows, though a few of the
extensions are not supported:
- no `unix:` words
- no `gopher:` words
## Process
### Setup TCC
Go to http://download.savannah.gnu.org/releases/tinycc/
Download the *winapi-full* and *tcc-xxxx-bin* packages for your
system. Decompress them, copy the headers from the winapi
package into the tcc directory.
### Prepare Source
# Starting RETRO
RETRO can be run for scripting or interactive use. To start it
interactively, run: `retro -i` or `retro -c`.
For a summary of the full command line arguments available:
Scripting Usage:
retro filename [script arguments...]
Interactive Usage:
retro [-h] [-i] [-c] [-s] [-f filename] [-t]
-h Display this help text
-i Interactive mode (line buffered)
-c Interactive mode (character buffered)
-s Suppress the 'ok' prompt and keyboard
echo in interactive mode
-f filename Run the contents of the specified file
-t Run tests (in ``` blocks) in any loaded files
# Starting RETRO
RETRO can be run for scripting or interactive use. To start it
interactively, run: `retro -i` or `retro -c`.
For a summary of the full command line arguments available:
Scripting Usage:
retro filename [script arguments...]
Interactive Usage:
retro [-h] [-i] [-c] [-s] [-f filename] [-t]
-h Display this help text
-i Interactive mode (line buffered)
-c Interactive mode (character buffered)
-s Suppress the 'ok' prompt and keyboard
echo in interactive mode
-f filename Run the contents of the specified file
-t Run tests (in ``` blocks) in any loaded files
# Starting RETRO
RETRO can be run for scripting or interactive use. To start it
interactively, run: `retro -i` or `retro -c`.
For a summary of the full command line arguments available:
Scripting Usage:
retro filename [script arguments...]
Interactive Usage:
retro [-h] [-i] [-c] [-s] [-f filename] [-t]
-h Display this help text
-i Interactive mode (line buffered)
-c Interactive mode (character buffered)
-s Suppress the 'ok' prompt and keyboard
echo in interactive mode
-f filename Run the contents of the specified file
-t Run tests (in ``` blocks) in any loaded files
# Basic Interactions
Start RETRO in interactive mode:
```
retro -i
```
You should see something similar to this:
RETRO 12 (rx-2019.6)
8388608 MAX, TIB @ 1025, Heap @ 9374
Ok
At this point you are at the *listener*, which reads and
processes your input. You are now set to begin exploring
RETRO.
To exit, run `bye`:
```
bye
```
# Syntax
RETRO has more syntax than a traditional Forth due to ideas
borrowed from ColorForth and some design decisions. This has
some useful traits, and helps to make the language more
consistent.
## Tokens
Input is divided into a series of whitespace delimited tokens.
Each of these is then processed individually. There are no
parsing words in RETRO.
Tokens may have a single character *prefix*, which RETRO will
use to decide how to process the token.
## Prefixes
Prefixes are single characters added to the start of a token
to guide the compiler. The use of these is a major way in
which RETRO differs from traditional Forth.
When a token is passed to `interpret`, RETRO first takes the
intitial character and looks to see if there is a word that
matches this. If so, it will pass the rest of the token to
that word to handle.
In a traditional Forth, the interpret process is something
like:
get token
is token in the dictionary?
yes:
is it immediate?
yes: call the word.
no: are we interpreting?
yes: call the word
no: compile a call to the word
no:
is it a number?
yes: are we interpreting?
yes: push the number to the stack
no: compile the number as a literal
no: report an error ("not found")
In RETRO, the interpret process is basically:
get token
does the first character match a `prefix:` word?
yes: pass the token to the prefix handler
no: is token a word in the dictionary?
yes: push the XT to the stack and call the
class handler
no: report an error ("not found")
All of the actual logic for how to deal with tokens is moved
to the individual prefix handlers, and the logic for handling
words is moved to word class handlers.
This means that prefixes are used for a lot of things. Numbers?
Handled by a `#` prefix. Strings? Use the `'` prefix. Comments?
Use `(`. Making a new word? Use the `:` prefix.
The major prefixes are:
| Prefix | Used For |
| ------ | ----------------------------- |
| @ | Fetch from variable |
| ! | Store into variable |
| & | Pointer to named item |
| # | Numbers |
| $ | ASCII characters |
| ' | Strings |
| ( | Comments |
| : | Define a word |
The individual prefixes will be covered in more detail in the
later chapters on working with different data types.
## Word Classes
Word classes are words which take a pointer and do something
with it.
# A Quick Tutorial
Programming in RETRO is all about creating words to solve
the problem at hand. Words operate on data, which can be
kept in memory or on the stack.
Let's look at this by solving a small problem: writing a
word to determine if a string is a palindrome.
A palindrome is a phrase which reads the same backward
and forward.
We first need a string to look at. Starting with something
easy:
```
'anna
```
Looking in the Glossary, there is a `s:reverse` word for
reversing a string. We can find `dup` to copy a value, and
`s:eq?` to compare two strings. So testing:
```
'anna dup s:reverse s:eq?
```
This yields -1 (`TRUE`) as expected. So we can easily
name it:
```
:palindrome dup s:reverse s:eq? ;
```
Naming uses the `:` prefix to add a new word to the dictionary.
The words that make up the definition are then placed, with a
final word (`;`) ending the definition. We can then use this:
```
'anna palindrome?
```
Once defined there is no difference between our new word and
any of the words already provided by the RETRO system.
# Using The Glossary
The Glossary is a valuable resource. It provides information
on the RETRO words.
## Example Entry
f:+
Data: -
Addr: -
Float: FF-F
Add two floating point numbers, returning the result.
Class: class:word | Namespace: f | Interface Layer: rre
Example #1:
.3.1 .22 f:+
## Reading The Entry
An entry starts with the word name.
This is followed by the stack effect for each stack. All RETRO
systems have Data and Address stacks, some also include a
floating point stack).
The stack effect diagrams are followed by a short description
of the word.
After the description is a line providing some useful data. This
includes the class handler, namespace prefix, and the interface
layer that provides the word.
Words in all systems will be listed as `all`. Some words (like
the `pb:` words) are only on specific systems like iOS. These
can be identified by looking at the interface layer field.
At the end of the entry may be an example or two.
## Access Online
The latest Glossary can be browsed at http://forthworks.com:9999
or gopher://forthworks.com:9999
# Programming Techniques
The upcoming chapters provide helpful information on using RETRO
with different types of data and hints on how to solve problems
in a way consistent with the RETRO system.
# Unu: Simple, Literate Source Files
RETRO is written in a literate style. Most of the sources
are in a format called Unu. This allows easy mixing of
commentary and code blocks, making it simple to document
the code.
As an example,
# Determine The Average Word Name Length
To determine the average length of a word name two values
are needed. First, the total length of all names in the
Dictionary:
~~~
#0 [ d:name s:length + ] d:for-each
~~~
And then the number of words in the Dictionary:
~~~
#0 [ drop n:inc ] d:for-each
~~~
With these, a simple division is all that's left.
~~~
/
~~~
Finally, display the results:
~~~
'Average_name_length:_%n\n s:format s:put
~~~
This illustrates the format. Only code in the fenced blocks
(between \~~~ pairs) get extracted and run.
(Note: this only applies to *source files*; fences are not used
when entering code interactively).
# Naming Conventions
Word names in RETRO generally follow the following conventions.
## Case
Word names are lowercase, with a dash (-) for compound names.
Variables use TitleCase, with no dash between compound names.
Constants are UPPERCASE, with a dash (-) for compound names.
## Namespaces
Words are grouped into broad namespaces by attaching a short
prefix string to the start of a name.
The common namespaces are:
| Prefix | Contains |
| ------- | ------------------------------------------------------ |
| array: | Words operating on simple arrays |
| ASCII: | ASCII character constants for control characters |
| buffer: | Words for operating on a simple linear LIFO buffer |
| c: | Words for operating on ASCII character data |
| class: | Contains class handlers for words |
| d: | Words operating on the Dictionary |
| err: | Words for handling errors |
| io: | General I/O words |
| n: | Words operating on numeric data |
| prefix: | Contains prefix handlers |
| s: | Words operating on string data |
| v: | Words operating on variables |
| file: | File I/O words |
| f: | Floating Point words |
| gopher: | Gopher protocol words |
| unix: | Unix system call words |
# Stack Diagrams
Most words in RETRO have a stack comment. These look like:
(-)
(nn-n)
As with all comments, a stack comment begins with `(` and
should end with a `)`. There are two parts to the comment.
On the left side of the `-` is what the word *consumes*. On
the right is what it *leaves*.
RETRO uses a short notation, with one character per value
taken or left. In general, the following symbols represent
certain types of values.
b, n, m, o, x, y, z are generic numeric values
s represents a string
v represents a variable
p, a represent pointers
q represents a quotation
d represents a dictionary header
f represents a `TRUE` or `FALSE` flag.
In the case of something like `(xyz-m)`, RETRO expects z to be
on the top of the stack, with y below it and x below the y
value. And after execution, a single value (m) will be left on
the stack.
Words with no stack effect have a comment of (-)
# Word Classes
Word classes are one of the two elements at the heart of
RETRO's interpreter.
There are different types of words in a Forth system. At a
minimum there are data words, regular words, and immediate
words. There are numerous approaches to dealing with this.
In RETRO I define special words which receive a pointer and
decide how to deal with it. These are grouped into a `class:`
namespace.
## How It Works
When a word is found in the dictionary, RETRO will push a
pointer to the definition (the `d:xt` field) to the stack
and then call the word specified by the `d:class` field.
The word called is responsible for processing the pointer
passed to it.
As a simple case, let's look at `immediate` words. These are
words which will always be called when encountered. A common
strategy is to have an immediacy bit which the interpreter
will look at, but RETRO uses a class for this. The class is
defined:
```
:class:immediate (a-) call ;
```
Or a normal word. These should be called at interpret time
or compiled into definitions. The handler for this can look
like:
```
:class:word (a-) compiling? [ compile:call ] [ call ] choose ;
```
## Using Classes
The ability to add new classes is useful. If I wanted to add
a category of word that preserves an input value, I could do
it with a class:
```
:class:duplicating (a-)
compiling? [ &dup compile:call ] [ &dup dip ] choose
class:word ;
:duplicating &class:duplicating reclass ;
:. n:put nl ; duplicating
#100 . . .
```
# Working With Arrays
RETRO offers a number of words for operating on statically sized
arrays.
## Namespace
The words operating on arrays are kept in an `array:` namespace.
## Creating Arrays
The easiest way to create an array is to wrap the values in a
`{` and `}` pair:
```
{ #1 #2 #3 #4 }
{ 'this 'is 'an 'array 'of 'strings }
{ 'this 'is 'a 'mixed 'array #1 #2 #3 }
```
You can also make an array from a quotation which returns
values and the number of values to store in the array:
```
[ #1 #2 #3 #3 ] array:counted-results
[ #1 #2 #3 #3 ] array:make
```
## Accessing Elements
You can access a specific value with `array:nth` and `fetch` or
`store`:
```
{ #1 #2 #3 #4 } #3 array:nth fetch
```
## Find The Length
Use `array:length` to find the size of the array.
```
{ #1 #2 #3 #4 } array:length
```
## Duplicate
Use `array:dup` to make a copy of an array:
```
{ #1 #2 #3 #4 } array:dup
```
## Filtering
RETRO provides `array:filter` which extracts matching values
from an array. This is used like:
```
{ #1 #2 #3 #4 #5 #6 #7 #8 }
[ n:even? ] array:filter
```
The quote will be passed each value in the array and should
return TRUE or FALSE. Values that lead to TRUE will be collected
into a new array.
## Mapping
`array:map` applies a quotation to each item in an array and
constructs a new array from the returned values.
Example:
```
{ #1 #2 #3 }
[ #10 * ] array:map
```
## Reduce
`array:reduce` takes an array, a starting value, and a quote. It
executes the quote once for each item in the array, passing the
item and the value to the quote. The quote should consume both
and return a new value.
```
{ #1 #2 #3 } #0 [ + ] array:reduce
```
## Search
RETRO provides `array:contains?` and `array:contains-string?`
to search an array for a value (either a number or string) and
return either TRUE or FALSE.
```
#100 { #1 #2 #3 } array:contains?
'test { 'abc 'def 'test 'ghi } array:contains-string?
```
# Working With a Buffer
RETRO provides words for operating on a linear memory area.
This can be useful in building strings or custom data
structures.
## Namespace
Words operating on the buffer are kept in the `buffer`
namespace.
# Working With Characters
RETRO provides words for working with ASCII characters.
## Prefix
Character constants are returned using the `$` prefix.
# Working With The Dictionary
The Dictionary is a linked list containing the dictionary
headers.
## Namespace
Words operating on the dictionary are in the `d:` namespace.
## Variables
`Dictionary` is a variable holding a pointer to the most recent
header.
## Header Structure
Each entry follows the following structure:
Offset Contains
------ ---------------------------
0000 Link to Prior Header
0001 Link to XT
0002 Link to Class Handler
0003+ Word name (null terminated)
RETRO provides words for accessing the fields in a portable
manner. It's recommended to use these to allow for future
revision of the header structure.
## Accessing Fields
Given a pointer to a header, you can use `d:xt`, `d:class`,
and `d:name` to access the address of each specific field.
There is no `d:link`, as the link will always be the first
field.
## Shortcuts For The Latest Header
RETRO provides several words for operating on the most recent
header.
`d:last` returns a pointer to the latest header. `d:last<xt>`
will give the contents of the `d:xt` field for the latest
header. There are also `d:last<class>` and `d:last<name>`.
## Adding Headers
Two words exist for making new headers. The easy one is
`d:create`. This takes a string for the name and makes a
new header with the class set to `class:data` and the XT
field pointing to `here`.
Example:
```
'Base d:create
```
The other is `d:add-header`. This takes a string, a pointer
to the class handler, and a pointer for the XT field and
builds a new header using these.
Example:
```
'Base &class:data #10000 d:add-header
```
## Searching
RETRO provides two words for searching the dictionary.
`d:lookup` takes a string and tries to find it in the
dictionary. It will return a pointer to the dictionary header
or a value of zero if the word was not found.
`d:lookup-xt` takes a pointer and will return the dictionary
header that has this as the `d:xt` field, or zero if no match
is found.
## Iteration
You can use the `d:for-each` combinator to iterate over all
entries in the dictionary. For instance, to display the names
of all words:
```
[ d:name s:put sp ] d:for-each
```
For each entry, this combinator will push a pointer to the
entry to the stack and call the quotation.
## Listing Words
Most Forth systems provide WORDS for listing the names of all
words in the dictionary. RETRO does as well, but this is named
`d:words`.
This isn't super useful as looking through several hundred
names is annoying. RETRO also provides `d:words-with` to help
in filtering the results.
Example:
```
'class: d:words-with
```
# Working With Floating Point
Some RETRO systems include support for floating point numbers.
When present, this is built over the system `libm` using the
C `double` type.
Floating point values are typically 64 bit IEEE 754 double
precision (1 bit for the sign, 11 bits for the exponent, and
the remaining 52 bits for the value), i.e. 15 decimal digits
of precision.
## Prefix
Floating point numbers start with a `.`
Examples:
Token Value
.1 1.0
.0.5 0.5
.-.4 -0.4
.1.3 1.3
# Working With Numbers
Numbers in RETRO are signed, 32 bit integers with a range of
-2,147,483,648 to 2,147,483,647.
## Token Prefix
All numbers start with a `#` prefix.
## Namespace
Most words operating on numbers are in the `n:` namespace.
# Working With Pointers
## Prefix
Pointers are returned by the `&` prefix.
## Examples
```
'Base var
&Base fetch
#10 &Base store
#10 &n:inc call
```
## Notes
The use of `&` to get a pointer to a data structure (with a
word class of `class:data`) is not required. I like to use it
anyway as it makes my intent a little clearer.
Pointers are useful with combinators. Consider:
```
:abs dup n:negative? [ n:negate ] if ;
```
Since the target quote body is a single word, it is more
efficient to use a pointer instead:
```
:abs dup n:negative? &n:negate if ;
```
The advantages are speed (saves a level of call/return by
avoiding the quotation) and size (for the same reason).
This may be less readable though, so consider the balance
of performance to readability when using this approach.
# Working With Strings
Strings in RETRO are NULL terminated sequences of values
representing characters. Being NULL terminated, they can't
contain a NULL (ASCII 0).
The character words in RETRO are built around ASCII, but
strings can contain UTF8 encoded data if the host platform
allows. Words like `s:length` will return the number of bytes,
not the number of logical characters in this case.
## Prefix
Strings begin with a single `'`.
```
'Hello
'This_is_a_string
'This_is_a_much_longer_string_12345_67890_!!!
```
RETRO will replace spaces with underscores. If you need both
spaces and underscores in a string, escape the underscores and
use `s:format`:
```
'This_has_spaces_and_under\_scored_words. s:format
```
## Lifetime
At the interpreter, strings get allocated in a rotating buffer.
This is used by the words operating on strings, so if you need
to keep them around, use `s:keep` or `s:copy` to move them to
more permanent storage.
In a definition, the string is compiled inline and so is in
permanent memory.
You can manually manage the string lifetime by using `s:keep`
to place it into permanent memory or `s:temp` to copy it to
the rotating buffer.
## Mutability
Strings are mutable. If you need to ensure that a string is
not altered, make a copy before operating on it or see the
individual glossary entries for notes on words that may do
this automatically.
## Searching
RETRO provides two words for searching within a string.
`s:contains-char?`
`s:contains-string?`
`s:index-of`
`s:index-of-string`
## Comparisons
`s:eq?`
`s:case`
## Extraction
`s:left`
`s:right`
`s:substr`
## Joining
`s:append`
`s:prepend`
## Tokenization
`s:tokenize`
`s:tokenize-on-string`
`s:split`
`s:split-on-string`
## Conversions
`s:to-lower`
`s:to-upper`
`s:to-number`
## Cleanup
`s:chop`
`s:trim`
`s:trim-left`
`s:trim-right`
## Combinators
`s:for-each`
`s:filter`
`s:map`
## Other
`s:evaluate`
`s:copy`
`s:reverse`
`s:hash`
`s:length`
`s:replace`
`s:format`
`s:empty`
# The Return Stack
RETRO has two stacks. The primary one is used to pass data
beween words. The second one primarily holds return addresses.
Each time a word is called, the next address is pushed to
the return stack.
# Working With Assembly Language
RETRO runs on a virtual machine called Nga. It provides a
standard assembler for this called *Muri*.
Muri is a simple, multipass model that's not fancy, but
suffices for RETRO's needs.
## Assembling A Standalone File
A small example (*test.muri*)
~~~
i liju....
r main
: c:put
i liiire..
i 0
: main
i lilica..
d 97
i liju....
r main
~~~
Assembling it:
retro-muri test.muri
So breaking down: Muri extracts the assembly code blocks to
assemble, then proceeds to do the assembly. Each source line
starts with a directive, followed by a space, and then ending
with a value.
The directives are:
: value is a label
i value is an instruction bundle
d value is a numeric value
r value is a reference
s value is a string to inline
Instructions for Nga are provided as bundles. Each memory
location can store up to four instructions. And each instruction
gets a two character identifier.
From the list of instructions:
0 nop 5 push 10 ret 15 fetch 20 div 25 zret
1 lit 6 pop 11 eq 16 store 21 and 26 end
2 dup 7 jump 12 neq 17 add 22 or 27 ienum
3 drop 8 call 13 lt 18 sub 23 xor 28 iquery
4 swap 9 ccall 14 gt 19 mul 24 shift 29 iinvoke
This reduces to:
0 .. 5 pu 10 re 15 fe 20 di 25 zr
1 li 6 po 11 eq 16 st 21 an 26 en
2 du 7 ju 12 ne 17 ad 22 or 27 ie
3 dr 8 ca 13 lt 18 su 23 xo 28 iq
4 sw 9 cc 14 gt 19 mu 24 sh 29 ii
Most are just the first two letters of the instruction name. I
use `..` instead of `no` for `NOP`, and the first letter of
each I/O instruction name. So a bundle may look like:
dumure..
(This would correspond to `dup multiply return nop`).
## Runtime Assembler
RETRO also has a runtime variation of Muri that can be used
when you need to generate more optimal code. So one can write:
:n:square dup * ;
Or:
:n:square as{ 'dumure.. i }as ;
The second one will be faster, as the entire definition is one
bundle, which reduces memory reads and decoding by 2/3.
Doing this is less readable, so I only recommend doing so after
you have finalized working RETRO level code and determined the
best places to optimize.
The runtime assembler has the following directives:
i value is an instruction bundle
d value is a numeric value
r value is a reference
Additionally, in the runtime assembler, these are reversed:
'dudumu.. i
Instead of:
i dudumu..
# Internals
The next few chapters dive into RETRO's architecture. If you
seek to implement a port to a new platform or to extend the
I/O functionality you'll find helpful information here.
# Internals: Nga Virtual Machine
## Overview
At the heart of RETRO is a simple MISC (minimal instruction
set computer) processor for a dual stack architecture.
This is a very simple and straightforward system. There are
30 instructions. The memory is a linear array of signed 32
bit values. And there are two stacks: one for data and one
for return addresses.
## Instrution Table
Column:
0 - opcode value
1 - Muri assembly name
2 - Full name
3 - Data Stack Usage
4 - Address Stack Usage
+--------------------------------------------------+
| 0 .. nop - - |
| 1 li lit -n - |
| 2 du dup n-nn - |
| 3 dr drop n- - |
| 4 sw swap xy-yx - |
| 5 pu push n- -n |
| 6 po pop -n n- |
| 7 ju jump a- - |
| 8 ca call a- -A |
| 9 cc conditional call af- -A |
| 10 re return - A- |
| 11 eq equality xy-f - |
| 12 ne inequality xy-f - |
| 13 lt less than xy-f - |
| 14 gt greater than xy-f - |
| 15 fe fetch a-n - |
| 16 st store na- - |
| 17 ad addition xy-n - |
| 18 su subtraction xy-n - |
| 19 mu multiplication xy-n - |
| 20 di divide & remainder xy-rq - |
| 21 an bitwise and xy-n - |
| 22 or bitwise or xy-n - |
| 23 xo bitwise xor xy-n - |
| 24 sh shift xy-n - |
| 25 zr zero return n-n | n- - |
| 26 en end - - |
| 27 ie i/o enumerate -n - |
| 28 iq i/o query n-xy - |
| 29 ii i/o invoke ...n- - |
| |
| Each `li` will push the value in the following |
| cell to the data stack. |
+--------------------------------------------------+
| li du mu .. |
| i lidumu.. 00000001:00000010:00010011:00000000 |
| data for li |
| d 2 00000000:00000000:00000000:00000010 |
| |
| Assembler Directives Instruction Bundles |
| ======================== ==================== |
| : label Combine instruction |
| i bundle names in groups of 4 |
| d numeric-data |
| r ref-to-address-by-name Use only .. after |
| s null-terminated string ju, ca, cc, re, zr |
+--------------------------------------------------+
## Misc
There are 810,000 possible combinations of instructions. Only
73 are used in the implementation of RETRO.
# Internals: I/O
RETRO provides three words for interacting with I/O. These are:
io:enumerate returns the number of attached devices
io:query returns information about a device
io:invoke invokes an interaction with a device
As an example, with an implementation providing an output source,
a block storage system, and keyboard:
io:enumerate will return `3` since there are three
i/o devices
#0 io:query will return 0 0, since the first device
is a screen (type 0) with a version of 0
#1 io:query will return 1 3, since the second device is
block storage (type 3), with a version of 1
#2 io:query will return 0 1, since the last device is a
keyboard (type 1), with a version of 0
In this case, some interactions can be defined:
:c:put #0 io:invoke ;
:c:get #2 io:invoke ;
Setup the stack, push the device ID, and then use `io:invoke`
to invoke the interaction.
A RETRO system requires one I/O device (a generic output for a
single character). This must be the first device, and must have
a device ID of 0.
All other devices are optional and can be specified in any
order.
# Internals: Interface Layers
Nga provides a virtual processor and an extensible way of adding
I/O devices, but does not provide any I/O itself. Adding I/O is
the responsability of the *interface layer*.
An interface layer will wrap Nga, providing at least one I/O
device (a generic output target), and a means of interacting
with the *retro image*.
It's expected that this layer will be host specific, adding any
system interactions that are needed via the I/O instructions.
The image will typically be extended with words to use these.
# Internals: The Retro Image
The actual RETRO language is stored as a memory image for Nga.
## Layout
Assuming an Nga built with 524287 cells of memory:
| RANGE | CONTAINS |
| --------------- | ---------------------------- |
| 0 - 1024 | rx kernel |
| 1025 - 1535 | token input buffer |
| 1536 + | start of heap space |
| ............... | free memory for your use |
| 506879 | buffer for string evaluate |
| 507904 | temporary strings (32 * 512) |
| 524287 | end of memory |
The buffers at the end of memory will resize when specific
variables related to them are altered.
# Additional Tools
In addition to the core `retro` binary, the `bin` directory
will contain a few other tools.
## retro
This is the main RETRO binary.
## retro-describe
This is a program that looks up entries in the Glossary.
## retro-embedimage
This is a program which generates a C file with the ngaImage
contents. It's used when building `retro`.
## retro-extend
This is a program which compiles code into the ngaImage.
It's used when building `retro` and when you want to make a
standalone image with custom additions.
## retro-muri
This is the assembler for Nga. It's used to build the initial
RETRO kernel and can be used by other tools as well.
## retro-unu
This is the literate source extraction tool for RETRO. It
is used in building `retro`.
# Advanced Builds
For users of BSD, Linux, macOS, you can customize the image at
build time.
In the top level directory is a `packages` directory containing
a file named `list`. You can add files to compile into your
system by adding them to the `list` and rebuilding.
Example:
If you have wanted to include the NumbersWithoutPrefixes.forth
example, add:
~~~
'example/NumbersWithoutPrefixes.forth include
~~~
To the start of the `list` file and then run `make` again. The
newly built `bin/retro` will now include your additions.