# VGA Text Display ~~~ 0xB8000 'VGA-BASE const #80 'COLUMNS const #25 'ROWS const 'vga:Display d:create COLUMNS ROWS * n:inc allot 'vga:Row var 'vga:Column var :vga:position (-a) @vga:Row COLUMNS * #2 * @vga:Column #2 * + VGA-BASE + ; :vga:update-cursor @vga:Row COLUMNS * @vga:Column + dup 0x0F 0x3D4 pio:out-byte 0xFF and 0x3D5 pio:out-byte 0x0E 0x3D4 pio:out-byte #8 shift 0xFF and 0x3D5 pio:out-byte ; :vga:move-cursor (rc-) !vga:Column !vga:Row vga:update-cursor ; :all-but-top [ &vga:Display buffer:set VGA-BASE COLUMNS #2 * + ROWS n:dec COLUMNS * [ dup ram:fetch-byte buffer:add #2 + ] times drop ] buffer:preserve ; :move-up &VGA-BASE &vga:Display [ over ram:store-byte #2 + ] s:for-each drop ; :erase-last-line &VGA-BASE ROWS n:dec COLUMNS * #2 * + COLUMNS [ ASCII:SPACE over ram:store-byte #2 + ] times drop ; :wrap @vga:Row ROWS eq? [ all-but-top move-up erase-last-line ROWS n:dec #0 vga:move-cursor ] if vga:update-cursor ; :vga:next &vga:Column v:inc @vga:Column COLUMNS gt? [ &vga:Row v:inc #0 !vga:Column ] if wrap ; :putc (c-) #10 [ #0 !vga:Column &vga:Row v:inc wrap ] case #13 [ #0 !vga:Column &vga:Row v:inc wrap ] case #8 [ &vga:Column v:dec #32 putc &vga:Column v:dec vga:update-cursor ] case vga:position ram:store-byte vga:next ; :clear (-) VGA-BASE COLUMNS ROWS * [ ASCII:SPACE over ram:store-byte #2 + ] times drop #0 !vga:Row #0 !vga:Column vga:update-cursor ; :test #1793 &c:put #2 + store &putc &c:put #3 + store ; ~~~