3b47b7348a
FossilOrigin-Name: f0b0aa1a6a668ad5511cb6633e70ac5eaf15f14fda3afb54ca29e519e93fd3f9
311 lines
7 KiB
C
311 lines
7 KiB
C
/* RETRO ------------------------------------------------------
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A personal, minimalistic forth
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Copyright (c) 2016 - 2019 Charles Childers
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---------------------------------------------------------- */
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include <math.h>
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#include <sys/types.h>
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typedef void (*Handler)(void);
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/*---------------------------------------------------------------------
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First, a few things that relate to the Nga virtual machine that RETRO
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runs on.
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---------------------------------------------------------------------*/
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#define CELL int32_t /* Cell size (32 bit, signed integer */
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extern CELL sp, rp, ip; /* Stack & instruction pointers */
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extern CELL data[]; /* The data stack */
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extern CELL address[]; /* The address stack */
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extern CELL memory[]; /* The memory for the image */
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extern char string_data[];
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#define TOS data[sp] /* Shortcut for top item on stack */
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#define NOS data[sp-1] /* Shortcut for second item on stack */
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#define TORS address[rp] /* Shortcut for top item on address stack */
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/*---------------------------------------------------------------------
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Function prototypes.
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---------------------------------------------------------------------*/
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CELL stack_pop();
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void stack_push(CELL value);
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char *string_extract(CELL at);
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CELL string_inject(char *str, CELL buffer);
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/*---------------------------------------------------------------------
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I have a stack of floating point values ("floats") and a stack
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pointer (`fsp`).
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---------------------------------------------------------------------*/
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double Floats[8192];
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CELL fsp;
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double AFloats[8192];
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CELL afsp;
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/*---------------------------------------------------------------------
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The first two functions push a float to the stack and pop a value off
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the stack.
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---------------------------------------------------------------------*/
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void float_push(double value) {
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fsp++;
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Floats[fsp] = value;
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}
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double float_pop() {
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fsp--;
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return Floats[fsp + 1];
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}
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void float_to_alt() {
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afsp++;
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AFloats[afsp] = float_pop();
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}
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void float_from_alt() {
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float_push(AFloats[afsp]);
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afsp--;
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}
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/*---------------------------------------------------------------------
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RETRO operates on 32-bit signed integer values. This function just
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pops a number from the data stack, casts it to a float, and pushes it
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to the float stack.
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---------------------------------------------------------------------*/
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void float_from_number() {
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float_push((double)stack_pop());
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}
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/*---------------------------------------------------------------------
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To get a float from a string in the image, I provide this function.
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I cheat: using `atof()` takes care of the details, so I don't have
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to.
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---------------------------------------------------------------------*/
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void float_from_string() {
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float_push(atof(string_extract(stack_pop())));
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}
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/*---------------------------------------------------------------------
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Converting a floating point into a string is slightly more work. Here
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I pass it off to `snprintf()` to deal with.
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---------------------------------------------------------------------*/
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void float_to_string() {
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snprintf(string_data, 8192, "%f", float_pop());
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string_inject(string_data, stack_pop());
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}
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/*---------------------------------------------------------------------
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Converting a floating point back into a standard number requires a
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little care due to the signed nature. This makes adjustments for the
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max & min value, and then casts (rounding) the float back to a normal
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number.
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---------------------------------------------------------------------*/
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void float_to_number() {
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double a = float_pop();
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if (a > 2147483647)
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a = 2147483647;
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if (a < -2147483648)
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a = -2147483648;
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stack_push((CELL)round(a));
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}
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/*---------------------------------------------------------------------
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Now I get to define a bunch of functions that operate on floats.
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These provide the basic math, and wrappers around functionality in
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libm.
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---------------------------------------------------------------------*/
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void float_add() {
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double a = float_pop();
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double b = float_pop();
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float_push(a+b);
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}
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void float_sub() {
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double a = float_pop();
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double b = float_pop();
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float_push(b-a);
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}
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void float_mul() {
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double a = float_pop();
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double b = float_pop();
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float_push(a*b);
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}
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void float_div() {
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double a = float_pop();
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double b = float_pop();
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float_push(b/a);
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}
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void float_floor() {
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float_push(floor(float_pop()));
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}
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void float_ceil() {
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float_push(ceil(float_pop()));
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}
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void float_eq() {
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double a = float_pop();
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double b = float_pop();
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if (a == b)
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stack_push(-1);
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else
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stack_push(0);
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}
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void float_neq() {
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double a = float_pop();
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double b = float_pop();
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if (a != b)
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stack_push(-1);
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else
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stack_push(0);
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}
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void float_lt() {
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double a = float_pop();
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double b = float_pop();
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if (b < a)
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stack_push(-1);
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else
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stack_push(0);
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}
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void float_gt() {
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double a = float_pop();
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double b = float_pop();
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if (b > a)
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stack_push(-1);
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else
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stack_push(0);
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}
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void float_depth() {
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stack_push(fsp);
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}
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void float_adepth() {
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stack_push(afsp);
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}
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void float_dup() {
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double a = float_pop();
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float_push(a);
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float_push(a);
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}
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void float_drop() {
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float_pop();
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}
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void float_swap() {
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double a = float_pop();
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double b = float_pop();
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float_push(a);
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float_push(b);
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}
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void float_log() {
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double a = float_pop();
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double b = float_pop();
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float_push(log(b) / log(a));
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}
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void float_sqrt() {
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float_push(sqrt(float_pop()));
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}
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void float_pow() {
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double a = float_pop();
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double b = float_pop();
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float_push(pow(b, a));
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}
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void float_sin() {
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float_push(sin(float_pop()));
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}
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void float_cos() {
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float_push(cos(float_pop()));
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}
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void float_tan() {
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float_push(tan(float_pop()));
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}
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void float_asin() {
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float_push(asin(float_pop()));
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}
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void float_acos() {
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float_push(acos(float_pop()));
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}
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void float_atan() {
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float_push(atan(float_pop()));
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}
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/*---------------------------------------------------------------------
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With this finally done, I implement the FPU instructions.
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---------------------------------------------------------------------*/
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Handler FloatHandlers[] = {
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float_from_number,
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float_from_string,
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float_to_number,
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float_to_string,
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float_add,
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float_sub,
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float_mul,
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float_div,
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float_floor,
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float_ceil,
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float_sqrt,
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float_eq,
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float_neq,
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float_lt,
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float_gt,
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float_depth,
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float_dup,
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float_drop,
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float_swap,
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float_log,
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float_pow,
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float_sin,
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float_tan,
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float_cos,
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float_asin,
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float_acos,
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float_atan,
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float_to_alt,
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float_from_alt,
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float_adepth,
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};
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void io_floatingpoint_query() {
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stack_push(1);
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stack_push(2);
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}
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void io_floatingpoint_handler() {
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FloatHandlers[stack_pop()]();
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}
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