2019-03-18 17:20:42 +01:00
|
|
|
# RETRO: a Modern, Pragmatic Forth
|
|
|
|
|
|
|
|
Welcome to RETRO, my personal take on the Forth language. This
|
|
|
|
is a modern system primarily targetting desktop, mobile, and
|
|
|
|
servers, though it can also be used on some larger (ARM, MIPS32)
|
|
|
|
embedded systems.
|
|
|
|
|
|
|
|
The language is Forth. It is untyped, uses a stack to pass data
|
|
|
|
between functions called words, and a dictionary which tracks
|
|
|
|
the word names and data structures.
|
|
|
|
|
|
|
|
But it's not a traditional Forth. RETRO draws influences from
|
|
|
|
many sources and takes a unique approach to the language.
|
|
|
|
|
|
|
|
RETRO has a large vocabulary of words. Keeping a copy of the
|
|
|
|
Glossary on hand is highly recommended as you learn to use RETRO.
|
|
|
|
|
|
|
|
This book will hopefully help you develop a better understanding
|
|
|
|
of RETRO and how it works.
|
|
|
|
|
2019-03-20 12:37:40 +01:00
|
|
|
# Obtaining RETRO
|
|
|
|
|
|
|
|
The RETRO source code can be obtained from http://forthworks.com/retro
|
2019-03-20 12:43:40 +01:00
|
|
|
or gopher://forthworks.com/1/retro
|
2019-03-20 12:37:40 +01:00
|
|
|
|
|
|
|
## Stable Releases
|
|
|
|
|
|
|
|
I periodically make stable releases. This will typically happen
|
2019-03-20 12:43:40 +01:00
|
|
|
two to four times per year. These are good for those needing a
|
|
|
|
solid base that doesn't change frequently.
|
2019-03-20 12:37:40 +01:00
|
|
|
|
|
|
|
## Snapshots
|
|
|
|
|
|
|
|
A lot of development happens between releases. I make snapshots
|
|
|
|
of my working source tree nightly (and often more often).
|
|
|
|
|
2019-03-20 12:43:40 +01:00
|
|
|
This is what I personally recommend for most users. It reflects
|
|
|
|
my latest system and is normally reliable as it's used daily in
|
|
|
|
production.
|
2019-03-20 12:37:40 +01:00
|
|
|
|
2019-03-20 12:43:40 +01:00
|
|
|
The latest snapshot can be downloaded from the following stable
|
|
|
|
URLs:
|
|
|
|
|
|
|
|
* http://forthworks.com/retro/r/latest.tar.gz
|
|
|
|
* gopher://forthworks.com/9/retro/r/latest.tar.gz
|
2019-03-20 12:37:40 +01:00
|
|
|
|
2019-03-20 12:43:40 +01:00
|
|
|
## Repository
|
2019-03-20 12:37:40 +01:00
|
|
|
|
|
|
|
I use a Fossil repository to manage development. To obtain a
|
|
|
|
copy of the repository install Fossil and:
|
|
|
|
|
|
|
|
```
|
2019-03-20 13:01:40 +01:00
|
|
|
fossil clone http://forthworks.com:8000 retro.fossil
|
2019-03-20 12:37:40 +01:00
|
|
|
mkdir retro
|
|
|
|
cd retro
|
|
|
|
fossil open /path/to/retro.fossil
|
|
|
|
```
|
|
|
|
|
2019-03-20 12:43:40 +01:00
|
|
|
See the Fossil documentation for details on using Fossil to
|
|
|
|
keep your local copy of the repository current.
|
|
|
|
|
|
|
|
This will let you stay current with my latest changes faster
|
|
|
|
than the snapshots, but you may occasionally encounter bigger
|
|
|
|
problems as some commits may be in a partially broken state.
|
|
|
|
|
2019-03-20 13:05:57 +01:00
|
|
|
If you have problems, check the version of Fossil you are
|
|
|
|
using. I am currently using Fossil 2.7, you may experience
|
|
|
|
issues checking out or cloning if using older versions.
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
# Building RETRO on BSD
|
|
|
|
|
2019-03-19 21:52:19 +01:00
|
|
|
RETRO is well supported on BSD (FreeBSD, NetBSD, OpenBSD)
|
|
|
|
systems. It should build on a base install of any of these
|
|
|
|
without issue.
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
## Requirements
|
|
|
|
|
2019-03-19 21:52:19 +01:00
|
|
|
- c compiler
|
2019-03-18 17:20:42 +01:00
|
|
|
- make
|
|
|
|
|
|
|
|
## Process
|
|
|
|
|
2019-03-20 17:46:21 +01:00
|
|
|
Run `make`
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
This will build the toolchain and then the main `retro`
|
|
|
|
executable.
|
|
|
|
|
|
|
|
## Executables
|
|
|
|
|
|
|
|
In the `bin/` directory:
|
|
|
|
|
|
|
|
retro
|
|
|
|
retro-unu
|
|
|
|
retro-muri
|
|
|
|
retro-extend
|
|
|
|
retro-embedimage
|
2019-03-19 21:52:19 +01:00
|
|
|
retro-describe
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
# Building RETRO on Linux
|
|
|
|
|
2019-03-19 21:52:19 +01:00
|
|
|
Building on Linux is pretty easy. You'll need to make sure
|
|
|
|
you have a C compiler, headers, and make.
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
## Requirements
|
|
|
|
|
|
|
|
- c compiler (tested: clang, tcc, gcc)
|
2019-03-19 21:52:19 +01:00
|
|
|
- development headers
|
2019-03-18 17:20:42 +01:00
|
|
|
- make
|
|
|
|
|
|
|
|
## Process
|
|
|
|
|
2019-03-20 17:45:44 +01:00
|
|
|
Run:
|
|
|
|
|
|
|
|
```
|
|
|
|
make -f Makefile.linux
|
|
|
|
```
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
This will build the toolchain and then the main `retro`
|
|
|
|
executable.
|
|
|
|
|
|
|
|
## Executables
|
|
|
|
|
|
|
|
In the `bin/` directory:
|
|
|
|
|
|
|
|
retro
|
|
|
|
retro-unu
|
|
|
|
retro-muri
|
|
|
|
retro-extend
|
|
|
|
retro-embedimage
|
2019-03-19 21:52:19 +01:00
|
|
|
retro-describe
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
# Building RETRO on macOS
|
|
|
|
|
2019-03-19 21:52:19 +01:00
|
|
|
To build on macOS, you will need the command line tools from
|
|
|
|
Xcode. Install these and you should be able to build and use
|
|
|
|
RETRO.
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
## Requirements
|
|
|
|
|
2019-03-19 21:52:19 +01:00
|
|
|
- command line tools from Xcode
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
## Process
|
|
|
|
|
2019-03-20 17:46:21 +01:00
|
|
|
Run `make`
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
This will build the toolchain and then the main `retro`
|
|
|
|
executable.
|
|
|
|
|
|
|
|
## Executables
|
|
|
|
|
|
|
|
In the `bin/` directory:
|
|
|
|
|
|
|
|
retro
|
|
|
|
retro-unu
|
|
|
|
retro-muri
|
|
|
|
retro-extend
|
|
|
|
retro-embedimage
|
|
|
|
|
|
|
|
|
|
|
|
# Building RETRO on Windows
|
|
|
|
|
2019-03-18 21:55:32 +01:00
|
|
|
It is possible to build RETRO on Windows, though a few of the
|
|
|
|
extensions are not supported:
|
2019-03-18 20:44:09 +01:00
|
|
|
|
2019-03-18 21:55:32 +01:00
|
|
|
- no `unix:` words
|
|
|
|
- no `gopher:` words
|
2019-03-18 17:20:42 +01:00
|
|
|
|
2019-03-18 21:55:32 +01:00
|
|
|
## Process
|
|
|
|
|
2019-03-19 13:36:16 +01:00
|
|
|
This is currently more difficult than on a Unix host. If you have
|
|
|
|
Windows 10 and WSL, it may be better to build under that (using
|
|
|
|
the Linux instructions).
|
|
|
|
|
2019-03-18 21:55:32 +01:00
|
|
|
### Setup TCC
|
|
|
|
|
|
|
|
Go to http://download.savannah.gnu.org/releases/tinycc/
|
2019-03-18 17:20:42 +01:00
|
|
|
|
2019-03-18 21:55:32 +01:00
|
|
|
Download the *winapi-full* and *tcc-xxxx-bin* packages for your
|
|
|
|
system. Decompress them, copy the headers from the winapi
|
|
|
|
package into the tcc directory.
|
2019-03-18 17:20:42 +01:00
|
|
|
|
2019-03-18 21:55:32 +01:00
|
|
|
### Prepare Source
|
2019-03-18 17:20:42 +01:00
|
|
|
|
2019-03-19 13:36:16 +01:00
|
|
|
You'll need to comment out (or remove) some things before RETRO
|
|
|
|
will build.
|
|
|
|
|
|
|
|
In *rre.c*:
|
|
|
|
|
|
|
|
- remove includes for unistd.h, sys/sockets.h, netinet/in.h
|
|
|
|
netdb.h, errno.h, sys/wait.h, signal.h
|
|
|
|
- remove the #define USE_TERMIOS line
|
|
|
|
- change the #define NUM_DEVICES to 6
|
|
|
|
- remove io_unix_handler and io_gopher_handler from IO_deviceHandlers
|
|
|
|
- remove io_unix_query and io_gopher_query from IO_queryHandlers
|
|
|
|
|
|
|
|
In *image-functions.c*:
|
|
|
|
|
|
|
|
- remove includes for unistd.h
|
|
|
|
|
|
|
|
In *image-functions.h*:
|
|
|
|
|
|
|
|
- remove includes for unistd.h
|
|
|
|
|
|
|
|
In *io\io_filesystem.c*:
|
|
|
|
|
|
|
|
- remove includes for unistd.h
|
|
|
|
|
|
|
|
In *io\io_floatingpoint.c*:
|
2019-03-18 17:20:42 +01:00
|
|
|
|
2019-03-19 13:36:16 +01:00
|
|
|
- remove includes for unistd.h
|
2019-03-18 17:20:42 +01:00
|
|
|
|
2019-03-19 13:36:16 +01:00
|
|
|
### Build
|
2019-03-18 17:20:42 +01:00
|
|
|
|
2019-03-19 18:28:39 +01:00
|
|
|
\path\to\tcc rre.c image-functions.c io\io_filesystem.c io\io_floatingpoint.c -o retro.exe
|
2019-03-18 17:20:42 +01:00
|
|
|
|
2019-03-19 18:28:39 +01:00
|
|
|
# Starting RETRO on BSD
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
RETRO can be run for scripting or interactive use. To start it
|
|
|
|
interactively, run: `retro -i` or `retro -c`.
|
|
|
|
|
|
|
|
For a summary of the full command line arguments available:
|
|
|
|
|
|
|
|
Scripting Usage:
|
|
|
|
|
|
|
|
retro filename [script arguments...]
|
|
|
|
|
|
|
|
Interactive Usage:
|
|
|
|
|
|
|
|
retro [-h] [-i] [-c] [-s] [-f filename] [-t]
|
|
|
|
|
|
|
|
-h Display this help text
|
|
|
|
-i Interactive mode (line buffered)
|
|
|
|
-c Interactive mode (character buffered)
|
|
|
|
-s Suppress the 'ok' prompt and keyboard
|
|
|
|
echo in interactive mode
|
|
|
|
-f filename Run the contents of the specified file
|
|
|
|
-t Run tests (in ``` blocks) in any loaded files
|
|
|
|
|
|
|
|
|
2019-03-19 18:28:39 +01:00
|
|
|
# Starting RETRO on Linux
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
RETRO can be run for scripting or interactive use. To start it
|
|
|
|
interactively, run: `retro -i` or `retro -c`.
|
|
|
|
|
|
|
|
For a summary of the full command line arguments available:
|
|
|
|
|
|
|
|
Scripting Usage:
|
|
|
|
|
|
|
|
retro filename [script arguments...]
|
|
|
|
|
|
|
|
Interactive Usage:
|
|
|
|
|
|
|
|
retro [-h] [-i] [-c] [-s] [-f filename] [-t]
|
|
|
|
|
|
|
|
-h Display this help text
|
|
|
|
-i Interactive mode (line buffered)
|
|
|
|
-c Interactive mode (character buffered)
|
|
|
|
-s Suppress the 'ok' prompt and keyboard
|
|
|
|
echo in interactive mode
|
|
|
|
-f filename Run the contents of the specified file
|
|
|
|
-t Run tests (in ``` blocks) in any loaded files
|
|
|
|
|
|
|
|
|
2019-03-19 18:28:39 +01:00
|
|
|
# Starting RETRO on macOS
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
RETRO can be run for scripting or interactive use. To start it
|
|
|
|
interactively, run: `retro -i` or `retro -c`.
|
|
|
|
|
|
|
|
For a summary of the full command line arguments available:
|
|
|
|
|
|
|
|
Scripting Usage:
|
|
|
|
|
|
|
|
retro filename [script arguments...]
|
|
|
|
|
|
|
|
Interactive Usage:
|
|
|
|
|
|
|
|
retro [-h] [-i] [-c] [-s] [-f filename] [-t]
|
|
|
|
|
|
|
|
-h Display this help text
|
|
|
|
-i Interactive mode (line buffered)
|
|
|
|
-c Interactive mode (character buffered)
|
|
|
|
-s Suppress the 'ok' prompt and keyboard
|
|
|
|
echo in interactive mode
|
|
|
|
-f filename Run the contents of the specified file
|
|
|
|
-t Run tests (in ``` blocks) in any loaded files
|
|
|
|
|
|
|
|
|
2019-03-19 18:28:39 +01:00
|
|
|
# Starting RETRO on Windows
|
|
|
|
|
|
|
|
Double click the `retro.exe` file.
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
# Basic Interactions
|
|
|
|
|
|
|
|
Start RETRO in interactive mode:
|
|
|
|
|
|
|
|
```
|
|
|
|
retro -i
|
|
|
|
```
|
|
|
|
|
|
|
|
You should see something similar to this:
|
|
|
|
|
|
|
|
RETRO 12 (rx-2019.6)
|
|
|
|
8388608 MAX, TIB @ 1025, Heap @ 9374
|
|
|
|
|
|
|
|
Ok
|
|
|
|
|
|
|
|
At this point you are at the *listener*, which reads and
|
|
|
|
processes your input. You are now set to begin exploring
|
|
|
|
RETRO.
|
|
|
|
|
|
|
|
To exit, run `bye`:
|
|
|
|
|
|
|
|
```
|
|
|
|
bye
|
|
|
|
```
|
|
|
|
|
2019-03-18 18:58:32 +01:00
|
|
|
# Syntax
|
|
|
|
|
|
|
|
RETRO has more syntax than a traditional Forth due to ideas
|
|
|
|
borrowed from ColorForth and some design decisions. This has
|
|
|
|
some useful traits, and helps to make the language more
|
|
|
|
consistent.
|
|
|
|
|
|
|
|
## Tokens
|
|
|
|
|
|
|
|
Input is divided into a series of whitespace delimited tokens.
|
|
|
|
Each of these is then processed individually. There are no
|
|
|
|
parsing words in RETRO.
|
|
|
|
|
|
|
|
Tokens may have a single character *prefix*, which RETRO will
|
|
|
|
use to decide how to process the token.
|
|
|
|
|
|
|
|
## Prefixes
|
|
|
|
|
|
|
|
Prefixes are single characters added to the start of a token
|
|
|
|
to guide the compiler. The use of these is a major way in
|
|
|
|
which RETRO differs from traditional Forth.
|
|
|
|
|
|
|
|
When a token is passed to `interpret`, RETRO first takes the
|
|
|
|
intitial character and looks to see if there is a word that
|
|
|
|
matches this. If so, it will pass the rest of the token to
|
|
|
|
that word to handle.
|
|
|
|
|
|
|
|
In a traditional Forth, the interpret process is something
|
|
|
|
like:
|
|
|
|
|
|
|
|
get token
|
|
|
|
is token in the dictionary?
|
|
|
|
yes:
|
|
|
|
is it immediate?
|
|
|
|
yes: call the word.
|
|
|
|
no: are we interpreting?
|
|
|
|
yes: call the word
|
|
|
|
no: compile a call to the word
|
|
|
|
no:
|
|
|
|
is it a number?
|
|
|
|
yes: are we interpreting?
|
|
|
|
yes: push the number to the stack
|
|
|
|
no: compile the number as a literal
|
|
|
|
no: report an error ("not found")
|
|
|
|
|
|
|
|
In RETRO, the interpret process is basically:
|
|
|
|
|
|
|
|
get token
|
|
|
|
does the first character match a `prefix:` word?
|
|
|
|
yes: pass the token to the prefix handler
|
|
|
|
no: is token a word in the dictionary?
|
|
|
|
yes: push the XT to the stack and call the
|
|
|
|
class handler
|
|
|
|
no: report an error ("not found")
|
|
|
|
|
|
|
|
All of the actual logic for how to deal with tokens is moved
|
|
|
|
to the individual prefix handlers, and the logic for handling
|
|
|
|
words is moved to word class handlers.
|
|
|
|
|
|
|
|
This means that prefixes are used for a lot of things. Numbers?
|
|
|
|
Handled by a `#` prefix. Strings? Use the `'` prefix. Comments?
|
|
|
|
Use `(`. Making a new word? Use the `:` prefix.
|
|
|
|
|
|
|
|
The major prefixes are:
|
|
|
|
|
|
|
|
| Prefix | Used For |
|
|
|
|
| ------ | ----------------------------- |
|
|
|
|
| @ | Fetch from variable |
|
|
|
|
| ! | Store into variable |
|
|
|
|
| & | Pointer to named item |
|
|
|
|
| # | Numbers |
|
|
|
|
| $ | ASCII characters |
|
|
|
|
| ' | Strings |
|
|
|
|
| ( | Comments |
|
|
|
|
| : | Define a word |
|
|
|
|
|
|
|
|
The individual prefixes will be covered in more detail in the
|
|
|
|
later chapters on working with different data types.
|
|
|
|
|
|
|
|
## Word Classes
|
|
|
|
|
|
|
|
Word classes are words which take a pointer and do something
|
2019-03-21 18:20:00 +01:00
|
|
|
with it. These are covered in detail in their own chapter,
|
|
|
|
but essentially they decide *how* to execute or compile specific
|
|
|
|
types of words.
|
|
|
|
|
2019-03-18 18:58:32 +01:00
|
|
|
|
|
|
|
# A Quick Tutorial
|
|
|
|
|
|
|
|
Programming in RETRO is all about creating words to solve
|
|
|
|
the problem at hand. Words operate on data, which can be
|
|
|
|
kept in memory or on the stack.
|
|
|
|
|
|
|
|
Let's look at this by solving a small problem: writing a
|
|
|
|
word to determine if a string is a palindrome.
|
|
|
|
|
|
|
|
A palindrome is a phrase which reads the same backward
|
|
|
|
and forward.
|
|
|
|
|
|
|
|
We first need a string to look at. Starting with something
|
|
|
|
easy:
|
|
|
|
|
|
|
|
```
|
|
|
|
'anna
|
|
|
|
```
|
|
|
|
|
|
|
|
Looking in the Glossary, there is a `s:reverse` word for
|
|
|
|
reversing a string. We can find `dup` to copy a value, and
|
|
|
|
`s:eq?` to compare two strings. So testing:
|
|
|
|
|
|
|
|
```
|
|
|
|
'anna dup s:reverse s:eq?
|
|
|
|
```
|
|
|
|
|
|
|
|
This yields -1 (`TRUE`) as expected. So we can easily
|
|
|
|
name it:
|
|
|
|
|
|
|
|
```
|
|
|
|
:palindrome dup s:reverse s:eq? ;
|
|
|
|
```
|
|
|
|
|
|
|
|
Naming uses the `:` prefix to add a new word to the dictionary.
|
|
|
|
The words that make up the definition are then placed, with a
|
|
|
|
final word (`;`) ending the definition. We can then use this:
|
|
|
|
|
|
|
|
```
|
|
|
|
'anna palindrome?
|
|
|
|
```
|
|
|
|
|
|
|
|
Once defined there is no difference between our new word and
|
|
|
|
any of the words already provided by the RETRO system.
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
# Using The Glossary
|
|
|
|
|
|
|
|
The Glossary is a valuable resource. It provides information
|
|
|
|
on the RETRO words.
|
|
|
|
|
|
|
|
## Example Entry
|
|
|
|
|
|
|
|
f:+
|
|
|
|
|
|
|
|
Data: -
|
|
|
|
Addr: -
|
|
|
|
Float: FF-F
|
|
|
|
|
|
|
|
Add two floating point numbers, returning the result.
|
|
|
|
|
|
|
|
Class: class:word | Namespace: f | Interface Layer: rre
|
|
|
|
|
|
|
|
Example #1:
|
|
|
|
|
|
|
|
.3.1 .22 f:+
|
|
|
|
|
|
|
|
## Reading The Entry
|
|
|
|
|
|
|
|
An entry starts with the word name.
|
|
|
|
|
|
|
|
This is followed by the stack effect for each stack. All RETRO
|
|
|
|
systems have Data and Address stacks, some also include a
|
|
|
|
floating point stack).
|
|
|
|
|
|
|
|
The stack effect diagrams are followed by a short description
|
|
|
|
of the word.
|
|
|
|
|
|
|
|
After the description is a line providing some useful data. This
|
|
|
|
includes the class handler, namespace prefix, and the interface
|
|
|
|
layer that provides the word.
|
|
|
|
|
|
|
|
Words in all systems will be listed as `all`. Some words (like
|
|
|
|
the `pb:` words) are only on specific systems like iOS. These
|
|
|
|
can be identified by looking at the interface layer field.
|
|
|
|
|
|
|
|
At the end of the entry may be an example or two.
|
|
|
|
|
|
|
|
## Access Online
|
|
|
|
|
|
|
|
The latest Glossary can be browsed at http://forthworks.com:9999
|
|
|
|
or gopher://forthworks.com:9999
|
|
|
|
|
|
|
|
# Programming Techniques
|
|
|
|
|
|
|
|
The upcoming chapters provide helpful information on using RETRO
|
|
|
|
with different types of data and hints on how to solve problems
|
|
|
|
in a way consistent with the RETRO system.
|
|
|
|
|
2019-03-18 17:29:53 +01:00
|
|
|
# Unu: Simple, Literate Source Files
|
|
|
|
|
|
|
|
RETRO is written in a literate style. Most of the sources
|
|
|
|
are in a format called Unu. This allows easy mixing of
|
|
|
|
commentary and code blocks, making it simple to document
|
|
|
|
the code.
|
|
|
|
|
|
|
|
As an example,
|
|
|
|
|
|
|
|
# Determine The Average Word Name Length
|
|
|
|
|
|
|
|
To determine the average length of a word name two values
|
|
|
|
are needed. First, the total length of all names in the
|
|
|
|
Dictionary:
|
|
|
|
|
|
|
|
~~~
|
|
|
|
#0 [ d:name s:length + ] d:for-each
|
|
|
|
~~~
|
|
|
|
|
|
|
|
And then the number of words in the Dictionary:
|
|
|
|
|
|
|
|
~~~
|
|
|
|
#0 [ drop n:inc ] d:for-each
|
|
|
|
~~~
|
|
|
|
|
|
|
|
With these, a simple division is all that's left.
|
|
|
|
|
|
|
|
~~~
|
|
|
|
/
|
|
|
|
~~~
|
|
|
|
|
|
|
|
Finally, display the results:
|
|
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
'Average_name_length:_%n\n s:format s:put
|
|
|
|
~~~
|
|
|
|
|
|
|
|
This illustrates the format. Only code in the fenced blocks
|
|
|
|
(between \~~~ pairs) get extracted and run.
|
|
|
|
|
|
|
|
(Note: this only applies to *source files*; fences are not used
|
|
|
|
when entering code interactively).
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
# Naming Conventions
|
|
|
|
|
|
|
|
Word names in RETRO generally follow the following conventions.
|
|
|
|
|
2019-03-21 14:24:15 +01:00
|
|
|
## General Guidelines
|
|
|
|
|
|
|
|
* Readability is important
|
|
|
|
* Be consistent
|
|
|
|
* Don't use a prefix as the first character of a name
|
|
|
|
* Use short names for indices
|
|
|
|
|
|
|
|
## Typical Format
|
|
|
|
|
|
|
|
The word names will generally follow a form like:
|
|
|
|
|
|
|
|
[namespace:]name
|
|
|
|
|
|
|
|
The `namespace:` is optional, but recommended for consistency
|
|
|
|
with the rest of the system and to make it easier to identify
|
|
|
|
related words.
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
## Case
|
|
|
|
|
|
|
|
Word names are lowercase, with a dash (-) for compound names.
|
2019-03-21 14:24:15 +01:00
|
|
|
|
|
|
|
```
|
|
|
|
hello
|
|
|
|
drop-pair
|
|
|
|
s:for-each
|
|
|
|
```
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
Variables use TitleCase, with no dash between compound names.
|
2019-03-21 14:24:15 +01:00
|
|
|
|
|
|
|
```
|
|
|
|
Base
|
|
|
|
Heap
|
|
|
|
StringBuffers
|
|
|
|
```
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
Constants are UPPERCASE, with a dash (-) for compound names.
|
|
|
|
|
2019-03-21 14:24:15 +01:00
|
|
|
```
|
|
|
|
TRUE
|
|
|
|
FALSE
|
|
|
|
f:PI
|
|
|
|
MAX-STRING-LENGTH
|
|
|
|
```
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
## Namespaces
|
|
|
|
|
|
|
|
Words are grouped into broad namespaces by attaching a short
|
|
|
|
prefix string to the start of a name.
|
|
|
|
|
|
|
|
The common namespaces are:
|
|
|
|
|
|
|
|
| Prefix | Contains |
|
|
|
|
| ------- | ------------------------------------------------------ |
|
|
|
|
| array: | Words operating on simple arrays |
|
|
|
|
| ASCII: | ASCII character constants for control characters |
|
|
|
|
| buffer: | Words for operating on a simple linear LIFO buffer |
|
|
|
|
| c: | Words for operating on ASCII character data |
|
|
|
|
| class: | Contains class handlers for words |
|
|
|
|
| d: | Words operating on the Dictionary |
|
|
|
|
| err: | Words for handling errors |
|
|
|
|
| io: | General I/O words |
|
|
|
|
| n: | Words operating on numeric data |
|
|
|
|
| prefix: | Contains prefix handlers |
|
|
|
|
| s: | Words operating on string data |
|
|
|
|
| v: | Words operating on variables |
|
|
|
|
| file: | File I/O words |
|
|
|
|
| f: | Floating Point words |
|
|
|
|
| gopher: | Gopher protocol words |
|
|
|
|
| unix: | Unix system call words |
|
|
|
|
|
2019-03-21 14:24:15 +01:00
|
|
|
## Tips
|
|
|
|
|
|
|
|
Avoid using a prefix as the first character of a word name. RETRO
|
|
|
|
will look for prefixes first, this will prevent direct use of
|
|
|
|
the work in question.
|
|
|
|
|
|
|
|
To find a list of prefix characters, do:
|
|
|
|
|
|
|
|
```
|
|
|
|
'prefix: d:words-with
|
|
|
|
```
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
# Stack Diagrams
|
|
|
|
|
|
|
|
Most words in RETRO have a stack comment. These look like:
|
|
|
|
|
|
|
|
(-)
|
|
|
|
(nn-n)
|
|
|
|
|
|
|
|
As with all comments, a stack comment begins with `(` and
|
|
|
|
should end with a `)`. There are two parts to the comment.
|
|
|
|
On the left side of the `-` is what the word *consumes*. On
|
|
|
|
the right is what it *leaves*.
|
|
|
|
|
|
|
|
RETRO uses a short notation, with one character per value
|
|
|
|
taken or left. In general, the following symbols represent
|
|
|
|
certain types of values.
|
|
|
|
|
2019-03-21 14:24:15 +01:00
|
|
|
| Notation | Represents |
|
|
|
|
| ------------------- | ----------------------- |
|
|
|
|
| b, n, m, o, x, y, z | generic numeric values |
|
|
|
|
| s | string |
|
|
|
|
| v | variable |
|
|
|
|
| p, a | pointers |
|
|
|
|
| q | quotation |
|
|
|
|
| d | dictionary header |
|
|
|
|
| f | `TRUE` or `FALSE` flag. |
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
In the case of something like `(xyz-m)`, RETRO expects z to be
|
|
|
|
on the top of the stack, with y below it and x below the y
|
|
|
|
value. And after execution, a single value (m) will be left on
|
|
|
|
the stack.
|
|
|
|
|
|
|
|
Words with no stack effect have a comment of (-)
|
|
|
|
|
2019-03-18 20:04:28 +01:00
|
|
|
# Word Classes
|
|
|
|
|
|
|
|
Word classes are one of the two elements at the heart of
|
|
|
|
RETRO's interpreter.
|
|
|
|
|
|
|
|
There are different types of words in a Forth system. At a
|
|
|
|
minimum there are data words, regular words, and immediate
|
|
|
|
words. There are numerous approaches to dealing with this.
|
|
|
|
|
|
|
|
In RETRO I define special words which receive a pointer and
|
|
|
|
decide how to deal with it. These are grouped into a `class:`
|
|
|
|
namespace.
|
|
|
|
|
|
|
|
## How It Works
|
|
|
|
|
|
|
|
When a word is found in the dictionary, RETRO will push a
|
|
|
|
pointer to the definition (the `d:xt` field) to the stack
|
|
|
|
and then call the word specified by the `d:class` field.
|
|
|
|
|
|
|
|
The word called is responsible for processing the pointer
|
|
|
|
passed to it.
|
|
|
|
|
|
|
|
As a simple case, let's look at `immediate` words. These are
|
|
|
|
words which will always be called when encountered. A common
|
|
|
|
strategy is to have an immediacy bit which the interpreter
|
|
|
|
will look at, but RETRO uses a class for this. The class is
|
|
|
|
defined:
|
|
|
|
|
|
|
|
```
|
|
|
|
:class:immediate (a-) call ;
|
|
|
|
```
|
|
|
|
|
|
|
|
Or a normal word. These should be called at interpret time
|
|
|
|
or compiled into definitions. The handler for this can look
|
|
|
|
like:
|
|
|
|
|
|
|
|
```
|
|
|
|
:class:word (a-) compiling? [ compile:call ] [ call ] choose ;
|
|
|
|
```
|
|
|
|
|
|
|
|
## Using Classes
|
|
|
|
|
|
|
|
The ability to add new classes is useful. If I wanted to add
|
|
|
|
a category of word that preserves an input value, I could do
|
|
|
|
it with a class:
|
|
|
|
|
|
|
|
```
|
|
|
|
:class:duplicating (a-)
|
|
|
|
compiling? [ &dup compile:call ] [ &dup dip ] choose
|
|
|
|
class:word ;
|
|
|
|
|
|
|
|
:duplicating &class:duplicating reclass ;
|
|
|
|
|
|
|
|
:. n:put nl ; duplicating
|
|
|
|
#100 . . .
|
|
|
|
```
|
2019-03-18 17:20:42 +01:00
|
|
|
|
2019-03-19 17:39:49 +01:00
|
|
|
# Using Combinators
|
|
|
|
|
|
|
|
A combinator is a function that consumes functions as input.
|
|
|
|
They are used heavily by the RETRO system.
|
|
|
|
|
|
|
|
## Types of Combinators
|
|
|
|
|
|
|
|
Combinators are divided into three primary types: compositional,
|
|
|
|
execution flow, and data flow.
|
|
|
|
|
2019-03-20 21:55:00 +01:00
|
|
|
## Compositional
|
2019-03-19 17:39:49 +01:00
|
|
|
|
|
|
|
A compositional combinator takes elements from the stack and
|
|
|
|
returns a new quote.
|
|
|
|
|
|
|
|
`curry` takes a value and a quote and returns a new quote
|
|
|
|
applying the specified quote to the specified value. As an
|
|
|
|
example,
|
|
|
|
|
|
|
|
```
|
|
|
|
:acc (n-) here swap , [ dup v:inc fetch ] curry ;
|
|
|
|
```
|
|
|
|
|
|
|
|
This would create an accumulator function, which takes an
|
|
|
|
initial value and returns a quote that will increase the
|
|
|
|
accumulator by 1 each time it is invoked. It will also return
|
|
|
|
the latest value. So:
|
|
|
|
|
|
|
|
```
|
|
|
|
#10 acc
|
|
|
|
dup call n:put
|
|
|
|
dup call n:put
|
|
|
|
dup call n:put
|
|
|
|
```
|
|
|
|
|
2019-03-20 21:55:00 +01:00
|
|
|
## Execution Flow
|
2019-03-19 17:39:49 +01:00
|
|
|
|
|
|
|
Combinators of this type execute other functions.
|
|
|
|
|
2019-03-20 21:55:00 +01:00
|
|
|
### Fundamental
|
2019-03-19 17:39:49 +01:00
|
|
|
|
|
|
|
`call` takes a quote and executes it immediately.
|
|
|
|
|
|
|
|
```
|
|
|
|
[ #1 n:put ] call
|
|
|
|
&words call
|
|
|
|
```
|
|
|
|
|
2019-03-20 21:55:00 +01:00
|
|
|
### Conditionals
|
2019-03-19 17:39:49 +01:00
|
|
|
|
|
|
|
RETRO provides three primary combinators for use with
|
|
|
|
conditional execution of quotes. These are `choose`, `if`,
|
|
|
|
and `-if`.
|
|
|
|
|
|
|
|
`choose` takes a flag and two quotes from the stack. If the
|
|
|
|
flag is true, the first quote is executed. If false, the
|
|
|
|
second quote is executed.
|
|
|
|
|
|
|
|
```
|
|
|
|
#-1 [ 'true s:put ] [ 'false s:put ] choose
|
|
|
|
#0 [ 'true s:put ] [ 'false s:put ] choose
|
|
|
|
```
|
|
|
|
|
|
|
|
`if` takes a flag and one quote from the stack. If the flag is
|
|
|
|
true, the quote is executed. If false, the quote is discarded.
|
|
|
|
|
|
|
|
```
|
|
|
|
#-1 [ 'true s:put ] if
|
|
|
|
#0 [ 'true s:put ] if
|
|
|
|
```
|
|
|
|
|
|
|
|
`-if` takes a flag and one quote from the stack. If the flag is
|
|
|
|
false, the quote is executed. If true, the quote is discarded.
|
|
|
|
|
|
|
|
```
|
|
|
|
#-1 [ 'false s:put ] -if
|
|
|
|
#0 [ 'false s:put ] -if
|
|
|
|
```
|
|
|
|
|
|
|
|
RETRO also provides `case` and `s:case` for use when you have
|
|
|
|
multiple values to check against. This is similar to a `switch`
|
|
|
|
in C.
|
|
|
|
|
|
|
|
`case` takes two numbers and a quote. The initial value is
|
|
|
|
compared to the second one. If they match, the quote is
|
|
|
|
executed. If false, the quote is discarded and the initial
|
|
|
|
value is left on the stack.
|
|
|
|
|
|
|
|
Additionally, if the first value was matched, `case` will exit
|
|
|
|
the calling function, but if false, it returns to the calling
|
|
|
|
function.
|
|
|
|
|
|
|
|
`s:case` works the same way, but for strings instead of simple
|
|
|
|
values.
|
|
|
|
|
|
|
|
```
|
|
|
|
:test (n-)
|
|
|
|
#1 [ 'Yes s:put ] case
|
|
|
|
#2 [ 'No s:put ] case
|
|
|
|
drop 'No idea s:put ;
|
|
|
|
```
|
|
|
|
|
2019-03-20 21:55:00 +01:00
|
|
|
### Looping
|
2019-03-19 17:39:49 +01:00
|
|
|
|
|
|
|
Several combinators are available for handling various looping
|
|
|
|
constructs.
|
|
|
|
|
|
|
|
`while` takes a quote from the stack and executes it repeatedly
|
|
|
|
as long as the quote returns a true flag on the stack. This flag
|
|
|
|
must be well formed and equal -1 or 0.
|
|
|
|
|
|
|
|
```
|
|
|
|
#10 [ dup n:put sp n:dec dup 0 -eq? ] while
|
|
|
|
```
|
|
|
|
|
|
|
|
`times` takes a count and quote from the stack. The quote will
|
|
|
|
be executed the number of times specified. No indexes are pushed
|
|
|
|
to the stack.
|
|
|
|
|
|
|
|
```
|
|
|
|
#1 #10 [ dup n:put sp n:inc ] times drop
|
|
|
|
```
|
|
|
|
|
|
|
|
There is also a `times<with-index>` variation that provides
|
|
|
|
access to the loop index (via `I`) and parent loop indexes
|
|
|
|
(via `J` and `K`).
|
|
|
|
|
|
|
|
```
|
|
|
|
#10 [ I n:put sp ] times<with-index>
|
|
|
|
```
|
|
|
|
|
2019-03-20 21:55:00 +01:00
|
|
|
## Data Flow
|
2019-03-19 17:39:49 +01:00
|
|
|
|
|
|
|
These combinators exist to simplify stack usage in various
|
|
|
|
circumstances.
|
|
|
|
|
2019-03-20 21:55:00 +01:00
|
|
|
### Preserving
|
2019-03-19 17:39:49 +01:00
|
|
|
|
|
|
|
Preserving combinators execute code while preserving portions
|
|
|
|
of the data stack.
|
|
|
|
|
|
|
|
`dip` takes a value and a quote, moves the value off the main
|
|
|
|
stack temporarily, executes the quote, and then restores the
|
|
|
|
value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#10 #20 [ n:inc ] dip
|
|
|
|
```
|
|
|
|
|
|
|
|
Would yield the following on the stack:
|
|
|
|
|
|
|
|
```
|
|
|
|
11 20
|
|
|
|
```
|
|
|
|
|
|
|
|
`sip` is similar to `dip`, but leaves a copy of the original
|
|
|
|
value on the stack during execution of the quote. So:
|
|
|
|
|
|
|
|
```
|
|
|
|
#10 [ n:inc ] sip
|
|
|
|
```
|
|
|
|
|
|
|
|
Leaves us with:
|
|
|
|
|
|
|
|
```
|
|
|
|
11 10
|
|
|
|
```
|
|
|
|
|
2019-03-20 21:55:00 +01:00
|
|
|
### Cleave
|
2019-03-19 17:39:49 +01:00
|
|
|
|
|
|
|
Cleave combinators apply multiple quotations to a single value
|
|
|
|
or set of values.
|
|
|
|
|
|
|
|
`bi` takes a value and two quotes, it then applies each quote to
|
|
|
|
a copy of the value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#100 [ n:inc ] [ n:dec ] bi
|
|
|
|
```
|
|
|
|
|
|
|
|
`tri` takes a value and three quotes. It then applies each quote
|
|
|
|
to a copy of the value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#100 [ n:inc ] [ n:dec ] [ dup * ] tri
|
|
|
|
```
|
|
|
|
|
2019-03-20 21:55:00 +01:00
|
|
|
### Spread
|
2019-03-19 17:39:49 +01:00
|
|
|
|
|
|
|
Spread combinators apply multiple quotations to multiple values.
|
|
|
|
The asterisk suffixed to these function names signifies that
|
|
|
|
they are spread combinators.
|
|
|
|
|
|
|
|
`bi*` takes two values and two quotes. It applies the first
|
|
|
|
quote to the first value and the second quote to the second
|
|
|
|
value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#1 #2 [ n:inc ] [ #2 * ] bi*
|
|
|
|
```
|
|
|
|
|
|
|
|
`tri*` takes three values and three quotes, applying the
|
|
|
|
first quote to the first value, the second quote to the
|
|
|
|
second value, and the third quote to the third value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#1 #2 #3 [ n:inc ] [ #2 * ] [ n:dec ] tri*
|
|
|
|
```
|
|
|
|
|
2019-03-20 21:55:00 +01:00
|
|
|
### Apply
|
2019-03-19 17:39:49 +01:00
|
|
|
|
|
|
|
Apply combinators apply a single quotation to multiple values.
|
|
|
|
The @ sign suffixed to these function names signifies that they
|
|
|
|
are apply combinators.
|
|
|
|
|
|
|
|
`bi@` takes two values and a quote. It then applies the quote to
|
|
|
|
each value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#1 #2 [ n:inc ] bi@
|
|
|
|
```
|
|
|
|
|
|
|
|
`tri@` takes three values and a quote. It then applies the quote
|
|
|
|
to each value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#1 #2 #3 [ n:inc ] tri@
|
|
|
|
```
|
|
|
|
|
|
|
|
RETRO also provides `for-each` combinators for various data
|
|
|
|
structures. The exact usage of these varies; consult the
|
|
|
|
Glossary and relevant chapters for more details on these.
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
|
2019-03-21 21:04:51 +01:00
|
|
|
# The Stacks
|
|
|
|
|
|
|
|
The stacks are a defining feature of Forth. They are are used
|
|
|
|
to pass data between words and to track return addresses for
|
|
|
|
function calls.
|
|
|
|
|
|
|
|
RETRO always has two stacks, and optionally (if built with
|
|
|
|
floating point support) a third.
|
|
|
|
|
|
|
|
## Data Stack
|
|
|
|
|
|
|
|
This is the primary stack. Values are placed here, passed to
|
|
|
|
words which consume them and then return results. When I
|
|
|
|
refer to "the stack", this is the one I mean. Learning to use
|
|
|
|
the stack is a crucial part to making effective use of RETRO.
|
|
|
|
|
|
|
|
### Placing Values On The Stack
|
|
|
|
|
|
|
|
Values can be placed on the stack directly.
|
|
|
|
|
|
|
|
| Example | Action |
|
|
|
|
| -------------- | ---------------------------------------- |
|
|
|
|
| `#300123` | Push the number `300123` to the stack |
|
|
|
|
| `$h` | Push the ASCII code for `h` to the stack |
|
|
|
|
| `'hello_world` | Push a pointer to a string to the stack |
|
|
|
|
| `&fetch` | Push the address of `fetch` to the stack |
|
|
|
|
|
|
|
|
### Reordering The Stack
|
|
|
|
|
|
|
|
RETRO provides a number of *shufflers* for reordering items
|
|
|
|
on the stack.
|
|
|
|
|
|
|
|
Some of the most common ones are:
|
|
|
|
|
|
|
|
| Word | Before | After |
|
|
|
|
| ------- |--------- | -------- |
|
|
|
|
| dup | #1 | #1 #1 |
|
|
|
|
| drop | #1 #2 | #1 |
|
|
|
|
| swap | #1 #2 | #2 #1 |
|
|
|
|
| over | #1 #2 | #1 #2 #1 |
|
|
|
|
| tuck | #1 #2 | #2 #1 #2 |
|
|
|
|
| nip | #1 #2 | #2 |
|
|
|
|
| rot | #1 #2 #3 | #3 #1 #2 |
|
|
|
|
|
|
|
|
You can use `push` and `pop` to move values to and from the
|
|
|
|
address stack. Make sure you `pop` them back before the word
|
|
|
|
ends or RETRO will crash. These two words can not be used
|
|
|
|
at the interpreter.
|
|
|
|
|
|
|
|
There is also a special one, `reorder`, which allows for big
|
|
|
|
stack restructuring. This is slow but can be very useful.
|
|
|
|
|
|
|
|
As an example, let's say we have four values:
|
|
|
|
|
|
|
|
```
|
|
|
|
#1 #2 #3 #4
|
|
|
|
```
|
|
|
|
|
|
|
|
And we want them to become:
|
|
|
|
|
|
|
|
```
|
|
|
|
#4 #3 #2 #1
|
|
|
|
```
|
|
|
|
|
|
|
|
Doing this with the basic shufflers is difficult. You could end
|
|
|
|
up with something similar to:
|
|
|
|
|
|
|
|
```
|
|
|
|
swap rot push rot pop swap
|
|
|
|
```
|
|
|
|
|
|
|
|
But with `reorder`, you can just express the before and after
|
|
|
|
states:
|
|
|
|
|
|
|
|
```
|
|
|
|
'abcd 'dcba reorder
|
|
|
|
```
|
|
|
|
|
|
|
|
### Resetting The Stack
|
|
|
|
|
|
|
|
If you need to quickly empty the stack, use `reset`.
|
|
|
|
|
|
|
|
### Get The Stack Depth
|
|
|
|
|
|
|
|
To find out how many items are on the stack, use `depth`.
|
|
|
|
|
|
|
|
### Displaying The Stack
|
|
|
|
|
|
|
|
You can display the stack by running `dump-stack`.
|
|
|
|
|
|
|
|
### Data Flow Combinators
|
|
|
|
|
|
|
|
RETRO provides *combinators* for working with data order on
|
|
|
|
the stack. These are covered in a later chapter and are worth
|
|
|
|
learning to use as they can help provide a cleaner, more
|
|
|
|
structured means of working.
|
|
|
|
|
|
|
|
### Tips
|
|
|
|
|
|
|
|
The stack is *not* an array in addressable memory. Don't try
|
|
|
|
to treat it like one.
|
|
|
|
|
|
|
|
## Address Stack
|
|
|
|
|
|
|
|
This stack primarily holds return addresses for function calls.
|
|
|
|
You normally won't need to directly interact with this stack,
|
|
|
|
but you can use `push` and `pop` to move values between the
|
|
|
|
data stack and this.
|
|
|
|
|
|
|
|
## Floating Point Stack
|
|
|
|
|
|
|
|
If you are using a build with floating point support a third
|
|
|
|
stack will be present. Floating point values are kept and
|
|
|
|
passed between words using this.
|
|
|
|
|
|
|
|
See the Floating Point chapter for more details on this.
|
|
|
|
|
|
|
|
## Tips
|
|
|
|
|
|
|
|
I recommend keeping the data stack shallow. Don't try to juggle
|
|
|
|
too much; it's better to factor definitions into shorter ones
|
|
|
|
that deal with simpler parts of the stack values than to have
|
|
|
|
a big definition with a lot of complex shuffling.
|
|
|
|
|
|
|
|
## Notes
|
|
|
|
|
|
|
|
The standard system is configured with a very deep data stack
|
|
|
|
(around 2,000 items) and an address stack that is 3x deeper.
|
|
|
|
In actual use, your programs are unlikely to ever need this,
|
|
|
|
but if you do, keep the limits in mind.
|
|
|
|
|
2019-03-18 20:44:09 +01:00
|
|
|
# Working With Arrays
|
|
|
|
|
|
|
|
RETRO offers a number of words for operating on statically sized
|
|
|
|
arrays.
|
|
|
|
|
|
|
|
## Namespace
|
|
|
|
|
|
|
|
The words operating on arrays are kept in an `array:` namespace.
|
|
|
|
|
|
|
|
## Creating Arrays
|
|
|
|
|
|
|
|
The easiest way to create an array is to wrap the values in a
|
|
|
|
`{` and `}` pair:
|
|
|
|
|
|
|
|
```
|
|
|
|
{ #1 #2 #3 #4 }
|
|
|
|
{ 'this 'is 'an 'array 'of 'strings }
|
|
|
|
{ 'this 'is 'a 'mixed 'array #1 #2 #3 }
|
|
|
|
```
|
|
|
|
|
|
|
|
You can also make an array from a quotation which returns
|
|
|
|
values and the number of values to store in the array:
|
|
|
|
|
|
|
|
```
|
|
|
|
[ #1 #2 #3 #3 ] array:counted-results
|
|
|
|
[ #1 #2 #3 #3 ] array:make
|
|
|
|
```
|
|
|
|
|
|
|
|
## Accessing Elements
|
|
|
|
|
|
|
|
You can access a specific value with `array:nth` and `fetch` or
|
|
|
|
`store`:
|
|
|
|
|
|
|
|
```
|
|
|
|
{ #1 #2 #3 #4 } #3 array:nth fetch
|
|
|
|
```
|
|
|
|
|
|
|
|
## Find The Length
|
|
|
|
|
|
|
|
Use `array:length` to find the size of the array.
|
|
|
|
|
|
|
|
```
|
|
|
|
{ #1 #2 #3 #4 } array:length
|
|
|
|
```
|
|
|
|
|
|
|
|
## Duplicate
|
|
|
|
|
|
|
|
Use `array:dup` to make a copy of an array:
|
|
|
|
|
|
|
|
```
|
|
|
|
{ #1 #2 #3 #4 } array:dup
|
|
|
|
```
|
|
|
|
|
|
|
|
## Filtering
|
|
|
|
|
|
|
|
RETRO provides `array:filter` which extracts matching values
|
|
|
|
from an array. This is used like:
|
|
|
|
|
|
|
|
```
|
2019-03-21 18:20:00 +01:00
|
|
|
{ #1 #2 #3 #4 #5 #6 #7 #8 } [ n:even? ] array:filter
|
2019-03-18 20:44:09 +01:00
|
|
|
```
|
|
|
|
|
|
|
|
The quote will be passed each value in the array and should
|
|
|
|
return TRUE or FALSE. Values that lead to TRUE will be collected
|
|
|
|
into a new array.
|
|
|
|
|
|
|
|
## Mapping
|
|
|
|
|
|
|
|
`array:map` applies a quotation to each item in an array and
|
|
|
|
constructs a new array from the returned values.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
```
|
2019-03-21 18:20:00 +01:00
|
|
|
{ #1 #2 #3 } [ #10 * ] array:map
|
2019-03-18 20:44:09 +01:00
|
|
|
```
|
|
|
|
|
|
|
|
## Reduce
|
|
|
|
|
|
|
|
`array:reduce` takes an array, a starting value, and a quote. It
|
|
|
|
executes the quote once for each item in the array, passing the
|
|
|
|
item and the value to the quote. The quote should consume both
|
|
|
|
and return a new value.
|
|
|
|
|
|
|
|
```
|
|
|
|
{ #1 #2 #3 } #0 [ + ] array:reduce
|
|
|
|
```
|
|
|
|
|
|
|
|
## Search
|
|
|
|
|
|
|
|
RETRO provides `array:contains?` and `array:contains-string?`
|
|
|
|
to search an array for a value (either a number or string) and
|
|
|
|
return either TRUE or FALSE.
|
|
|
|
|
|
|
|
```
|
|
|
|
#100 { #1 #2 #3 } array:contains?
|
|
|
|
'test { 'abc 'def 'test 'ghi } array:contains-string?
|
|
|
|
```
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
# Working With a Buffer
|
|
|
|
|
|
|
|
RETRO provides words for operating on a linear memory area.
|
|
|
|
This can be useful in building strings or custom data
|
|
|
|
structures.
|
|
|
|
|
|
|
|
## Namespace
|
|
|
|
|
2019-03-20 12:57:43 +01:00
|
|
|
Words operating on the buffer are kept in the `buffer:`
|
2019-03-18 17:20:42 +01:00
|
|
|
namespace.
|
|
|
|
|
2019-03-20 12:57:43 +01:00
|
|
|
## Implementation
|
|
|
|
|
|
|
|
A buffer is a linear sequence of memory. The buffer words
|
|
|
|
provide a means of incrementally storing and retrieving
|
|
|
|
values from it.
|
|
|
|
|
|
|
|
The buffer words keep track of the start and end of the
|
|
|
|
buffer. They also ensure that an `ASCII:NULL` is written
|
|
|
|
after the last value, which make using them for string
|
|
|
|
data easy.
|
|
|
|
|
|
|
|
## Limitations
|
|
|
|
|
|
|
|
Only one buffer can be active at a time. RETRO provides a
|
|
|
|
`buffer:preserve` combinator to allow using a second one
|
|
|
|
before returning to the prior one.
|
|
|
|
|
2019-03-21 18:20:00 +01:00
|
|
|
## Set The Active Buffer
|
|
|
|
|
|
|
|
To set a buffer as the active one use `buffer:set`. This takes
|
|
|
|
an address.
|
|
|
|
|
|
|
|
The buffer will be assumed to be empty. The inital value will
|
|
|
|
be set to ASCII:NULL.
|
|
|
|
|
|
|
|
## Add Value
|
|
|
|
|
|
|
|
Use `buffer:add` to append a value to the buffer. This takes
|
|
|
|
a single value and will also add an ASCII:NULL after the end
|
|
|
|
of the buffer.
|
|
|
|
|
|
|
|
## Fetch Last Value
|
|
|
|
|
|
|
|
To return the last value in the buffer you can use `buffer:get`.
|
|
|
|
This removes the value and sets an ASCII:NULL in the memory
|
|
|
|
location the returned value occupied.
|
|
|
|
|
|
|
|
## Get Data About The Buffer
|
|
|
|
|
|
|
|
RETRO provides `buffer:start` to get the initial address in
|
|
|
|
the buffer, `buffer:end` to get the last address (ignoring the
|
|
|
|
ASCII:NULL), and `buffer:size` to return the number of values
|
|
|
|
in the buffer.
|
|
|
|
|
|
|
|
## Reset
|
|
|
|
|
|
|
|
You can reset a buffer to the empty state using `buffer:empty`.
|
|
|
|
|
2019-03-20 12:57:43 +01:00
|
|
|
## Example
|
|
|
|
|
|
|
|
To begin, create a memory region to use as a buffer.
|
|
|
|
|
|
|
|
```
|
|
|
|
'Test d:create #1025 allot
|
|
|
|
```
|
|
|
|
|
|
|
|
Then you can set this as the current buffer:
|
|
|
|
|
|
|
|
```
|
|
|
|
&Test buffer:set
|
|
|
|
```
|
|
|
|
|
|
|
|
When a buffer is set, the vocabulary sets an internal
|
|
|
|
index to the first address in it. This will be
|
|
|
|
incremented when you add data and decremented when you
|
|
|
|
remove data.
|
|
|
|
|
|
|
|
Let's add some stuff using `buffer:add`:
|
|
|
|
|
|
|
|
```
|
|
|
|
#100 buffer:add
|
|
|
|
#200 buffer:add
|
|
|
|
#300 buffer:add
|
|
|
|
```
|
|
|
|
|
|
|
|
And then retreive the values:
|
|
|
|
|
|
|
|
```
|
|
|
|
buffer:get n:put nl
|
|
|
|
buffer:get n:put nl
|
|
|
|
buffer:get n:put nl
|
|
|
|
```
|
|
|
|
|
|
|
|
You can remove all values using `buffer:empty`:
|
|
|
|
|
|
|
|
```
|
|
|
|
#100 buffer:add
|
|
|
|
#200 buffer:add
|
|
|
|
#300 buffer:add
|
|
|
|
buffer:empty
|
|
|
|
```
|
|
|
|
|
|
|
|
And ask the buffer how many items it contains:
|
|
|
|
|
|
|
|
```
|
|
|
|
buffer:size n:put nl
|
|
|
|
#100 buffer:add
|
|
|
|
#200 buffer:add
|
|
|
|
#300 buffer:add
|
|
|
|
buffer:size n:put nl
|
|
|
|
buffer:empty
|
|
|
|
```
|
|
|
|
|
|
|
|
The other functions are `buffer:start`, which returns
|
|
|
|
the address of the buffer, `buffer:end`, which returns
|
|
|
|
the address of the last value, and `buffer:preserve`.
|
|
|
|
The first is easy to demo:
|
|
|
|
|
|
|
|
```
|
|
|
|
buffer:start Test eq? n:put nl
|
|
|
|
```
|
|
|
|
|
|
|
|
The last one is useful. Only one buffer is ever active
|
|
|
|
at a given time. The `buffer:preserve` combinator lets
|
|
|
|
you execute a word, saving and restoring the current
|
|
|
|
buffer indexes. So the word could assign and use a new
|
|
|
|
buffer and this will reset the previous one after
|
|
|
|
control returns.
|
|
|
|
|
|
|
|
There are a few notes that need to be considered. The
|
|
|
|
preserve combinator saves the start and current index
|
|
|
|
but *not* the contents. If the word you call uses the
|
|
|
|
same buffer, the contents will remain altered.
|
|
|
|
|
|
|
|
Finally, the buffer words have one interesting trait:
|
|
|
|
they store an ASCII NULL after adding each item to the
|
|
|
|
buffer. This lets one use them to build strings easily.
|
|
|
|
|
|
|
|
```
|
|
|
|
Test buffer:set
|
|
|
|
$h buffer:add
|
|
|
|
$e buffer:add
|
|
|
|
$l buffer:add
|
|
|
|
$l buffer:add
|
|
|
|
$o buffer:add
|
|
|
|
$, buffer:add
|
|
|
|
#32 buffer:add
|
|
|
|
$w buffer:add
|
|
|
|
$o buffer:add
|
|
|
|
$r buffer:add
|
|
|
|
$l buffer:add
|
|
|
|
$d buffer:add
|
|
|
|
buffer:start s:put nl
|
|
|
|
```
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
# Working With Characters
|
|
|
|
|
|
|
|
RETRO provides words for working with ASCII characters.
|
|
|
|
|
|
|
|
## Prefix
|
|
|
|
|
|
|
|
Character constants are returned using the `$` prefix.
|
|
|
|
|
2019-03-19 16:12:16 +01:00
|
|
|
## Namespace
|
|
|
|
|
|
|
|
Words operating on characters are in the `c:` namespace.
|
|
|
|
|
|
|
|
## Classification
|
|
|
|
|
|
|
|
RETRO provides a number of words to determine if a character
|
|
|
|
fits into predefined groups.
|
|
|
|
|
|
|
|
The primary words for this are:
|
|
|
|
|
|
|
|
* `c:consonant?`
|
|
|
|
* `c:digit?`
|
|
|
|
* `c:letter?`
|
|
|
|
* `c:lowercase?`
|
|
|
|
* `c:uppercase?`
|
|
|
|
* `c:visible?`
|
|
|
|
* `c:vowel?`
|
|
|
|
* `c:whitespace?`
|
|
|
|
|
|
|
|
There are also corresponding "not" forms:
|
|
|
|
|
|
|
|
* `c:-consonant?`
|
|
|
|
* `c:-digit?`
|
|
|
|
* `c:-lowercase?`
|
|
|
|
* `c:-uppercase?`
|
|
|
|
* `c:-visible?`
|
|
|
|
* `c:-vowel?`
|
|
|
|
* `c:-whitespace?`
|
|
|
|
|
|
|
|
All of these take a character and return either a `TRUE` or
|
|
|
|
`FALSE` flag.
|
|
|
|
|
|
|
|
## Conversions
|
|
|
|
|
|
|
|
A few words are provided to convert case. Each takes a character
|
|
|
|
and returns the modified character.
|
|
|
|
|
|
|
|
* `c:to-lower`
|
|
|
|
* `c:to-number`
|
|
|
|
* `c:to-upper`
|
|
|
|
* `c:toggle-case`
|
|
|
|
|
|
|
|
RETRO also has `c:to-string`, which takes a character and
|
|
|
|
creates a new temporary string with the character.
|
|
|
|
|
|
|
|
## I/O
|
|
|
|
|
|
|
|
Characters can be displayed using `c:put`.
|
|
|
|
|
|
|
|
```
|
|
|
|
$a c:put
|
|
|
|
```
|
|
|
|
|
|
|
|
With the default system on BSD, Linux, and macOS (and other
|
|
|
|
Unix style hosts), `c:get` is provided to read input. This
|
|
|
|
may be buffered, depending on the host.
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
# Working With The Dictionary
|
|
|
|
|
|
|
|
The Dictionary is a linked list containing the dictionary
|
|
|
|
headers.
|
|
|
|
|
|
|
|
## Namespace
|
|
|
|
|
|
|
|
Words operating on the dictionary are in the `d:` namespace.
|
|
|
|
|
|
|
|
## Variables
|
|
|
|
|
|
|
|
`Dictionary` is a variable holding a pointer to the most recent
|
|
|
|
header.
|
|
|
|
|
|
|
|
## Header Structure
|
|
|
|
|
|
|
|
Each entry follows the following structure:
|
|
|
|
|
|
|
|
Offset Contains
|
|
|
|
------ ---------------------------
|
|
|
|
0000 Link to Prior Header
|
|
|
|
0001 Link to XT
|
|
|
|
0002 Link to Class Handler
|
|
|
|
0003+ Word name (null terminated)
|
|
|
|
|
|
|
|
RETRO provides words for accessing the fields in a portable
|
|
|
|
manner. It's recommended to use these to allow for future
|
|
|
|
revision of the header structure.
|
|
|
|
|
|
|
|
## Accessing Fields
|
|
|
|
|
|
|
|
Given a pointer to a header, you can use `d:xt`, `d:class`,
|
|
|
|
and `d:name` to access the address of each specific field.
|
|
|
|
There is no `d:link`, as the link will always be the first
|
|
|
|
field.
|
|
|
|
|
|
|
|
## Shortcuts For The Latest Header
|
|
|
|
|
|
|
|
RETRO provides several words for operating on the most recent
|
|
|
|
header.
|
|
|
|
|
|
|
|
`d:last` returns a pointer to the latest header. `d:last<xt>`
|
|
|
|
will give the contents of the `d:xt` field for the latest
|
|
|
|
header. There are also `d:last<class>` and `d:last<name>`.
|
|
|
|
|
|
|
|
## Adding Headers
|
|
|
|
|
|
|
|
Two words exist for making new headers. The easy one is
|
|
|
|
`d:create`. This takes a string for the name and makes a
|
|
|
|
new header with the class set to `class:data` and the XT
|
|
|
|
field pointing to `here`.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
```
|
|
|
|
'Base d:create
|
|
|
|
```
|
|
|
|
|
|
|
|
The other is `d:add-header`. This takes a string, a pointer
|
|
|
|
to the class handler, and a pointer for the XT field and
|
|
|
|
builds a new header using these.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
```
|
|
|
|
'Base &class:data #10000 d:add-header
|
|
|
|
```
|
|
|
|
|
|
|
|
## Searching
|
|
|
|
|
|
|
|
RETRO provides two words for searching the dictionary.
|
|
|
|
|
|
|
|
`d:lookup` takes a string and tries to find it in the
|
|
|
|
dictionary. It will return a pointer to the dictionary header
|
|
|
|
or a value of zero if the word was not found.
|
|
|
|
|
|
|
|
`d:lookup-xt` takes a pointer and will return the dictionary
|
|
|
|
header that has this as the `d:xt` field, or zero if no match
|
|
|
|
is found.
|
|
|
|
|
|
|
|
## Iteration
|
|
|
|
|
|
|
|
You can use the `d:for-each` combinator to iterate over all
|
|
|
|
entries in the dictionary. For instance, to display the names
|
|
|
|
of all words:
|
|
|
|
|
|
|
|
```
|
|
|
|
[ d:name s:put sp ] d:for-each
|
|
|
|
```
|
|
|
|
|
|
|
|
For each entry, this combinator will push a pointer to the
|
|
|
|
entry to the stack and call the quotation.
|
|
|
|
|
|
|
|
## Listing Words
|
|
|
|
|
|
|
|
Most Forth systems provide WORDS for listing the names of all
|
|
|
|
words in the dictionary. RETRO does as well, but this is named
|
|
|
|
`d:words`.
|
|
|
|
|
|
|
|
This isn't super useful as looking through several hundred
|
|
|
|
names is annoying. RETRO also provides `d:words-with` to help
|
|
|
|
in filtering the results.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
```
|
|
|
|
'class: d:words-with
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
# Working With Floating Point
|
|
|
|
|
|
|
|
Some RETRO systems include support for floating point numbers.
|
|
|
|
When present, this is built over the system `libm` using the
|
|
|
|
C `double` type.
|
|
|
|
|
|
|
|
Floating point values are typically 64 bit IEEE 754 double
|
|
|
|
precision (1 bit for the sign, 11 bits for the exponent, and
|
|
|
|
the remaining 52 bits for the value), i.e. 15 decimal digits
|
|
|
|
of precision.
|
|
|
|
|
|
|
|
## Prefix
|
|
|
|
|
|
|
|
Floating point numbers start with a `.`
|
|
|
|
|
|
|
|
Examples:
|
|
|
|
|
|
|
|
Token Value
|
|
|
|
.1 1.0
|
|
|
|
.0.5 0.5
|
|
|
|
.-.4 -0.4
|
|
|
|
.1.3 1.3
|
|
|
|
|
2019-03-19 20:16:02 +01:00
|
|
|
## Namespace
|
|
|
|
|
|
|
|
Floating point words are in the `f:` namespace. There is also
|
|
|
|
a related `e:` namespace for *encoded values*, which allows
|
|
|
|
storing of floats in standard memory.
|
|
|
|
|
|
|
|
## Operation
|
|
|
|
|
|
|
|
Floating point values exist on a separate stack, and are bigger
|
|
|
|
than the standard memory cells, so can not be directly stored
|
|
|
|
and fetched from memory.
|
|
|
|
|
|
|
|
The floating point system also provides an alternate stack that
|
|
|
|
can be used to temporarily store values.
|
|
|
|
|
|
|
|
The following words exist for arranging values on the floating
|
|
|
|
point stack. These are direct analogs to the non-prefiexd words
|
|
|
|
for dealing with the data stack.
|
|
|
|
|
|
|
|
- `f:nip`
|
|
|
|
- `f:over`
|
|
|
|
- `f:depth`
|
|
|
|
- `f:drop`
|
|
|
|
- `f:drop-pair`
|
|
|
|
- `f:dup`
|
|
|
|
- `f:dup-pair`
|
|
|
|
- `f:dump-stack`
|
|
|
|
- `f:tuck`
|
|
|
|
- `f:swap`
|
|
|
|
- `f:rot`
|
|
|
|
|
|
|
|
For the secondary floating point stack, the following words are
|
|
|
|
provided:
|
|
|
|
|
|
|
|
- `f:push`
|
|
|
|
- `f:pop`
|
|
|
|
- `f:adepth`
|
|
|
|
- `f:dump-astack`
|
|
|
|
|
|
|
|
## Constants
|
|
|
|
|
|
|
|
| Name | Returns |
|
|
|
|
| -------- | ----------------- |
|
|
|
|
| `f:E` | Euler's number |
|
|
|
|
| `f:-INF` | Negative infinity |
|
|
|
|
| `f:INF` | Positive infinity |
|
|
|
|
| `f:NAN` | Not a Number |
|
|
|
|
| `f:PI` | PI |
|
|
|
|
|
|
|
|
## Comparisons
|
|
|
|
|
|
|
|
The basic set of comparators are the same as those for
|
|
|
|
operating on integers. These are:
|
|
|
|
|
|
|
|
- `f:-eq?`
|
|
|
|
- `f:between?`
|
|
|
|
- `f:eq?`
|
|
|
|
- `f:gt?`
|
|
|
|
- `f:lt?`
|
|
|
|
- `f:negative?`
|
|
|
|
- `f:positive?`
|
|
|
|
- `f:case`
|
|
|
|
|
|
|
|
There are also a few additions for comparing to special values
|
|
|
|
like infinity and NaN.
|
|
|
|
|
|
|
|
- `f:-inf?`
|
|
|
|
- `f:inf?`
|
|
|
|
- `f:nan?`
|
|
|
|
|
|
|
|
## Basic Math
|
|
|
|
|
|
|
|
- `f:*`
|
|
|
|
- `f:+`
|
|
|
|
- `f:-`
|
|
|
|
- `f:/`
|
|
|
|
- `f:abs`
|
|
|
|
- `f:floor`
|
|
|
|
- `f:inc`
|
|
|
|
- `f:limit`
|
|
|
|
- `f:max`
|
|
|
|
- `f:min`
|
|
|
|
- `f:negate`
|
|
|
|
- `f:power`
|
|
|
|
- `f:ceiling`
|
|
|
|
- `f:dec`
|
|
|
|
- `f:log`
|
|
|
|
- `f:sqrt`
|
|
|
|
- `f:square`
|
|
|
|
- `f:round`
|
|
|
|
- `f:sign`
|
|
|
|
- `f:signed-sqrt`
|
|
|
|
- `f:signed-square`
|
|
|
|
|
|
|
|
## Geometry
|
|
|
|
|
2019-03-19 21:11:23 +01:00
|
|
|
RETRO provides a small number of words for doing geometric
|
|
|
|
related calculations.
|
|
|
|
|
|
|
|
| Word | Returns |
|
|
|
|
| -------- | ------------ |
|
|
|
|
| `f:acos` | arc cosine |
|
|
|
|
| `f:asin` | arc sine |
|
|
|
|
| `f:atan` | arc tangent |
|
|
|
|
| `f:cos` | cosine |
|
|
|
|
| `f:sin` | sine |
|
|
|
|
| `f:tan` | tangent |
|
2019-03-19 20:16:02 +01:00
|
|
|
|
|
|
|
## Storage and Retrieval
|
|
|
|
|
2019-03-19 21:11:23 +01:00
|
|
|
By leveraging the encoded value functions, RETRO is able to
|
|
|
|
allow storage of floating point values in memory. This does
|
|
|
|
have a tradeoff in accuracy as the memory cells are considerably
|
|
|
|
smaller than a full floating point size.
|
|
|
|
|
|
|
|
You can use `f:fetch` to fetch a floating point value and
|
|
|
|
`f:store` to store one.
|
|
|
|
|
|
|
|
If you need more precision, try Kiyoshi Yoneda's FloatVar
|
|
|
|
example (`example/FloatVar.forth`), which includes words to
|
|
|
|
store and retrieve values using multiple cells.
|
|
|
|
|
2019-03-19 20:16:02 +01:00
|
|
|
- `f:to-number`
|
|
|
|
- `f:to-string`
|
|
|
|
|
|
|
|
## I/O
|
|
|
|
|
2019-03-19 21:11:23 +01:00
|
|
|
The floating point vocabulary has a single I/O word, `f:put`,
|
|
|
|
for the display of floating point numbers.
|
2019-03-19 20:16:02 +01:00
|
|
|
|
|
|
|
## Encoded Values
|
|
|
|
|
|
|
|
RETRO provides a means of encoding and decoding floating point
|
|
|
|
values into standard integer cells. This is based on the paper
|
|
|
|
"Encoding floating point values to shorter integers" by Kiyoshi
|
|
|
|
Yoneda and Charles Childers.
|
|
|
|
|
|
|
|
- `f:E1`
|
|
|
|
- `f:to-e`
|
|
|
|
- `e:-INF`
|
|
|
|
- `e:-inf?`
|
|
|
|
- `e:INF`
|
|
|
|
- `e:MAX`
|
|
|
|
- `e:MIN`
|
|
|
|
- `e:NAN`
|
|
|
|
- `e:clip`
|
|
|
|
- `e:inf?`
|
|
|
|
- `e:max?`
|
|
|
|
- `e:min?`
|
|
|
|
- `e:n?`
|
|
|
|
- `e:nan?`
|
|
|
|
- `e:put`
|
|
|
|
- `e:to-f`
|
|
|
|
- `e:zero?`
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
# Working With Numbers
|
|
|
|
|
|
|
|
Numbers in RETRO are signed, 32 bit integers with a range of
|
|
|
|
-2,147,483,648 to 2,147,483,647.
|
|
|
|
|
|
|
|
## Token Prefix
|
|
|
|
|
|
|
|
All numbers start with a `#` prefix.
|
|
|
|
|
|
|
|
## Namespace
|
|
|
|
|
|
|
|
Most words operating on numbers are in the `n:` namespace.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Working With Pointers
|
|
|
|
|
|
|
|
## Prefix
|
|
|
|
|
|
|
|
Pointers are returned by the `&` prefix.
|
|
|
|
|
|
|
|
## Examples
|
|
|
|
|
|
|
|
```
|
|
|
|
'Base var
|
|
|
|
&Base fetch
|
|
|
|
#10 &Base store
|
|
|
|
|
|
|
|
#10 &n:inc call
|
|
|
|
```
|
|
|
|
|
|
|
|
## Notes
|
|
|
|
|
|
|
|
The use of `&` to get a pointer to a data structure (with a
|
|
|
|
word class of `class:data`) is not required. I like to use it
|
|
|
|
anyway as it makes my intent a little clearer.
|
|
|
|
|
|
|
|
Pointers are useful with combinators. Consider:
|
|
|
|
|
|
|
|
```
|
|
|
|
:abs dup n:negative? [ n:negate ] if ;
|
|
|
|
```
|
|
|
|
|
|
|
|
Since the target quote body is a single word, it is more
|
|
|
|
efficient to use a pointer instead:
|
|
|
|
|
|
|
|
```
|
|
|
|
:abs dup n:negative? &n:negate if ;
|
|
|
|
```
|
|
|
|
|
|
|
|
The advantages are speed (saves a level of call/return by
|
|
|
|
avoiding the quotation) and size (for the same reason).
|
|
|
|
This may be less readable though, so consider the balance
|
|
|
|
of performance to readability when using this approach.
|
|
|
|
|
|
|
|
# Working With Strings
|
|
|
|
|
|
|
|
Strings in RETRO are NULL terminated sequences of values
|
|
|
|
representing characters. Being NULL terminated, they can't
|
|
|
|
contain a NULL (ASCII 0).
|
|
|
|
|
|
|
|
The character words in RETRO are built around ASCII, but
|
|
|
|
strings can contain UTF8 encoded data if the host platform
|
|
|
|
allows. Words like `s:length` will return the number of bytes,
|
|
|
|
not the number of logical characters in this case.
|
|
|
|
|
|
|
|
## Prefix
|
|
|
|
|
|
|
|
Strings begin with a single `'`.
|
|
|
|
|
|
|
|
```
|
|
|
|
'Hello
|
|
|
|
'This_is_a_string
|
|
|
|
'This_is_a_much_longer_string_12345_67890_!!!
|
|
|
|
```
|
|
|
|
|
|
|
|
RETRO will replace spaces with underscores. If you need both
|
|
|
|
spaces and underscores in a string, escape the underscores and
|
|
|
|
use `s:format`:
|
|
|
|
|
|
|
|
```
|
|
|
|
'This_has_spaces_and_under\_scored_words. s:format
|
|
|
|
```
|
|
|
|
|
2019-03-19 13:47:51 +01:00
|
|
|
## Namespace
|
|
|
|
|
|
|
|
Words operating on strings are in the `s:` namespace.
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
## Lifetime
|
|
|
|
|
|
|
|
At the interpreter, strings get allocated in a rotating buffer.
|
|
|
|
This is used by the words operating on strings, so if you need
|
|
|
|
to keep them around, use `s:keep` or `s:copy` to move them to
|
|
|
|
more permanent storage.
|
|
|
|
|
|
|
|
In a definition, the string is compiled inline and so is in
|
|
|
|
permanent memory.
|
|
|
|
|
|
|
|
You can manually manage the string lifetime by using `s:keep`
|
|
|
|
to place it into permanent memory or `s:temp` to copy it to
|
|
|
|
the rotating buffer.
|
|
|
|
|
|
|
|
## Mutability
|
|
|
|
|
|
|
|
Strings are mutable. If you need to ensure that a string is
|
|
|
|
not altered, make a copy before operating on it or see the
|
|
|
|
individual glossary entries for notes on words that may do
|
|
|
|
this automatically.
|
|
|
|
|
|
|
|
## Searching
|
|
|
|
|
2019-03-19 13:47:51 +01:00
|
|
|
RETRO provides four words for searching within a string.
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
`s:contains-char?`
|
|
|
|
`s:contains-string?`
|
|
|
|
`s:index-of`
|
|
|
|
`s:index-of-string`
|
|
|
|
|
|
|
|
## Comparisons
|
|
|
|
|
|
|
|
`s:eq?`
|
|
|
|
`s:case`
|
|
|
|
|
|
|
|
## Extraction
|
|
|
|
|
2019-03-21 18:39:38 +01:00
|
|
|
To obtain a new string containing the first `n` characters from
|
|
|
|
a source string, use `s:left`:
|
|
|
|
|
|
|
|
```
|
|
|
|
'Hello_World #5 s:left
|
|
|
|
```
|
|
|
|
|
|
|
|
To obtain a new string containing the last `n` characters from
|
|
|
|
a source string, use `s:right`:
|
|
|
|
|
|
|
|
```
|
|
|
|
'Hello_World #5 s:right
|
|
|
|
```
|
|
|
|
|
|
|
|
If you need to extract data from the middle of the string, use
|
|
|
|
`s:substr`. This takes a string, the offset of the first
|
|
|
|
character, and the number of characters to extract.
|
|
|
|
|
|
|
|
```
|
|
|
|
'Hello_World #3 #5 s:substr
|
|
|
|
```
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
## Joining
|
|
|
|
|
2019-03-19 13:47:51 +01:00
|
|
|
You can use `s:append` or `s:prepend` to merge two strings.
|
|
|
|
|
|
|
|
```
|
|
|
|
'First 'Second s:append
|
|
|
|
'Second 'First s:prepend
|
|
|
|
```
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
## Tokenization
|
|
|
|
|
|
|
|
`s:tokenize`
|
|
|
|
`s:tokenize-on-string`
|
|
|
|
`s:split`
|
|
|
|
`s:split-on-string`
|
|
|
|
|
|
|
|
## Conversions
|
|
|
|
|
2019-03-19 13:47:51 +01:00
|
|
|
To convert the case of a string, RETRO provides `s:to-lower`
|
|
|
|
and `s:to-upper`.
|
|
|
|
|
|
|
|
`s:to-number` is provided to convert a string to an integer
|
|
|
|
value. This has a few limitations:
|
|
|
|
|
|
|
|
- only supports decimal
|
|
|
|
- non-numeric characters will result in incorrect values
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
## Cleanup
|
|
|
|
|
2019-03-19 13:47:51 +01:00
|
|
|
RETRO provides a handful of words for cleaning up strings.
|
|
|
|
|
|
|
|
`s:chop` will remove the last character from a string. This
|
|
|
|
is done by replacing it with an ASCII:NULL.
|
|
|
|
|
|
|
|
`s:trim` removes leading and trailing whitespace from a string.
|
|
|
|
For more control, there is also `s:trim-left` and `s:trim-right`
|
|
|
|
which let you trim just the leading or trailing end as desired.
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
## Combinators
|
|
|
|
|
|
|
|
`s:for-each`
|
|
|
|
`s:filter`
|
|
|
|
`s:map`
|
|
|
|
|
|
|
|
## Other
|
|
|
|
|
|
|
|
`s:evaluate`
|
|
|
|
`s:copy`
|
|
|
|
`s:reverse`
|
|
|
|
`s:hash`
|
|
|
|
`s:length`
|
|
|
|
`s:replace`
|
|
|
|
`s:format`
|
|
|
|
`s:empty`
|
|
|
|
|
2019-03-21 18:39:38 +01:00
|
|
|
## Controlling The Temporary Buffers
|
|
|
|
|
|
|
|
As dicussed in the Lifetime subsection, temporary strings are
|
|
|
|
allocated in a rotating buffer. The details of this can be
|
|
|
|
altered by updating two variables.
|
|
|
|
|
|
|
|
| Variable | Holds |
|
|
|
|
| ------------- | ---------------------------------------- |
|
|
|
|
| TempStrings | The number of temporary strings |
|
|
|
|
| TempStringMax | The maximum length of a temporary string |
|
|
|
|
|
|
|
|
For example, to increase the number of temporary strings to
|
|
|
|
48:
|
|
|
|
|
|
|
|
```
|
|
|
|
#48 !TempStrings
|
|
|
|
```
|
|
|
|
|
|
|
|
The defaults are:
|
|
|
|
|
|
|
|
| Variable | Default |
|
|
|
|
| ------------- | ------- |
|
|
|
|
| TempStrings | 32 |
|
|
|
|
| TempStringMax | 512 |
|
|
|
|
|
|
|
|
It's also important to note that altering these will affect
|
|
|
|
the memory map for all temporary buffers. Do not use anything
|
|
|
|
already in the buffers after updating these or you will risk
|
|
|
|
data corruption and possible crashes.
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
# The Return Stack
|
|
|
|
|
|
|
|
RETRO has two stacks. The primary one is used to pass data
|
|
|
|
beween words. The second one primarily holds return addresses.
|
|
|
|
|
|
|
|
Each time a word is called, the next address is pushed to
|
|
|
|
the return stack.
|
|
|
|
|
2019-03-18 17:52:03 +01:00
|
|
|
# Working With Assembly Language
|
|
|
|
|
|
|
|
RETRO runs on a virtual machine called Nga. It provides a
|
|
|
|
standard assembler for this called *Muri*.
|
|
|
|
|
|
|
|
Muri is a simple, multipass model that's not fancy, but
|
|
|
|
suffices for RETRO's needs.
|
|
|
|
|
|
|
|
## Assembling A Standalone File
|
|
|
|
|
|
|
|
A small example (*test.muri*)
|
|
|
|
|
|
|
|
~~~
|
|
|
|
i liju....
|
|
|
|
r main
|
|
|
|
: c:put
|
|
|
|
i liiire..
|
|
|
|
i 0
|
|
|
|
: main
|
|
|
|
i lilica..
|
|
|
|
d 97
|
|
|
|
i liju....
|
|
|
|
r main
|
|
|
|
~~~
|
|
|
|
|
|
|
|
Assembling it:
|
|
|
|
|
|
|
|
retro-muri test.muri
|
|
|
|
|
|
|
|
So breaking down: Muri extracts the assembly code blocks to
|
|
|
|
assemble, then proceeds to do the assembly. Each source line
|
|
|
|
starts with a directive, followed by a space, and then ending
|
|
|
|
with a value.
|
|
|
|
|
|
|
|
The directives are:
|
|
|
|
|
|
|
|
: value is a label
|
|
|
|
i value is an instruction bundle
|
|
|
|
d value is a numeric value
|
|
|
|
r value is a reference
|
|
|
|
s value is a string to inline
|
|
|
|
|
|
|
|
Instructions for Nga are provided as bundles. Each memory
|
|
|
|
location can store up to four instructions. And each instruction
|
|
|
|
gets a two character identifier.
|
|
|
|
|
|
|
|
From the list of instructions:
|
|
|
|
|
|
|
|
0 nop 5 push 10 ret 15 fetch 20 div 25 zret
|
|
|
|
1 lit 6 pop 11 eq 16 store 21 and 26 end
|
|
|
|
2 dup 7 jump 12 neq 17 add 22 or 27 ienum
|
|
|
|
3 drop 8 call 13 lt 18 sub 23 xor 28 iquery
|
|
|
|
4 swap 9 ccall 14 gt 19 mul 24 shift 29 iinvoke
|
|
|
|
|
|
|
|
This reduces to:
|
|
|
|
|
|
|
|
0 .. 5 pu 10 re 15 fe 20 di 25 zr
|
|
|
|
1 li 6 po 11 eq 16 st 21 an 26 en
|
|
|
|
2 du 7 ju 12 ne 17 ad 22 or 27 ie
|
|
|
|
3 dr 8 ca 13 lt 18 su 23 xo 28 iq
|
|
|
|
4 sw 9 cc 14 gt 19 mu 24 sh 29 ii
|
|
|
|
|
|
|
|
Most are just the first two letters of the instruction name. I
|
|
|
|
use `..` instead of `no` for `NOP`, and the first letter of
|
|
|
|
each I/O instruction name. So a bundle may look like:
|
|
|
|
|
|
|
|
dumure..
|
|
|
|
|
|
|
|
(This would correspond to `dup multiply return nop`).
|
|
|
|
|
|
|
|
## Runtime Assembler
|
|
|
|
|
|
|
|
RETRO also has a runtime variation of Muri that can be used
|
|
|
|
when you need to generate more optimal code. So one can write:
|
|
|
|
|
|
|
|
:n:square dup * ;
|
|
|
|
|
|
|
|
Or:
|
|
|
|
|
|
|
|
:n:square as{ 'dumure.. i }as ;
|
|
|
|
|
|
|
|
The second one will be faster, as the entire definition is one
|
|
|
|
bundle, which reduces memory reads and decoding by 2/3.
|
|
|
|
|
|
|
|
Doing this is less readable, so I only recommend doing so after
|
|
|
|
you have finalized working RETRO level code and determined the
|
|
|
|
best places to optimize.
|
|
|
|
|
|
|
|
The runtime assembler has the following directives:
|
|
|
|
|
|
|
|
i value is an instruction bundle
|
|
|
|
d value is a numeric value
|
|
|
|
r value is a reference
|
|
|
|
|
|
|
|
Additionally, in the runtime assembler, these are reversed:
|
|
|
|
|
|
|
|
'dudumu.. i
|
|
|
|
|
|
|
|
Instead of:
|
|
|
|
|
|
|
|
i dudumu..
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
# Internals
|
|
|
|
|
|
|
|
The next few chapters dive into RETRO's architecture. If you
|
|
|
|
seek to implement a port to a new platform or to extend the
|
|
|
|
I/O functionality you'll find helpful information here.
|
|
|
|
|
|
|
|
# Internals: Nga Virtual Machine
|
|
|
|
|
|
|
|
## Overview
|
|
|
|
|
|
|
|
At the heart of RETRO is a simple MISC (minimal instruction
|
|
|
|
set computer) processor for a dual stack architecture.
|
|
|
|
|
|
|
|
This is a very simple and straightforward system. There are
|
|
|
|
30 instructions. The memory is a linear array of signed 32
|
|
|
|
bit values. And there are two stacks: one for data and one
|
|
|
|
for return addresses.
|
|
|
|
|
|
|
|
## Instrution Table
|
|
|
|
|
|
|
|
Column:
|
|
|
|
|
|
|
|
0 - opcode value
|
|
|
|
1 - Muri assembly name
|
|
|
|
2 - Full name
|
|
|
|
3 - Data Stack Usage
|
|
|
|
4 - Address Stack Usage
|
|
|
|
|
|
|
|
+--------------------------------------------------+
|
|
|
|
| 0 .. nop - - |
|
|
|
|
| 1 li lit -n - |
|
|
|
|
| 2 du dup n-nn - |
|
|
|
|
| 3 dr drop n- - |
|
|
|
|
| 4 sw swap xy-yx - |
|
|
|
|
| 5 pu push n- -n |
|
|
|
|
| 6 po pop -n n- |
|
|
|
|
| 7 ju jump a- - |
|
|
|
|
| 8 ca call a- -A |
|
|
|
|
| 9 cc conditional call af- -A |
|
|
|
|
| 10 re return - A- |
|
|
|
|
| 11 eq equality xy-f - |
|
|
|
|
| 12 ne inequality xy-f - |
|
|
|
|
| 13 lt less than xy-f - |
|
|
|
|
| 14 gt greater than xy-f - |
|
|
|
|
| 15 fe fetch a-n - |
|
|
|
|
| 16 st store na- - |
|
|
|
|
| 17 ad addition xy-n - |
|
|
|
|
| 18 su subtraction xy-n - |
|
|
|
|
| 19 mu multiplication xy-n - |
|
|
|
|
| 20 di divide & remainder xy-rq - |
|
|
|
|
| 21 an bitwise and xy-n - |
|
|
|
|
| 22 or bitwise or xy-n - |
|
|
|
|
| 23 xo bitwise xor xy-n - |
|
|
|
|
| 24 sh shift xy-n - |
|
|
|
|
| 25 zr zero return n-n | n- - |
|
|
|
|
| 26 en end - - |
|
|
|
|
| 27 ie i/o enumerate -n - |
|
|
|
|
| 28 iq i/o query n-xy - |
|
|
|
|
| 29 ii i/o invoke ...n- - |
|
|
|
|
| |
|
|
|
|
| Each `li` will push the value in the following |
|
|
|
|
| cell to the data stack. |
|
|
|
|
+--------------------------------------------------+
|
|
|
|
| li du mu .. |
|
|
|
|
| i lidumu.. 00000001:00000010:00010011:00000000 |
|
|
|
|
| data for li |
|
|
|
|
| d 2 00000000:00000000:00000000:00000010 |
|
|
|
|
| |
|
|
|
|
| Assembler Directives Instruction Bundles |
|
|
|
|
| ======================== ==================== |
|
|
|
|
| : label Combine instruction |
|
|
|
|
| i bundle names in groups of 4 |
|
|
|
|
| d numeric-data |
|
|
|
|
| r ref-to-address-by-name Use only .. after |
|
|
|
|
| s null-terminated string ju, ca, cc, re, zr |
|
|
|
|
+--------------------------------------------------+
|
|
|
|
|
|
|
|
## Misc
|
|
|
|
|
|
|
|
There are 810,000 possible combinations of instructions. Only
|
|
|
|
73 are used in the implementation of RETRO.
|
|
|
|
|
2019-03-18 18:14:20 +01:00
|
|
|
# Internals: I/O
|
|
|
|
|
|
|
|
RETRO provides three words for interacting with I/O. These are:
|
|
|
|
|
|
|
|
io:enumerate returns the number of attached devices
|
|
|
|
io:query returns information about a device
|
|
|
|
io:invoke invokes an interaction with a device
|
|
|
|
|
|
|
|
As an example, with an implementation providing an output source,
|
|
|
|
a block storage system, and keyboard:
|
|
|
|
|
|
|
|
io:enumerate will return `3` since there are three
|
|
|
|
i/o devices
|
|
|
|
#0 io:query will return 0 0, since the first device
|
|
|
|
is a screen (type 0) with a version of 0
|
|
|
|
#1 io:query will return 1 3, since the second device is
|
|
|
|
block storage (type 3), with a version of 1
|
|
|
|
#2 io:query will return 0 1, since the last device is a
|
|
|
|
keyboard (type 1), with a version of 0
|
|
|
|
|
|
|
|
In this case, some interactions can be defined:
|
|
|
|
|
|
|
|
:c:put #0 io:invoke ;
|
|
|
|
:c:get #2 io:invoke ;
|
|
|
|
|
|
|
|
Setup the stack, push the device ID, and then use `io:invoke`
|
|
|
|
to invoke the interaction.
|
|
|
|
|
|
|
|
A RETRO system requires one I/O device (a generic output for a
|
|
|
|
single character). This must be the first device, and must have
|
|
|
|
a device ID of 0.
|
|
|
|
|
|
|
|
All other devices are optional and can be specified in any
|
|
|
|
order.
|
|
|
|
|
|
|
|
|
|
|
|
# Internals: Interface Layers
|
|
|
|
|
|
|
|
Nga provides a virtual processor and an extensible way of adding
|
|
|
|
I/O devices, but does not provide any I/O itself. Adding I/O is
|
|
|
|
the responsability of the *interface layer*.
|
|
|
|
|
|
|
|
An interface layer will wrap Nga, providing at least one I/O
|
|
|
|
device (a generic output target), and a means of interacting
|
|
|
|
with the *retro image*.
|
|
|
|
|
|
|
|
It's expected that this layer will be host specific, adding any
|
|
|
|
system interactions that are needed via the I/O instructions.
|
|
|
|
The image will typically be extended with words to use these.
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
# Internals: The Retro Image
|
|
|
|
|
|
|
|
The actual RETRO language is stored as a memory image for Nga.
|
|
|
|
|
2019-03-19 19:31:59 +01:00
|
|
|
## Format
|
|
|
|
|
|
|
|
The image file is a flat, linear sequence of signed 32-bit
|
|
|
|
values. Each value is stored in little endian format. The
|
|
|
|
size is not fixed. An interface should check when loading to
|
|
|
|
ensure that the physical image is not larger than the emulated
|
|
|
|
memory.
|
|
|
|
|
|
|
|
## Header
|
|
|
|
|
|
|
|
The image will start with two cells. The first is a liju....
|
|
|
|
instruction, the second is the target address for the jump.
|
|
|
|
This serves to skip over the rest of the data and reach the
|
|
|
|
actual entry point.
|
|
|
|
|
|
|
|
This is followed by a pointer to the most recent dictionary
|
|
|
|
header, a pointer to the next free address in memory, and
|
|
|
|
then the RETRO version number.
|
|
|
|
|
|
|
|
| Offset | Contains |
|
|
|
|
| ------ | --------------------------- |
|
|
|
|
| 0 | lit call nop nop |
|
|
|
|
| 1 | Pointer to main entry point |
|
|
|
|
| 2 | Dictionary |
|
|
|
|
| 3 | Heap |
|
|
|
|
| 4 | RETRO version |
|
|
|
|
|
|
|
|
The actual code starts after this header.
|
|
|
|
|
|
|
|
The version number is the year and month. As an example,
|
|
|
|
the 12.2019.6 release will have a version number of
|
|
|
|
`201906`.
|
|
|
|
|
2019-03-18 17:20:42 +01:00
|
|
|
## Layout
|
|
|
|
|
|
|
|
Assuming an Nga built with 524287 cells of memory:
|
|
|
|
|
2019-03-19 19:31:59 +01:00
|
|
|
| RANGE | CONTAINS |
|
|
|
|
| --------------- | ---------------------------- |
|
|
|
|
| 0 - 1024 | rx kernel |
|
|
|
|
| 1025 - 1535 | token input buffer |
|
|
|
|
| 1536 + | start of heap space |
|
|
|
|
| ............... | free memory for your use |
|
|
|
|
| 506879 | buffer for string evaluate |
|
|
|
|
| 507904 | temporary strings (32 * 512) |
|
|
|
|
| 524287 | end of memory |
|
2019-03-18 17:20:42 +01:00
|
|
|
|
|
|
|
The buffers at the end of memory will resize when specific
|
|
|
|
variables related to them are altered.
|
|
|
|
|
2019-03-18 21:24:55 +01:00
|
|
|
# Additional Tools
|
2019-03-18 17:20:42 +01:00
|
|
|
|
2019-03-18 21:24:55 +01:00
|
|
|
In addition to the core `retro` binary, the `bin` directory
|
|
|
|
will contain a few other tools.
|
|
|
|
|
|
|
|
## retro
|
|
|
|
|
|
|
|
This is the main RETRO binary.
|
|
|
|
|
|
|
|
## retro-describe
|
|
|
|
|
|
|
|
This is a program that looks up entries in the Glossary.
|
|
|
|
|
2019-03-19 19:14:28 +01:00
|
|
|
At the command line, you can use it like:
|
|
|
|
|
|
|
|
```
|
|
|
|
retro-describe s:for-each
|
|
|
|
```
|
|
|
|
|
2019-03-18 21:24:55 +01:00
|
|
|
## retro-embedimage
|
|
|
|
|
|
|
|
This is a program which generates a C file with the ngaImage
|
|
|
|
contents. It's used when building `retro`.
|
|
|
|
|
2019-03-19 19:14:28 +01:00
|
|
|
```
|
|
|
|
retro-embedimage ngaImage
|
|
|
|
```
|
|
|
|
|
|
|
|
The output is written to stdout; redirect it as needed.
|
|
|
|
|
2019-03-18 21:24:55 +01:00
|
|
|
## retro-extend
|
|
|
|
|
|
|
|
This is a program which compiles code into the ngaImage.
|
|
|
|
It's used when building `retro` and when you want to make a
|
|
|
|
standalone image with custom additions.
|
|
|
|
|
2019-03-19 19:14:28 +01:00
|
|
|
Example command line:
|
|
|
|
|
|
|
|
```
|
|
|
|
retro-extend ngaImage example/rot13.forth
|
|
|
|
```
|
|
|
|
|
|
|
|
Pass the image name as the first argument, and then file names
|
|
|
|
as susequent ones. Do *not* use this for things relying on I/O
|
|
|
|
apart from the basic console output as it doesn't emulate other
|
|
|
|
devices. If you need to load in things that rely on using the
|
|
|
|
optional I/O devices, see the Advanced Builds chapter.
|
|
|
|
|
2019-03-18 21:24:55 +01:00
|
|
|
## retro-muri
|
|
|
|
|
|
|
|
This is the assembler for Nga. It's used to build the initial
|
|
|
|
RETRO kernel and can be used by other tools as well.
|
|
|
|
|
|
|
|
## retro-unu
|
|
|
|
|
|
|
|
This is the literate source extraction tool for RETRO. It
|
|
|
|
is used in building `retro`.
|
|
|
|
|
2019-03-19 19:14:28 +01:00
|
|
|
Example usage:
|
|
|
|
|
|
|
|
```
|
|
|
|
retro-unu literate/RetroForth.md
|
|
|
|
```
|
|
|
|
|
|
|
|
Output is written to stdout; redirect as neeeded.
|
|
|
|
|
2019-03-18 21:24:55 +01:00
|
|
|
# Advanced Builds
|
|
|
|
|
|
|
|
For users of BSD, Linux, macOS, you can customize the image at
|
|
|
|
build time.
|
|
|
|
|
2019-03-20 17:47:39 +01:00
|
|
|
In the top level directory is a `package` directory containing
|
2019-03-18 21:24:55 +01:00
|
|
|
a file named `list`. You can add files to compile into your
|
|
|
|
system by adding them to the `list` and rebuilding.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
If you have wanted to include the NumbersWithoutPrefixes.forth
|
|
|
|
example, add:
|
|
|
|
|
|
|
|
~~~
|
|
|
|
'example/NumbersWithoutPrefixes.forth include
|
|
|
|
~~~
|
|
|
|
|
|
|
|
To the start of the `list` file and then run `make` again. The
|
|
|
|
newly built `bin/retro` will now include your additions.
|
2019-03-18 17:20:42 +01:00
|
|
|
|
2019-03-19 19:14:28 +01:00
|
|
|
# The Optional Retro Compiler
|
|
|
|
|
|
|
|
In addition to the base system, users of RETRO on Unix hosts
|
|
|
|
with ELF executables can build and use the `retro-compiler`
|
|
|
|
to generate turnkey executables.
|
|
|
|
|
|
|
|
## Requirements
|
|
|
|
|
|
|
|
- Unix host
|
|
|
|
- ELF executable support
|
|
|
|
- objcpy in the $PATH
|
|
|
|
|
|
|
|
## Building
|
|
|
|
|
|
|
|
BSD users:
|
|
|
|
|
|
|
|
make bin/retro-compiler
|
|
|
|
|
|
|
|
Linux users:
|
|
|
|
|
|
|
|
make -f Makefile.linux bin/retro-compiler
|
|
|
|
|
|
|
|
## Installing
|
|
|
|
|
|
|
|
Copy `bin/retro-compiler` to somewhere in your $PATH.
|
|
|
|
|
|
|
|
## Using
|
|
|
|
|
|
|
|
`retro-compiler` takes two arguments: the source file to
|
|
|
|
compile and the name of the word to use as the main entry
|
|
|
|
point.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
Given a `hello.forth`:
|
|
|
|
|
|
|
|
```
|
|
|
|
:hello 'Hello_World! s:put nl ;
|
|
|
|
```
|
|
|
|
|
|
|
|
Use:
|
|
|
|
|
|
|
|
```
|
|
|
|
retro-compiler hello.forth hello
|
|
|
|
```
|
|
|
|
|
|
|
|
The compiler will generate an `a.out` file which you can
|
|
|
|
then rename.
|
|
|
|
|
|
|
|
## Known Limitations
|
|
|
|
|
|
|
|
This does not provide the scripting support for command line
|
|
|
|
arguments that the standard `retro` interface offers.
|
|
|
|
|
|
|
|
A copy of `objcopy` needs to be in the path for compilation
|
|
|
|
to work.
|
|
|
|
|
|
|
|
The current working directory must be writable.
|
|
|
|
|
|
|
|
This only supports hosts using ELF executables.
|
|
|
|
|
|
|
|
The output file name is fixed to `a.out`.
|
|
|
|
|
2019-03-20 21:33:26 +01:00
|
|
|
# Errors
|
|
|
|
|
|
|
|
RETRO does only minimal error checking.
|
|
|
|
|
|
|
|
## Non-Fatal
|
|
|
|
|
|
|
|
A non-fatal error will be reported on *word not found* during
|
|
|
|
interactive or compile time. Note that this only applies to
|
|
|
|
calls: if you try to get a pointer to an undefined word, the
|
|
|
|
returned pointer will be zero.
|
|
|
|
|
|
|
|
## Fatal
|
|
|
|
|
|
|
|
A number of conditions are known to cause fatal errors. The
|
|
|
|
main ones are stack overflow, stack underflow, and division
|
|
|
|
by zero.
|
|
|
|
|
|
|
|
On these, RETRO will generally exit. For stack depth issues,
|
|
|
|
the VM will attempt to display an error prior to exiting.
|
|
|
|
|
|
|
|
In some cases, the VM may get stuck in an endless loop. If this
|
|
|
|
occurs, try using CTRL+C to kill the process, or kill it using
|
|
|
|
whatever means your host system provides.
|
|
|
|
|
|
|
|
## Rationale
|
|
|
|
|
|
|
|
Error checks are useful, but slow - especially on a minimal
|
2019-03-20 21:55:00 +01:00
|
|
|
system like RETRO. The overhead of doing depth or other checks
|
|
|
|
adds up quickly.
|
2019-03-20 21:33:26 +01:00
|
|
|
|
|
|
|
As an example, adding a depth check to `drop` increases the
|
|
|
|
time to use it 250,000 times in a loop from 0.16 seconds to
|
|
|
|
1.69 seconds.
|
|
|
|
|
2019-03-20 21:55:00 +01:00
|
|
|
|
2019-03-21 13:51:36 +01:00
|
|
|
# Technical Notes and Reflections
|
|
|
|
|
|
|
|
This is a collection of short papers providing some additional
|
|
|
|
background and reflections on design decisions.
|
|
|
|
|
|
|
|
## Metacompilation and Assembly
|
|
|
|
|
|
|
|
RETRO 10 and 11 were written in themselves using a metacompiler.
|
|
|
|
I had been fascinated by this idea for a long time and was able
|
|
|
|
to explore it heavily. While I still find it to be a good idea,
|
|
|
|
the way I ended up doing it was problematic.
|
|
|
|
|
|
|
|
The biggest issue I faced was that I wanted to do this in one
|
|
|
|
step, where loading the RETRO source would create a new image
|
|
|
|
in place of the old one, switch to the new one, and then load
|
|
|
|
the higher level parts of the language over this. In retrospect,
|
|
|
|
this was a really bad idea.
|
|
|
|
|
|
|
|
My earlier design for RETRO was very flexible. I allowed almost
|
|
|
|
everything to be swapped out or extended at any time. This made
|
|
|
|
it extremely easy to customize the language and environment, but
|
|
|
|
made it crucial to keep track of what was in memory and what had
|
|
|
|
been patched so that the metacompiler wouldn't refer to anything
|
|
|
|
in the old image during the relocation and control change. It
|
|
|
|
was far too easy to make a mistake, discover that elements of
|
|
|
|
the new image were broken, and then have to go and revert many
|
|
|
|
changes to try to figure out what went wrong.
|
|
|
|
|
|
|
|
This was also complicated by the fact that I built new images
|
|
|
|
as I worked, and, while a new image could be built from the last
|
|
|
|
built one, it wasn't always possible to build a new image from
|
|
|
|
the prior release version. (Actually, it was often worse - I
|
|
|
|
failed to check in every change as I went, so often even the
|
|
|
|
prior commits couldn't rebuild the latest images).
|
|
|
|
|
|
|
|
For RETRO 12 I wanted to avoid this problem, so I decided to go
|
|
|
|
back to writing the kernel ("Rx") in assembly. I actually wrote
|
|
|
|
a Machine Forth dialect to generate the initial assembly, before
|
|
|
|
eventually hand tuning the final results to its current state.
|
|
|
|
|
|
|
|
I could (and likely will eventually) write the assembler in
|
|
|
|
RETRO, but the current one is in C, and is built as part of the
|
|
|
|
standard toolchain.
|
|
|
|
|
|
|
|
My VM actually has two assemblers. The older one is Naje. This
|
|
|
|
was intended to be fairly friendly to work with, and handles
|
|
|
|
many of the details of packing instructions for the user. Here
|
|
|
|
is an example of a small program in it:
|
|
|
|
|
|
|
|
:square
|
|
|
|
dup
|
|
|
|
mul
|
|
|
|
ret
|
|
|
|
:main
|
|
|
|
lit 35
|
|
|
|
lit &square
|
|
|
|
call
|
|
|
|
lit &square
|
|
|
|
call
|
|
|
|
end
|
|
|
|
|
|
|
|
The other assembler is Muri. This is a far more minimalistic
|
|
|
|
assembler, but I've actually grown to prefer it. The above
|
|
|
|
example in Muri would become:
|
|
|
|
|
|
|
|
i liju....
|
|
|
|
r main
|
|
|
|
: square
|
|
|
|
i dumure..
|
|
|
|
: main
|
|
|
|
i lilica..
|
|
|
|
d 35
|
|
|
|
r square
|
|
|
|
i en......
|
|
|
|
|
|
|
|
In Muri, each instruction is reduced to two characters, and the
|
|
|
|
bundlings are listed as part of an instruction bundle (lines
|
|
|
|
starting with `i`). This is less readable if you aren't very
|
|
|
|
familiar with Nga's assembly and packing rules, but allows a
|
|
|
|
very quick, efficient way of writing assembly for those who are.
|
|
|
|
|
|
|
|
I eventually rewrote the kernel in the Muri style as it's what
|
|
|
|
I prefer, and since there's not much need to make changes in it.
|
|
|
|
|
|
|
|
## The Path to Self Hosting
|
|
|
|
|
|
|
|
RETRO is an image based Forth system running on a lightweight
|
|
|
|
virtual machine. This is the story of how that image is made.
|
|
|
|
|
|
|
|
The first RETRO to use an image based approach was RETRO 10.
|
|
|
|
The earliest images were built using a compiler written in
|
|
|
|
Toka, an earlier experimental stack language I had written.
|
|
|
|
It didn't take long to want to drop the dependency on Toka,
|
|
|
|
so I rewrote the image compiler in RETRO and then began
|
|
|
|
development at a faster pace.
|
|
|
|
|
|
|
|
RETRO 11 was built using the last RETRO 10 image and an
|
|
|
|
evolved version of the metacompiler. This worked well, but
|
|
|
|
I eventually found it to be problematic.
|
|
|
|
|
|
|
|
One of the issues I faced was the inability to make a new
|
|
|
|
image from the prior stable release. Since I develop and
|
|
|
|
test changes incrementally, I reached a point where the
|
|
|
|
current metacompiler and image required each other. This
|
|
|
|
wasn't a fatal flaw, but it was annoying.
|
|
|
|
|
|
|
|
Perhaps more critical was the fragility of the system. In
|
|
|
|
R11 small mistakes could result in a corrupt image. The test
|
|
|
|
suite helped identify some of these, but there were a few
|
|
|
|
times I was forced to dig back through the version control
|
|
|
|
history to recover a working image.
|
|
|
|
|
|
|
|
The fragile nature was amplified by some design decisions.
|
|
|
|
In R11, after the initial kernel was built, it would be
|
|
|
|
moved to memory address 0, then control would jump into the
|
|
|
|
new kernel to finish building the higher level parts.
|
|
|
|
|
|
|
|
Handling this was a tricky task. In R11 almost everything
|
|
|
|
could be revectored, so the metacompiler had to ensure that
|
|
|
|
it didn't rely on anything in the old image during the move.
|
|
|
|
This caused a large number of issues over R11's life.
|
|
|
|
|
|
|
|
So on to RETRO 12. I decided that this would be different.
|
|
|
|
First, the kernel would be assembly, with an external tool
|
|
|
|
to generate the core image. The kernel is in `Rx.md` and the
|
|
|
|
assembler is `Muri`. To load the standard library, I wrote a
|
|
|
|
second tool, `retro-extend`. This separation has allowed me
|
|
|
|
many fewer headaches as I can make changes more easily and
|
|
|
|
rebuild from scratch when necessary.
|
|
|
|
|
|
|
|
But I miss self-hosting. So last fall I decided to resolve
|
|
|
|
this. And today I'm pleased to say that it is now done.
|
|
|
|
|
|
|
|
There are a few parts to this.
|
|
|
|
|
|
|
|
**Unu**. I use a Markdown variation with fenced code blocks.
|
|
|
|
The tool I wrote in C to extract these is called `unu`. For
|
|
|
|
a self hosting RETRO, I rewrote this as a combinator that
|
|
|
|
reads in a file and runs another word against each line in the
|
|
|
|
file. So I could display the code block contents by doing:
|
|
|
|
|
|
|
|
'filename [ s:put nl ] unu
|
|
|
|
|
|
|
|
This made it easier to implement the other tools.
|
|
|
|
|
|
|
|
**Muri**. This is my assembler. It's minimalistic, fast, and
|
|
|
|
works really well for my purposes. RETRO includes a runtime
|
|
|
|
version of this (using `as{`, `}as`, `i`, `d`, and `r`), so
|
|
|
|
all I needed for this was to write a few words to parse the
|
|
|
|
lines and run the corresponding runtime words. As with the C
|
|
|
|
version, this is a two pass assembler.
|
|
|
|
|
|
|
|
Muri generates a new `ngaImage` with the kernel. To create a
|
|
|
|
full image I needed a way to load in the standard library and
|
|
|
|
I/O extensions.
|
|
|
|
|
|
|
|
This is handled by **retro-extend**. This is where it gets
|
|
|
|
more complex. I implemented the Nga virtual machine in RETRO
|
|
|
|
to allow this to run the new image in isolation from the
|
|
|
|
host image. The new ngaImage is loaded, the interpreter is
|
|
|
|
located, and each token is passed to the interpreter. Once
|
|
|
|
done, the new image is written to disk.
|
|
|
|
|
|
|
|
So at this point I'm pleased to say that I can now develop
|
|
|
|
RETRO using only an existing copy of RETRO (VM+image) and
|
|
|
|
tools (unu, muri, retro-extend, and a line oriented text
|
|
|
|
editor) written in RETRO.
|
|
|
|
|
|
|
|
This project has delivered some additional side benefits.
|
|
|
|
During the testing I was able to use it to identify a few
|
|
|
|
bugs in the I/O extensions, and the Nga-in-RETRO will replace
|
|
|
|
the older attempt at this in the debugger, allowing a safer
|
|
|
|
testing environment.
|
|
|
|
|
|
|
|
What issues remain?
|
|
|
|
|
|
|
|
The extend process is *slow*. On my main development server
|
|
|
|
(Linode 1024, OpenBSD 6.4, 64-bit) it takes a bit over five
|
|
|
|
minutes to complete loading the standard library, and a few
|
|
|
|
additional depending on the I/O drivers selected.
|
|
|
|
|
|
|
|
Most of the performance issues come from running Nga-in-RETRO
|
|
|
|
to isolate the new image from the host one. It'd be possible
|
|
|
|
to do something a bit more clever (e.g., running a RETRO
|
|
|
|
instance using the new image via a subprocess and piping in
|
|
|
|
the source, or doing relocations of the data), but this is
|
|
|
|
less error prone and will work on all systems that I plan to
|
|
|
|
support (including, with a few minor adjustments, the native
|
|
|
|
hardware versions [assuming the existance of mass storage]).
|
|
|
|
|
|
|
|
Sources:
|
|
|
|
|
|
|
|
**Unu**
|
|
|
|
|
|
|
|
- http://forth.works/c8820f85e0c52d32c7f9f64c28f435c0
|
|
|
|
- gopher://forth.works/0/c8820f85e0c52d32c7f9f64c28f435c0
|
|
|
|
|
|
|
|
**Muri**
|
|
|
|
|
|
|
|
- http://forth.works/09d6c4f3f8ab484a31107dca780058e3
|
|
|
|
- gopher://forth.works/0/09d6c4f3f8ab484a31107dca780058e3
|
|
|
|
|
|
|
|
**retro-extend**
|
|
|
|
|
|
|
|
- http://forth.works/c812416f397af11db58e97388a3238f2
|
|
|
|
- gopher://forth.works/0/c812416f397af11db58e97388a3238f2
|
|
|
|
|
|
|
|
## Prefixes as a Language Element
|
|
|
|
|
|
|
|
A big change in RETRO 12 was the elimination of the traditional
|
|
|
|
parser from the language. This was a sacrifice due to the lack
|
|
|
|
of an I/O model. RETRO has no way to know *how* input is given
|
|
|
|
to the `interpret` word, or whether anything else will ever be
|
|
|
|
passed into it.
|
|
|
|
|
|
|
|
And so `interpret` operates only on the current token. The core
|
|
|
|
language does not track what came before or attempt to guess at
|
|
|
|
what might come in the future.
|
|
|
|
|
|
|
|
This leads into the prefixes. RETRO 11 had a complicated system
|
|
|
|
for prefixes, with different types of prefixes for words that
|
|
|
|
parsed ahead (e.g., strings) and words that operated on the
|
|
|
|
current token (e.g., `@`). RETRO 12 eliminates all of these in
|
|
|
|
favor of just having a single prefix model.
|
|
|
|
|
|
|
|
The first thing `interpret` does is look to see if the first
|
|
|
|
character in a token matches a `prefix:` word. If it does, it
|
|
|
|
passes the rest of the token as a string pointer to the prefix
|
|
|
|
specific handler to deal with. If there is no valid prefix
|
|
|
|
found, it tries to find it in the dictionary. Assuming that it
|
|
|
|
finds the words, it passes the `d:xt` field to the handler that
|
|
|
|
`d:class` points to. Otherwise it calls `err:notfound`.
|
|
|
|
|
|
|
|
This has an important implication: *words can not reliably
|
|
|
|
have names that start with a prefix character.*
|
|
|
|
|
|
|
|
It also simplifies things. Anything that would normally parse
|
|
|
|
becomes a prefix handler. So creating a new word? Use the `:`
|
|
|
|
prefix. Strings? Use `'`. Pointers? Try `&`. And so on. E.g.,
|
|
|
|
|
|
|
|
In ANS | In RETRO
|
|
|
|
: foo ... ; | :foo ... ;
|
|
|
|
' foo | &foo
|
|
|
|
: bar ... ['] foo ; | :bar ... &foo ;
|
|
|
|
s" hello world!" | 'hello_world!
|
|
|
|
|
|
|
|
If you are familiar with ColorForth, prefixes are a similar
|
|
|
|
idea to colors, but can be defined by the user as normal words.
|
|
|
|
|
|
|
|
After doing this for quite a while I rather like it. I can see
|
|
|
|
why Chuck Moore eventually went towards ColorForth as using
|
|
|
|
color (or prefixes in my case) does simplify the implementation
|
|
|
|
in many ways.
|
|
|
|
|
|
|
|
## On The Kernel Wordset
|
|
|
|
|
|
|
|
In implementing the RETRO 12 kernel (called Rx) I had to decide
|
|
|
|
on what functionality would be needed. It was important to me
|
|
|
|
that this be kept clean and minimalistic, as I didn't want to
|
|
|
|
spend a lot of time changing it as time progressed. It's far
|
|
|
|
nicer to code at the higher level, where the RETRO language is
|
|
|
|
functional, as opposed to writing more assembly code.
|
|
|
|
|
|
|
|
So what made it in?
|
|
|
|
|
|
|
|
Primitives
|
|
|
|
|
|
|
|
These are words that map directly to Nga instructions.
|
|
|
|
|
|
|
|
dup drop swap call eq? -eq? lt? gt?
|
|
|
|
fetch store + - * /mod and or
|
|
|
|
xor shift push pop 0;
|
|
|
|
|
|
|
|
Memory
|
|
|
|
|
|
|
|
fetch-next store-next , s,
|
|
|
|
|
|
|
|
Strings
|
|
|
|
|
|
|
|
s:to-number s:eq? s:length
|
|
|
|
|
|
|
|
Flow Control
|
|
|
|
|
|
|
|
choose if -if repeat again
|
|
|
|
|
|
|
|
Compiler & Interpreter
|
|
|
|
|
|
|
|
Compiler Heap ; [ ] Dictionary
|
|
|
|
d:link d:class d:xt d:name d:add-header
|
|
|
|
class:word class:primitive class:data class:macro
|
|
|
|
prefix:: prefix:# prefix:& prefix:$
|
|
|
|
interpret d:lookup err:notfound
|
|
|
|
|
|
|
|
I *could* slightly reduce this. The $ prefix could be defined in
|
|
|
|
higher level code, and I don't strictly *need* to expose the
|
|
|
|
`fetch-next` and `store-next` here. But since the are already
|
|
|
|
implemented as dependencies of the words in the kernel, it would
|
|
|
|
be a bit wasteful to redefine them later in higher level code.
|
|
|
|
|
|
|
|
With these words the rest of the language can be built up. Note
|
|
|
|
that the Rx kernel does not provide any I/O words. It's assumed
|
|
|
|
that the RETRO interfaces will add these as best suited for the
|
|
|
|
systems they run on.
|
|
|
|
|
|
|
|
There is another small bit. All images start with a few key
|
|
|
|
pointers in fixed offsets of memory. These are:
|
|
|
|
|
|
|
|
| Offset | Contains |
|
|
|
|
| ------ | --------------------------- |
|
|
|
|
| 0 | lit call nop nop |
|
|
|
|
| 1 | Pointer to main entry point |
|
|
|
|
| 2 | Dictionary |
|
|
|
|
| 3 | Heap |
|
|
|
|
| 4 | RETRO version identifier |
|
|
|
|
|
|
|
|
An interface can use the dictionary pointer and knowledge of the
|
|
|
|
dictionary format for a specific RETRO version to identify the
|
|
|
|
location of essential words like `interpret` and `err:notfound`
|
|
|
|
when implementing the user facing interface.
|
|
|
|
|
|
|
|
## On The Evolution Of Ngaro Into Nga
|
|
|
|
|
|
|
|
When I decided to begin work on what became RETRO 12, I knew
|
|
|
|
the process would involve updating Ngaro, the virtual machine
|
|
|
|
that RETRO 10 and 11 ran on.
|
|
|
|
|
|
|
|
Ngaro rose out of an earlier experimental virtual machine I had
|
|
|
|
written back in 2005-2006. This earlier VM, called Maunga, was
|
|
|
|
very close to what Ngaro ended up being, though it had a very
|
|
|
|
different approach to I/O. (All I/O in Maunga was intended to be
|
|
|
|
memory mapped; Ngaro adopted a port based I/O system).
|
|
|
|
|
|
|
|
Ngaro itself evolved along with RETRO, gaining features like
|
|
|
|
automated skipping of NOPs and a LOOP opcode to help improve
|
|
|
|
performance. But the I/O model proved to be a problem. When I
|
|
|
|
created Ngaro, I had the idea that I would always be able to
|
|
|
|
assume a console/terminal style environment. The assumption was
|
|
|
|
that all code would be entered via the keyboard (or maybe a
|
|
|
|
block editor), and that proved to be the fundamental flaw as
|
|
|
|
time went on.
|
|
|
|
|
|
|
|
As RETRO grew it was evident that the model had some serious
|
|
|
|
problems. Need to load code from a file? The VM and language had
|
|
|
|
functionality to pretend it was being typed in. Want to run on
|
|
|
|
something like a browser, Android, or iOS? The VM would need to
|
|
|
|
be implemented in a way that simulates input being typed into
|
|
|
|
the VM via a simulated keyboard. And RETRO was built around this.
|
|
|
|
I couldn't change it because of a promise to maintain, as much
|
|
|
|
as possible, source compatibility for a period of at least five
|
|
|
|
years.
|
|
|
|
|
|
|
|
When the time came to fix this, I decided at the start to keep
|
|
|
|
the I/O model separate from the core VM. I also decided that the
|
|
|
|
core RETRO language would provide some means of interpreting
|
|
|
|
code without requiring an assumption that a traditional terminal
|
|
|
|
was being used.
|
|
|
|
|
|
|
|
So Nga began. I took the opportunity to simplify the instruction
|
|
|
|
set to just 26 essential instructions, add support for packing
|
|
|
|
multiple instructions per memory location (allowing a long due
|
|
|
|
reduction in memory footprint), and to generally just make a far
|
|
|
|
simpler design.
|
|
|
|
|
|
|
|
I've been pleased with Nga. On its own it really isn't useful
|
|
|
|
though. So with RETRO I embed it into a larger framework that
|
|
|
|
adds some basic I/O functionality. The *interfaces* handle the
|
|
|
|
details of passing tokens into the language and capturing any
|
|
|
|
output. They are free to do this in whatever model makes most
|
|
|
|
sense on a given platform.
|
|
|
|
|
|
|
|
So far I've implemented:
|
|
|
|
|
|
|
|
- a scripting interface, reading input from a file and
|
|
|
|
offering file i/o, gopher, and reading from stdin, and
|
|
|
|
sending output to stdout.
|
|
|
|
- an interactive interface, built around ncurses, reading
|
|
|
|
input from stdin, and displaying output to a scrolling
|
|
|
|
buffer.
|
|
|
|
- an iOS interface, built around a text editor, directing
|
|
|
|
output to a separate interface pane.
|
|
|
|
- an interactive block editor, using a gopher-based block
|
|
|
|
data store. Output is displayed to stdout, and input is
|
|
|
|
done via the blocks being evaluated or by reading from
|
|
|
|
stdin.
|
|
|
|
|
|
|
|
In all cases, the only common I/O word that has to map to an
|
|
|
|
exposed instruction is `putc`, to display a single character to
|
|
|
|
some output device. There is no requirement for a traditional
|
|
|
|
keyboard input model.
|
|
|
|
|
|
|
|
By doing this I was able to solve the biggest portability issue
|
|
|
|
with the RETRO 10/11 model, and make a much simpler, cleaner
|
|
|
|
language in the end.
|
|
|
|
|
|
|
|
## RETRO 11 (2011 - 2019): A Look Back
|
|
|
|
|
|
|
|
So it's now been about five years since the last release of RETRO
|
|
|
|
11. While I still see some people obtaining and using it, I've
|
|
|
|
moved on to the twelth generation of RETRO. It's time for me to
|
|
|
|
finally retire RETRO 11.
|
|
|
|
|
|
|
|
As I prepare to do so, I thought I'd take a brief look back.
|
|
|
|
|
|
|
|
RETRO 11 began life in 2011. It grew out of RETRO 10, which was
|
|
|
|
the first version of RETRO to not be written in x86 assembly
|
|
|
|
language. For R10 and R11, I wrote a portable virtual machine
|
|
|
|
(with numerous implementations) and the Forth dialect was kept
|
|
|
|
in an image file which ran on the VM.
|
|
|
|
|
|
|
|
RETRO 10 worked, but was always a bit too sloppy and changed
|
|
|
|
drastically between releases. The major goal of RETRO 11 was to
|
|
|
|
provide a stable base for a five year period. In retrospect,
|
|
|
|
this was mostly achieved. Code from earlier releases normally
|
|
|
|
needed only minor adjustments to run on later releases, though
|
|
|
|
newer releases added significantly to the language.
|
|
|
|
|
|
|
|
There were seven releases.
|
|
|
|
|
|
|
|
- Release 11.0: 2011, July
|
|
|
|
- Release 11.1: 2011, November
|
|
|
|
- Release 11.2: 2012, January
|
|
|
|
- Release 11.3: 2012, March
|
|
|
|
- Release 11.4: 2012, July
|
|
|
|
- Release 11.5: 2013, March
|
|
|
|
- Release 11.6: 2014, August
|
|
|
|
|
|
|
|
Development was fast until 11.4. This was the point at which I
|
|
|
|
had to slow down due to RSI problems. It was also the point
|
|
|
|
which I started experiencing some problems with the metacompiler
|
|
|
|
(as discussed previously).
|
|
|
|
|
|
|
|
RETRO 11 was flexible. All colon definitions were setup as hooks,
|
|
|
|
allowing new functionality to be layered in easily. This allowed
|
|
|
|
the later releases to add things like vocabularies, search order,
|
|
|
|
tab completion, and keyboard remapping. This all came at a cost
|
|
|
|
though: later things could use the hooks to alter behavior of
|
|
|
|
existing words, so it was necessary to use a lot of caution to
|
|
|
|
ensure that the layers didn't break the earlier code.
|
|
|
|
|
|
|
|
The biggest issue was the I/O model. RETRO 11 and the Ngaro VM
|
|
|
|
assumed the existence of a console environment. All input was
|
|
|
|
required to be input at the keyboard, and all output was to be
|
|
|
|
shown on screen. This caused some problems. Including code from
|
|
|
|
a file required some tricks, temporarily rewriting the keyboard
|
|
|
|
input function to read from the file. It also became a major
|
|
|
|
issue when I wrote the iOS version. The need to simulate the
|
|
|
|
keyboard and console complicated everything and I had to spend
|
|
|
|
a considerable amount of effort to deal with battery performance
|
|
|
|
resulting from the I/O polling and wait states.
|
|
|
|
|
|
|
|
But on the whole it worked well. I used RETRO 11.6 until I started
|
|
|
|
work on RETRO 12 in late 2016, and continued running some tools
|
|
|
|
written in R11 until the first quarter of last year.
|
|
|
|
|
|
|
|
The final image file was 23,137 cells (92,548 bytes). This was
|
|
|
|
bloated by keeping some documentation (stack comments and short
|
|
|
|
descriptions) in the image, which started in 11.4. This contained
|
|
|
|
269 words.
|
|
|
|
|
|
|
|
I used RETRO 11 for a wide variety of tasks. A small selection of
|
|
|
|
things that were written includes:
|
|
|
|
|
|
|
|
- a pastebin
|
|
|
|
- front end to ii (irc client)
|
|
|
|
- small explorations of interactive fiction
|
|
|
|
- irc log viewer
|
|
|
|
- tool to create html from templates
|
|
|
|
- tool to automate creation of an SVCD from a set of photos
|
|
|
|
- tools to generate reports from data sets for my employer
|
|
|
|
|
|
|
|
In the end, I'm happy with how RETRO 11 turned out. I made some
|
|
|
|
mistakes in embracing too much complexity, but despite this it
|
|
|
|
was a successful system for many years.
|
|
|
|
|
|
|
|
# Historical Papers and Notes
|
|
|
|
|
|
|
|
## On the Naming of RETRO
|
2019-03-21 12:23:15 +01:00
|
|
|
|
|
|
|
Taken from http://lists.tunes.org/archives/tunes-lll/1999-July/000121.html
|
|
|
|
|
|
|
|
On Fri, Jul 30, 1999 at 07:43:54PM -0400, Paul Dufresne wrote:
|
|
|
|
|
|
|
|
> My brother did found it funny that Retro is called like that.
|
|
|
|
> For him retro means going back (generally in time) so this
|
|
|
|
> does not looks like a name of a OS to come. So he'd like to
|
|
|
|
> know from where the name came.
|
|
|
|
|
|
|
|
Heheh, here's the story: When I started playing with OS stuff
|
|
|
|
last year (not seriously), I was reading about some old things
|
|
|
|
like FORTH and ITS, dating back to the 1960's and 70's. The
|
|
|
|
past few years in America, there's been a revival of disco
|
|
|
|
music (along with bell bottoms, platform shoes, and all that
|
|
|
|
crap) and they call it "retro". Now, my OS was named by
|
|
|
|
musicians.. I was telling a fellow musician about my ideas,
|
|
|
|
how it would be cool to have a small OS that isn't bloated and
|
|
|
|
unmanageable like Windows... go back to the 70's and resurrect
|
|
|
|
a line of software that died out. He goes "hmm.. sounds kinda
|
|
|
|
retro.."
|
|
|
|
|
|
|
|
I think it sounds kinda rebellious, which is a Good Thing now
|
|
|
|
that everybody hates the M$ empire. :) It seems like other
|
|
|
|
people are as sick of the future as I am. Look at TUNES, the
|
|
|
|
idea there isn't to make some great new invention, just take
|
|
|
|
some decades-old ideas and combine them in one OS. The first
|
|
|
|
time I saw Knuth's "Art of Computer Programming" in the library
|
|
|
|
I thought "god that looks old.. 1973!!! nevermind.." Now it's
|
|
|
|
my programming bible. Find me something better published in
|
|
|
|
the 90's.. if such a thing exists, it'll be like a needle in a
|
|
|
|
haystack. "Newer" doesn't necessarily mean "better".
|
|
|
|
|
|
|
|
New cars = flimsier
|
|
|
|
New farming methods = more devastating
|
|
|
|
New version of Netscape = more bloat, more bullshit
|
|
|
|
|
|
|
|
One thing is better now: computer hardware. Give me 70's
|
|
|
|
software on 90's and 00's hardware :)
|
|
|
|
|
|
|
|
- Tom Novelli <tcn@tunes.org>
|
|
|
|
|
2019-03-21 13:51:36 +01:00
|
|
|
|
|
|
|
## The Design Philosophy of RETRO Native Forth
|
2019-03-21 12:23:15 +01:00
|
|
|
|
|
|
|
Computer software is a technology in its infancy, a mere fifty years
|
|
|
|
old. The last 25 years in particular have seen an explosion in the
|
|
|
|
software business. However, software has seen little innovation while
|
|
|
|
hardware technology has improved phenomenally (notwithstanding the advent
|
|
|
|
of lousy slave-made parts). Proven software techniques of forty years ago
|
|
|
|
have yet to reach widespread use, in deference to the "latest and
|
|
|
|
greatest" proprietary solutions of dubious value. Thanks to agressive
|
|
|
|
marketing, we make huge investments in these dead-end technologies
|
|
|
|
(through our businesses and governments, if not personally) and we end up
|
|
|
|
with a reliance on a heap of complicated, error-prone, poorly understood
|
|
|
|
junk software.
|
|
|
|
|
|
|
|
Complexity will dominate the software industry for the foreseeable
|
|
|
|
future. The Retro philosophy is a simple alternative for those willing to
|
|
|
|
make a clean break with legacy software. A Retro system can communicate
|
|
|
|
with other systems, but it won't run much legacy software, especially
|
|
|
|
proprietary software without source code. An emulation layer could be
|
|
|
|
added, but doing so would defeat the purpose of a simple operating system.
|
|
|
|
I think TCP/IP support is all the compatibility that's needed.
|
|
|
|
|
|
|
|
At first Retro will appeal to computer hobbyists and electronic
|
|
|
|
engineers. Once the rough edges are smoothed out, it could catch on with
|
|
|
|
ordinary folks who don't like waiting five minutes just to check their
|
|
|
|
email (not to mention the long hours of setup and maintenance). Game
|
|
|
|
programmers who take their craft seriously may also be interested.
|
|
|
|
Businesses might even see a use for it, if the managers decide it's more
|
|
|
|
cost-effective to carefully design software for specific needs, rather
|
|
|
|
than buying off-the-shelf crap and spending countless manhours working
|
|
|
|
around the bugs. Since it's not practical for businesses to make a clean
|
|
|
|
break, my advice is to run Retro (and its ilk) on separate machines
|
|
|
|
connected by a network. Retro is efficient enough to run on older
|
|
|
|
machines that would otherwise sit idle, being too slow for the latest
|
|
|
|
Microsoft bloatware (or Linux, for that matter).
|
|
|
|
|
|
|
|
I strive to avoid the extraneous. That applies even to proven
|
|
|
|
technologies, if I don't need them. If my computer isn't set up for
|
|
|
|
people to log in over the network, I don't want security features; they
|
|
|
|
just get in the way. If I'm only running programs I wrote, I should be
|
|
|
|
able to run them with full access to the hardware; I don't need protection
|
|
|
|
from viruses. If I download something I don't trust, then I can run it in
|
|
|
|
an isolated process, which is customary with Unix and kin. But that's not
|
|
|
|
core functionality. All that's needed is the flexibility to add things
|
|
|
|
like security, graphical interfaces, and distributed processing - if the
|
|
|
|
need ever arises.
|
|
|
|
|
|
|
|
In programming languagues, I was misled. It's the Tower of Babel all
|
|
|
|
over again. The thousands of languages in existence all fall into a
|
|
|
|
handful of archetypes: Assembler, LISP, FORTRAN and FORTH represent the
|
|
|
|
earliest descendants of nearly all languages. I hesitate to name a
|
|
|
|
definitive "object-oriented" language, and here's why: Object-Oriented
|
|
|
|
programming is just a technique, and any language will suffice, even
|
|
|
|
Assembler. The complexites of fancy languages like Ada and C++ are a
|
|
|
|
departure from reality -- the reality of the actual physical machine.
|
|
|
|
When it all boils down, even LISP, FORTRAN and FORTH are only extensions
|
|
|
|
of the machine.
|
|
|
|
|
|
|
|
I chose FORTH as the "native tongue" of Retro. LISP, FORTRAN, and
|
|
|
|
other languages can be efficiently implemented as extensions of FORTH, but
|
|
|
|
the reverse isn't so efficient. Theoretically all languages are
|
|
|
|
equivalent, but when design time, compilation time, and complexity are
|
|
|
|
accounted for, FORTH is most efficient. FORTH also translates most
|
|
|
|
directly to the hardware. (In fact, FORTH has been implemented in
|
|
|
|
hardware; these "stack machines" are extremely efficient.) FORTH is also
|
|
|
|
the easiest language to implement from scratch - a major concern when
|
|
|
|
you're trying to make a clean break. So with simplicity in mind, FORTH
|
|
|
|
was the obvious choice.
|
|
|
|
|
|
|
|
I'm perfectly happy working with text only, and I go to great lengths
|
|
|
|
to avoid using the standard graphical environments, which have major
|
|
|
|
problems: windows, pulldown menus, and mice. Windows can't share the
|
|
|
|
screen nicely; that idea is hopeless. Pulldowns are tedious. Mice get in
|
|
|
|
the way of typing without reducing the need for it; all they give me is
|
|
|
|
tendonitis. Their main use is for drawing.
|
|
|
|
|
|
|
|
Some of my favorite interfaces: Telix, Telegard BBS, Pine, Pico, Lynx,
|
|
|
|
and ScreamTracker. All "hotkey" interfaces where you press a key or two
|
|
|
|
to perform an action. Usually the important commands are listed at the
|
|
|
|
bottom of the screen, or at least on a help screen. The same principles
|
|
|
|
apply to graphical interfaces: use the full screen, except for a status
|
|
|
|
and menu area on one edge. Resist the temptation to clutter up the
|
|
|
|
screen.
|
|
|
|
|
|
|
|
As for switching between programs, the Windows methods suck; the only
|
|
|
|
thing worse is Unix job control (jobs, fg, and such). The Linux method is
|
|
|
|
tolerable: Alt-Arrows, Alt-F1, Alt-F2, etc. Still, things could be
|
|
|
|
better: F11 and F12 cycle back and forth through all open programs; Alt-F1
|
|
|
|
assigns the currently selected program to F1, and likewise for the other
|
|
|
|
function keys. Programs just won't use function keys - Control and Alt
|
|
|
|
combinations are less awkward and easier to remember, besides. I'll also
|
|
|
|
want a "last channel" key and a "task list" key; maybe I'll borrow those
|
|
|
|
stupid Win95 keys. The Pause key will do like it says - pause the current
|
|
|
|
program - and Ctrl-Pause (Break) will kill it.
|
|
|
|
|
|
|
|
One more thing: consistency. I like programs to look different so I
|
|
|
|
can tell them apart, but the keys should be the same as much as possible.
|
|
|
|
Keys should be configured in one place, for all programs. Finally,
|
|
|
|
remember the most consistent interface, one of the few constants
|
|
|
|
throughout the history of computing - the text screen and keyboard, and
|
|
|
|
the teletypewriter before that. Don't overlook it.
|
|
|
|
|
2019-03-21 13:51:36 +01:00
|
|
|
More to come, maybe... :)
|
|
|
|
|
|
|
|
"If it's on line, it's a work in progress."
|
2019-03-21 12:23:15 +01:00
|
|
|
|
2019-03-21 13:51:36 +01:00
|
|
|
Tom Novelli, 3/4/2000
|
2019-03-21 12:23:15 +01:00
|
|
|
|