428ba86dba
FossilOrigin-Name: 17b49b731d236d0978e836e6902615fb53ccf1018289966509620dc6c9111cd7
924 lines
20 KiB
ArmAsm
924 lines
20 KiB
ArmAsm
; ___ ___ _____ ___ ___ __ ____ ___ __
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; | _ \ __|_ _| _ \/ _ \ / / |__ /( _ ) / /
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; | / _| | | | / (_) | / / |_ \/ _ \/ _ \
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; |_|_\___| |_| |_|_\\___/ /_/ |___/\___/\___/
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;
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; This is the minimal startup & I/O needed to run a basic RETRO
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; instance on x86 hardware.
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; =============================================================
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MODULEALIGN equ 1<<0
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MEMINFO equ 1<<1
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FLAGS equ MODULEALIGN | MEMINFO
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MAGIC equ 0x1BADB002
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CHECKSUM equ -(MAGIC + FLAGS)
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section .mbheader
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align 4
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MultiBootHeader:
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dd MAGIC
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dd FLAGS
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dd CHECKSUM
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section .data
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gdt:
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dw (.end-.dummy)
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dd .dummy
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dw 0
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.dummy: dw 0,0,0,0
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dw 0xffff,0x0000
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db 0x00,0x9a,0xcf,0x00
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dw 0xffff,0x0000
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db 0x00,0x92,0xcf,0x00
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.end:
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section .text
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extern main
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global loader
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global _start
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global putchar
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global getchar
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STACKSIZE equ 0x4000
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align 4
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loader:
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_start:
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lgdt [gdt]
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mov esp, stack+STACKSIZE
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push dword 0
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push dword 0
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call vClear
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call vHome
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jmp main
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jmp $
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align 4
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putchar:
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mov eax, [esp+4]
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cmp eax, -1
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jz clearscreen
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call vEmit
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ret
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clearscreen:
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call vClear
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call vHome
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ret
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align 4
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getchar:
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call key
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push eax
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call vEmit
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pop eax
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ret
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section .text
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key:
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xor eax, eax ; clear eax
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.a: in al, 64h ; Is any data waiting?
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test al, 1 ; Is character = ASCII 0?
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jz .a ; Yes? Try again
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in al, 60h ; Otherwise, read scancode
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xor edx, edx ; edx: 0=make, 1=break
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test al, 80h ; Is character = HEX 80h?
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jz .b ; Skip the next line
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inc edx ; Update edx
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.b: and al, 7Fh ; Filters to handle
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cmp al, 39h ; the ignored keys
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ja .a ; We just try another key
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mov ecx, [board] ; Load the keymap
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mov al, [ecx+eax] ; Get the key ASCII char
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or al, al ; Is is = 0?
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js .shift ; No, use CAPITALS
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jz .a ; Ignore 0's
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or dl, dl ; Filter for break code
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jnz .a ; Ignore break code
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jmp .done ; Skip to end
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.shift: mov ecx, [edx*4 + .shifts] ; Load the CAPITAL keymap
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mov [board], ecx ; Store into BOARD pointer
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jmp .a ; And try again
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.done: ret
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section .data
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.shifts dd shift, alpha
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board dd alpha
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alpha:
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db 0,27,"1234567890-=",8 ;00-0E
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db 9,"qwertyuiop[]",10 ;0F-1C
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db 0,"asdfghjkl;'`" ;1D-29
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db -1,"\zxcvbnm,./",-1,"*",0,32,-2 ;2A-3A
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shift:
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db 0,27,"!@#$%^&*()_+",8 ;00-0E
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db 9,"QWERTYUIOP{}",10 ;0F-1C
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db 0,'ASDFGHJKL:"~' ;1D-29
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db -1,"|ZXCVBNM<>?",-1,"*",0,32,-2 ;2A-3A
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section .text
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;---------------------------------------------------------------
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; This code is based on the video driver for FTS/Forth. Samuel
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; Falvo II has kindly granted permission for me to redistribute
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; and modify it without restrictions. Thank you Sam!
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;---------------------------------------------------------------
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; Current VGA text-mode screen location, along with
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; some descriptive attributes
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video_base: dd 0xB8000
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video_width: dd 80
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video_height: dd 25
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; Current VGA text-mode color attribute.
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; NOTE that it's shifted left by 8 bits, ready for
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; logical ORing with a character code.
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video_attributes: dd 0x0700
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; Current VGA cursor position. Also dictates where
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; the next character will be displayed via EMIT or
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; TYPE. These probably don't need to be 32-bits wide,
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; but it's more convenient for asm coding purposes if
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; they are.
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video_cursorX: dd 0
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video_cursorY: dd 0
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; I/O ports for the VGA device in question
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video_io: dd 0x3D4
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;****** vChangeAttributes *************************************
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;
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; NAME
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; vChangeAttributes
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;
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; SYNOPSIS
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; mov eax,andMask
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; mov ebx,xorMask
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; call vChangeAttributes
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; mov [oldAttributes],eax
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;
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; FUNCTION
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; This function can be used to clear, set, replace, or toggle
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; all video attributes flags, depending on the settings of
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; EAX and EBX. The attribute flags currently defined are as
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; follows:
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;
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; Bit 0-7: Used to force character code bits to 1.
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; Bit 8-11: Foreground color
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; Bit 12-14: Background color
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; Bit 15: Blink flag
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; Bit 16-31: Unused -- leave clear.
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;
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; Note that for normal text output operation, bits 7-0 must be
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; left 0.
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;
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; INPUTS
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; EAX This register contains the AND-mask. This mask is
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; applied first. Typically used to "zero out" a sub-field
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; to be set via EBX.
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;
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; EBX This register contains the XOR-mask. This mask is
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; applied second.
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;
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; RESULT
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; EAX contains the *former* set of attributes.
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;
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; NOTE
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; To query the current attributes without changing them,
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; clear EAX and EBX, like this:
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;
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; xor eax,eax
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; xor ebx,ebx
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; call vChangeAttributes
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; mov [currentAttributes],eax
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;
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; BUGS
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;
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; SEE ALSO
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;
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;**************************************************************
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vChangeAttributes:
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xchg eax,[video_attributes]
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and [video_attributes],eax
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xor [video_attributes],ebx
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ret
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;****** vRethinkCursor ****************************************
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;
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; NAME
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; vRethinkCursor
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;
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; SYNOPSIS
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; call vRethinkCursor
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;
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; FUNCTION
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; Updates the video hardware to relocate the displayed
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; text cursor to match expectations of the running environment.
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;
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; INPUTS
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;
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; RESULT
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;
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; BUGS
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; This function is undefined if video_cursorX and/or
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; video_cursorY is outside the normal addressible bounds
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; of the current display.
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;
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; SEE ALSO
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; vCR, vLF, vMoveTo
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;
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;**************************************************************
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vRethinkCursor:
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push eax
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push ebx
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push edx
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; Compute offset
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; ASSUMES: 0 <= video_cursorX < video_width
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; ASSUMES: 0 <= video_cursorY < video_height
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mov eax,[video_cursorY]
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imul eax,[video_width]
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add eax,[video_cursorX]
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mov ebx,eax
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; Write low offset byte
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mov al, 0x0f
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mov dx, [video_io]
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out dx, al
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mov al, bl ;AL = offset low
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inc edx ;0x3d5
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out dx, al
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; Write high offset byte
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mov al, 0x0e ;Index reg.: cursor pos (high byte)
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dec edx ;0x3d4
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out dx, al
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mov al, bh ;AL = offset high
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inc edx ;0x3d5
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out dx, al
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pop edx
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pop ebx
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pop eax
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ret
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;****** vClear ************************************************
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;
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; NAME
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; vClear
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;
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; SYNOPSIS
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; call vClear
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;
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; FUNCTION
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; Fills the entire screen with space characters, using the
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; currently set attribute. The cursor position is NOT
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; affected by this call.
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;
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; INPUTS
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;
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; RESULT
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;
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; BUGS
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;
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; SEE ALSO
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; vHome
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;
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;**************************************************************
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vClear:
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push eax
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push ebx
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push ecx
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mov eax,[video_base]
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mov ebx,[video_height]
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imul ebx,[video_width]
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mov ecx,[video_attributes]
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or ecx,0x20
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.more: mov [eax],cx
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add eax,2
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dec ebx
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or ebx,ebx
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jnz .more
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pop ecx
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pop ebx
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pop eax
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ret
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;****** vHome *************************************************
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;
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; NAME
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; vHome
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;
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; SYNOPSIS
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; call vHome
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;
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; FUNCTION
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; Locates the cursor in the upper left-hand corner of the
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; display.
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;
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; INPUTS
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;
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; RESULT
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;
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; BUGS
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;
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; SEE ALSO
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; vCR, vLF, vClear
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;
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;**************************************************************
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vHome:
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mov [video_cursorY],dword 0
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; fall-through to vCR intentional
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;****** vCR ***************************************************
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;
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; NAME
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; vCR
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;
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; SYNOPSIS
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; call vCR
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;
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; FUNCTION
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; Performs the glass-tty equivalent of a carriage return.
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;
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; INPUTS
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;
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; RESULT
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;
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; SEE ALSO
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; vLF, vHome
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;
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;**************************************************************
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vCR:
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mov [video_cursorX],dword 0
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jmp vRethinkCursor
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;****** vLF ***************************************************
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;
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; NAME
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; vLF
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;
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; SYNOPSIS
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; call vLF
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;
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; FUNCTION
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; Performs the glass-tty equivalent of a line feed. Note
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; that the horizontal cursor position is NOT affected by
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; this function.
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;
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; INPUTS
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;
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; RESULT
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;
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; BUGS
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;
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; SEE ALSO
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; vHome, vCR
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;
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;**************************************************************
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vLF:
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push eax
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mov eax,[video_cursorY]
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inc eax
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cmp eax,[video_height]
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jb .scrolling_unnecessary
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dec eax
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call vScrollUp
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.scrolling_unnecessary:
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mov [video_cursorY],eax
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call vRethinkCursor
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pop eax
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call vCR
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ret
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;****** vScrollUp *********************************************
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;
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; NAME
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; vScrollUp
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;
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; SYNOPSIS
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; call vScrollUp
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;
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; FUNCTION
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; Scrolls the whole screen up one line, filling in the bottom
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; with spaces in the currently set attribute. This function
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; does NOT change the current cursor location.
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;
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; INPUTS
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;
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; RESULT
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;
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; BUGS
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;
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; SEE ALSO
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; vChangeAttributes, vCR, vLF
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;
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;**************************************************************
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vScrollUp:
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push eax
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push ebx
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push ecx
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; Scroll the display up one line
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xor eax,eax ; Get offset for (0,1)
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lea ebx,[eax+1]
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call vOffsetAt ; EAX := source
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mov ebx,[video_base] ; EBX := destination address
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mov ecx,[video_width] ; ECX := number of bytes to move
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imul ecx,[video_height]
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sub ecx,[video_width]
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shl ecx,1
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call uMoveDown
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; Overwrite the garbage at the bottom.
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xor eax,eax
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mov ebx,[video_height]
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dec ebx
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call vOffsetAt
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mov ebx,[video_width]
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mov ecx,[video_attributes]
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or cl,0x20
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.more: mov [eax],cx
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add eax,2
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dec ebx
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or ebx,ebx
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jnz .more
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pop ecx
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pop ebx
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pop eax
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ret
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;****** vOffsetAt *********************************************
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;
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; NAME
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; vOffsetAt
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;
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; SYNOPSIS
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; mov eax,Xcoord
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; mov ebx,Ycoord
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; call vOffsetAt
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; mov [memLocation],eax
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;
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; FUNCTION
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; Given an X and Y coordinate on the display (with the upper-
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; left-hand corner set to (0,0)), return a memory address
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; with which a character and attribute pair can be stored.
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;
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; INPUTS
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; EAX The horizontal coordinate
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; EBX The vertical coordinate
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;
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; RESULT
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; Byte address of the corresponding character in the video
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; frame buffer.
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;
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; BUGS
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; Strange things happen if the X or Y coordinate are out of
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; bounds for the current VGA frame buffer size.
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;
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; SEE ALSO
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;
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;**************************************************************
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vOffsetAt:
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push ebx
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imul ebx,[video_width]
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add eax,ebx
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shl eax,1
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add eax,[video_base]
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pop ebx
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ret
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;****** vEmit *************************************************
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;
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; NAME
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; vEmit
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;
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; SYNOPSIS
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; mov al,charToEmit
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; call vEmit
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;
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; FUNCTION
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; Displays the character in al to the screen at the current
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; cursor position. This function DOES interpret the following
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; control codes:
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;
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; $08 Backspace -- moves cursor to the left one position
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; $09 Tab -- moves cursor to next tab stop (every 8 chars)
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; $0A Line feed -- advances cursor down one line
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; $0C Form feed -- clears the screen and homes the cursor
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; $0D Carriage Return -- Restores cursor to column 0
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;
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; INPUTS
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; AL Character to emit to the display
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;
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; RESULT
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;
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; BUGS
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;
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; SEE ALSO
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; vRawEmit
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;
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;**************************************************************
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vEmit:
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cmp al,0x08
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jz vBS
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cmp al,0x09
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jz vTAB
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cmp al,0x0A
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jz vLF
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cmp al,0x0C
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jz vFF
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cmp al,0x0D
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jz vCR
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; flow-through to vRawEmit is intentional.
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;****** vRawEmit **********************************************
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;
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; NAME
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; vRawEmit
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;
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; SYNOPSIS
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; mov al,charToEmit
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; call vRawEmit
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;
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; FUNCTION
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; Displays the character in al to the screen at the current
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; cursor position. This function DOES NOT interpret any
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; control codes.
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;
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; INPUTS
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; AL Character to emit to the display
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;
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; RESULT
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;
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; BUGS
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;
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; SEE ALSO
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; vEmit
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;
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;**************************************************************
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vRawEmit:
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push eax
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push ebx
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push ecx
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and eax,0x000000FF
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or eax,[video_attributes]
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mov ecx,eax
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mov eax,[video_cursorX]
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mov ebx,[video_cursorY]
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call vOffsetAt
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mov [eax],cx
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pop ecx
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pop ebx
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pop eax
|
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; fall-through to vBumpCursor is intentional.
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;****** vBumpCursor *******************************************
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;
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; NAME
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; vBumpCursor
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;
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; SYNOPSIS
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; call vBumpCursor
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;
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; FUNCTION
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; Advances the cursor one character to the right.
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; If wrap-around occurs, it will further drop the cursor
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; down one line, if possible. If not, the screen is
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; scrolled.
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;
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; INPUTS
|
|
;
|
|
; RESULT
|
|
;
|
|
; BUGS
|
|
;
|
|
; SEE ALSO
|
|
; vEmit, vRawEmit, vLF, vCR
|
|
;
|
|
;**************************************************************
|
|
|
|
|
|
vBumpCursor:
|
|
push eax
|
|
|
|
mov eax,[video_cursorX]
|
|
inc eax
|
|
cmp eax,[video_width]
|
|
jnb .wrapAround
|
|
mov [video_cursorX],eax
|
|
pop eax
|
|
jmp vRethinkCursor
|
|
|
|
.wrapAround:
|
|
pop eax
|
|
call vCR
|
|
jmp vLF
|
|
|
|
;****** vType *************************************************
|
|
;
|
|
; NAME
|
|
; vType
|
|
;
|
|
; SYNOPSIS
|
|
; mov eax,msgBuffer
|
|
; mov ebx,msgLength
|
|
; call vType
|
|
;
|
|
; FUNCTION
|
|
; Displays the text stored in msgBuffer, consisting of msgLength
|
|
; bytes. It is safe to type a buffer of zero bytes.
|
|
;
|
|
; INPUTS
|
|
; EAX Pointer to the buffer to display
|
|
; EBX Length of the buffer. If 0, no text is displayed.
|
|
;
|
|
; RESULT
|
|
;
|
|
; BUGS
|
|
;
|
|
; SEE ALSO
|
|
; vEmit, vRawEmit
|
|
;
|
|
;**************************************************************
|
|
|
|
|
|
vType:
|
|
push eax
|
|
push ebx
|
|
push ecx
|
|
|
|
mov ecx,eax
|
|
|
|
.again: or ebx,ebx
|
|
jz .done
|
|
mov al,[ecx]
|
|
inc ecx
|
|
call vEmit
|
|
dec ebx
|
|
jmp .again
|
|
|
|
.done: pop ecx
|
|
pop ebx
|
|
pop eax
|
|
ret
|
|
|
|
;****** vBS ***************************************************
|
|
;
|
|
; NAME
|
|
; vBS
|
|
;
|
|
; SYNOPSIS
|
|
; call vBS
|
|
;
|
|
; FUNCTION
|
|
; Emulates the glass-tty equivalent of a backspace on a
|
|
; teletype by moving the cursor to the left, if possible.
|
|
;
|
|
; INPUTS
|
|
;
|
|
; RESULT
|
|
;
|
|
; BUGS
|
|
;
|
|
; SEE ALSO
|
|
; vTAB
|
|
;
|
|
;**************************************************************
|
|
|
|
vBS: push eax
|
|
call vRawBS
|
|
mov al,' '
|
|
call vEmit
|
|
pop eax
|
|
|
|
; fall-through to vBumpCursor is intentional.
|
|
|
|
vRawBS: push eax
|
|
mov eax,[video_cursorX]
|
|
or eax,eax
|
|
jz .asFarAsItllGo
|
|
dec eax
|
|
mov [video_cursorX],eax
|
|
call vRethinkCursor
|
|
.asFarAsItllGo:
|
|
pop eax
|
|
ret
|
|
|
|
;****** vTAB **************************************************
|
|
;
|
|
; NAME
|
|
; vTAB
|
|
;
|
|
; SYNOPSIS
|
|
; call vTAB
|
|
;
|
|
; FUNCTION
|
|
; Advances the cursor to the next tabstop, which is currently
|
|
; every 8 characters.
|
|
;
|
|
; INPUTS
|
|
;
|
|
; RESULT
|
|
;
|
|
; BUGS
|
|
;
|
|
; SEE ALSO
|
|
; vBS, vCR, vLF
|
|
;
|
|
;**************************************************************
|
|
|
|
vTAB: push eax
|
|
mov eax,[video_cursorX]
|
|
and eax,7
|
|
jz .moveAnother8
|
|
|
|
.oneMoreSpace:
|
|
mov al,0x20
|
|
call vEmit
|
|
mov eax,[video_cursorX]
|
|
and eax,7
|
|
jnz .oneMoreSpace
|
|
pop eax
|
|
ret
|
|
|
|
.moveAnother8:
|
|
mov al,0x20
|
|
call vEmit
|
|
call vEmit
|
|
call vEmit
|
|
call vEmit
|
|
call vEmit
|
|
call vEmit
|
|
call vEmit
|
|
call vEmit
|
|
pop eax
|
|
ret
|
|
|
|
|
|
;****** vPage / vFF *******************************************
|
|
;
|
|
; NAME
|
|
; vPage
|
|
;
|
|
; AKA
|
|
; vFF
|
|
;
|
|
; SYNOPSIS
|
|
; call vPage ; or...
|
|
; call vFF
|
|
;
|
|
; FUNCTION
|
|
; Clears the screen and homes the cursor, thus emulating
|
|
; a form-feed operation on a teletype (hence the name; it
|
|
; delivers a "new page").
|
|
;
|
|
; INPUTS
|
|
;
|
|
; RESULT
|
|
;
|
|
; BUGS
|
|
;
|
|
; SEE ALSO
|
|
; vTAB, vCR, vLF, vEmit
|
|
;
|
|
;**************************************************************
|
|
|
|
vPage:
|
|
vFF:
|
|
call vClear
|
|
jmp vHome
|
|
|
|
|
|
;****** uMoveDown *********************************************
|
|
;
|
|
; NAME
|
|
; uMoveDown
|
|
;
|
|
; SYNOPSIS
|
|
; mov eax,srcAddress
|
|
; mov ebx,dstAddress
|
|
; mov ecx,nbrOfBytes
|
|
; call uMoveDown
|
|
;
|
|
; FUNCTION
|
|
; Moves ECX bytes from EBX to EAX. This move is assumed
|
|
; correct if and only if EBX <= EAX. Otherwise, memory
|
|
; is filled with a repeating pattern.
|
|
;
|
|
; INPUTS
|
|
; EAX source address
|
|
; EBX destination address
|
|
; ECX number of bytes to move
|
|
;
|
|
; RESULT
|
|
;
|
|
; BUGS
|
|
;
|
|
; SEE ALSO
|
|
; uMoveUp, uMove
|
|
;
|
|
;**************************************************************
|
|
|
|
uMoveDown:
|
|
push eax
|
|
push ebx
|
|
push ecx
|
|
push edx
|
|
|
|
cmp ecx,4
|
|
jb .no32bits
|
|
|
|
.more32bits:
|
|
mov edx,[eax]
|
|
add eax,4
|
|
mov [ebx],edx
|
|
add ebx,4
|
|
sub ecx,4
|
|
cmp ecx,4
|
|
jae .more32bits
|
|
|
|
.no32bits:
|
|
cmp ecx,2
|
|
jb .no16bits
|
|
|
|
|
|
.more16bits:
|
|
mov dx,[eax]
|
|
add eax,2
|
|
mov [ebx],dx
|
|
add ebx,2
|
|
sub ecx,2
|
|
cmp ecx,2
|
|
jae .more16bits
|
|
|
|
.no16bits:
|
|
or ecx,ecx
|
|
jz .done
|
|
|
|
.morebytes:
|
|
mov dl,[eax]
|
|
inc eax
|
|
mov [ebx],dl
|
|
inc ebx
|
|
dec ecx
|
|
or eax,eax
|
|
jnz .morebytes
|
|
|
|
|
|
.done:
|
|
pop edx
|
|
pop ecx
|
|
pop ebx
|
|
pop eax
|
|
ret
|
|
|
|
|
|
|
|
|
|
section .bss
|
|
align 4
|
|
stack:
|
|
resb STACKSIZE
|
|
stack_ptr:
|