In addition to the C implementation, there are a few other
interfaces that can be built.
Requirements
• c compiler (tested: clang, tcc, gcc)
• make
• standard unix shell
retro-repl
A basic interactive system can be built by using:
make bin/retro-repl
This requires a copy of ngaImage to be in the current
directory.
Barebones
This is a minimal version of the retro-repl. It keeps the C
portion as short as possible, making it a useful starting point
for new interfaces.
To build:
make bin/retro-barebones
retro-compiler
This is a turnkey compiler. It can compile a new executable
bundling a Retro VM and image.
Requirements:
• BSD or Linux
• objcopy in $PATH
To build:
make bin/retro-compiler
Example use:
1. Given a source file like "Hello.forth":
~~~
:hello 'hello_world! s:put nl ;
~~~
2. Use:
./bin/retro-compiler Hello.forth hello
The first argument is the source file, the second is the
word to run on startup.
3. Run the generated a.out
Limits:
This only supports the core words ('all' interface) and the
file i/o words. Support for other I/O extensions will be
added in the future.
Pascal
There is a Pascal version of retro-repl.
Dependencies:
• freepascal
Building:
cd vm/nga-pascal
fpc listener.lpr
This will require a copy of the ngaImage in the
current directory.
This is an implementation of retro-repl in Python. As
with retro-repl it requires the ngaImage in the current
directory when starting.
This is an implementation of retro-repl in C#. As with
retro-repl it requires the ngaImage in the current
directory when starting.
Building:
cd vm\nga-csharp
csc retro.cs
You'll need to make sure your path has the CSC.EXE in it,
or provide a full path to it. Something like this should
reveal the path to use:
dir /s %WINDIR%\CSC.EXE
I've only tested building this using Microsoft's .NET tools.
It should also build and run under Mono.