2020-10-13 19:00:58 +02:00
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# RETRO: a Modern, Pragmatic Forth
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Welcome to RETRO, my personal take on the Forth language. This
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is a modern system primarily targetting desktop, mobile, and
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servers, though it can also be used on some larger (ARM, MIPS32)
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embedded systems.
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The language is Forth. It is untyped, uses a stack to pass data
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between functions called words, and a dictionary which tracks
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the word names and data structures.
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But it's not a traditional Forth. RETRO draws influences from
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many sources and takes a unique approach to the language.
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RETRO has a large vocabulary of words. Keeping a copy of the
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Glossary on hand is highly recommended as you learn to use RETRO.
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This book will hopefully help you develop a better understanding
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of RETRO and how it works.
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# Obtaining RETRO
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## Stable Releases
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I periodically make stable releases. This will typically happen
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quarterly.
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- http://forthworks.com/retro
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- http://forth.works
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## Snapshots
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A lot of development happens between releases. I make snapshots
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of my working source tree nightly (and often more often).
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The latest snapshot can be downloaded from the following stable
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URLs:
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* http://forthworks.com/retro/r/latest.tar.gz
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* gopher://forthworks.com/9/retro/r/latest.tar.gz
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## Fossil Repository
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I use a Fossil repository to manage development. To obtain a
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copy of the repository install Fossil and:
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fossil clone http://forthworks.com:8000 retro.fossil
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mkdir retro
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cd retro
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fossil open /path/to/retro.fossil
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See the Fossil documentation for details on using Fossil to
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keep your local copy of the repository current.
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This will let you stay current with my latest changes faster
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than the snapshots, but you may occasionally encounter bigger
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problems as some commits may be in a partially broken state.
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If you have problems, check the version of Fossil you are
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using. I am currently using Fossil 2.10, you may experience
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issues checking out or cloning if using older versions.
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## git Repository
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There is now a read-only mirror of the fossil repository
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provided via git. This is hosted on sr.ht.
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git clone https://git.sr.ht/~crc_/retroforth
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## Notes
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I personally recommend using either a recent snapshot or a
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build from one of the repositories. This will reflect the
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latest system as I use it, and are normally reliable as I
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run them daily for my production systems.
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# Building on BSD, Linux, macOS, and outher Inix Targets
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RETRO is well supported on BSD (tested on FreeBSD, NetBSD,
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OpenBSD), Linux, and macOS systems. It should build on any
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of these without issue.
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## Requirements
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- c compiler & linker
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- standard headers
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- make
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## Process
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For a standard 32-bit system:
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Run `make`
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For a 64-bit system:
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Run `make OPTIONS=-DBIT64`
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This will build the toolchain and then the main `retro`
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executable.
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## Executables
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In the `bin/` directory:
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retro
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retro-unu
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retro-muri
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retro-extend
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retro-embedimage
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retro-describe
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## Platform Specific Notes
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In addition to the 64-bit build, it is possible to override the
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image size, address stack depth, and data stack depth by defining
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the appropriate elements.
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E.g., for a 64-bit build with:
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4,000,000 cells of memory
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4,000 item limit on data stack
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500 item limit on address stack
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Run `make OPTIONS="-DBIT64 -DIMAGE_SIZE=4000000 -DSTACK_DEPTH=4000 -DADDRESSES=500"`
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### Haiku
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To build on Haiku, you need to link with the *network* library.
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E.g.:
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make LDFLAGS=-lnetwork
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## Issues
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If you run into any build issues, please send details to
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crc@forth.works so I can work on addressing them as quickly
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as possible.
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# Building RETRO on Windows
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It is possible to build RETRO on Windows, though a few of the
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extensions are not supported:
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- no `unix:` words
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- no `gopher:` words
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This is currently more difficult than on a Unix host. If you have
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Windows 10 and WSL, it may be better to build under that (using
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the Unix instructions).
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## Setup Build Environment
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RETRO on Windows is built with TCC.
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Go to http://download.savannah.gnu.org/releases/tinycc/
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Download the *winapi-full* and *tcc-xxxx-bin* packages for your
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system. Decompress them, copy the headers from the winapi
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package into the tcc directory.
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## Prepare Source
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Copy the `source/interfaces/retro-windows.c` and the
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`source/interfaces/retro-windows.c` to the directory you setup
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tcc into.
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## Build
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Building will require use of the command line. Assuming that
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tcc.exe is in the current directory along with the RETRO sources:
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tcc retro-windows.c -o retro.exe
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# Building Alternative Systems
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In addition to the C implementation, there are a few other
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interfaces that can be built.
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## Requirements
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- c compiler (tested: clang, tcc, gcc)
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- make
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- standard unix shell
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## retro-repl
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A basic interactive system can be built by using:
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make bin/retro-repl
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This requires a copy of `ngaImage` to be in the current
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directory.
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## Barebones
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This is a minimal version of the `retro-repl`. It keeps the C
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portion as short as possible, making it a useful starting point
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for new interfaces.
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To build:
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make bin/retro-barebones
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## retro-compiler
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This is a turnkey compiler. It can compile a new executable
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bundling a Retro VM and image.
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Requirements:
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- BSD or Linux
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- objcopy in $PATH
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To build:
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make bin/retro-compiler
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Example use:
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1. Given a source file like "Hello.forth":
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~~~
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:hello 'hello_world! s:put nl ;
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~~~
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2. Use:
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./bin/retro-compiler Hello.forth hello
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The first argument is the source file, the second is the
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word to run on startup.
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3. Run the generated `a.out`
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Limits:
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This only supports the core words ('all' interface) and the
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file i/o words. Support for other I/O extensions will be
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added in the future.
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## Pascal
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There is a Pascal version of `retro-repl`.
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Dependencies:
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- freepascal
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Building:
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cd vm/nga-pascal
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fpc listener.lpr
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This will require a copy of the `ngaImage` in the
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current directory.
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## Python: retro.py
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This is an implementation of `retro-repl` in Python. As
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with `retro-repl` it requires the `ngaImage` in the current
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directory when starting.
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## C#: retro.cs
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This is an implementation of `retro-repl` in C#. As with
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`retro-repl` it requires the `ngaImage` in the current
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directory when starting.
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Building:
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cd vm\nga-csharp
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csc retro.cs
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You'll need to make sure your path has the CSC.EXE in it,
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or provide a full path to it. Something like this should
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reveal the path to use:
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dir /s %WINDIR%\CSC.EXE
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I've only tested building this using Microsoft's .NET tools.
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It should also build and run under Mono.
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# Advanced Builds
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## Custom Image
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For users of BSD, Linux, macOS, you can customize the image at
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build time.
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In the top level directory is a `package` directory containing
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a file named `list.forth`. You can add files to compile into
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your system by adding them to the `list.forth` and rebuilding.
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Example:
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If you have wanted to include the NumbersWithoutPrefixes.forth
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example, add:
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~~~
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'example/NumbersWithoutPrefixes.forth include
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~~~
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To the start of the `list.forth` file and then run `make` again.
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The newly built `bin/retro` will now include your additions.
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# Starting RETRO
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RETRO can be run for scripting or interactive use.
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## Interactive
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To start it interactively, run: `retro` without any command line
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arguments, or with `-i`, `-s`, or `-i,c`.
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Starting the interactive system:
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```
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retro
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```
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Or:
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```
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retro -i
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```
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This should be sufficient for most uses.
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Starting the interactive system (without displaying the
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startup banner):
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```
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retro -s
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```
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## Using In a Pipe
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If using a Unix shell and piping input between processes, you
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will probably want to use `-s` to supress the startup messages
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and `Ok` prompt that normally appear.
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E.g.,
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```
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echo "'lol s:put nl" | retro -s
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```
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## Running A Program In A File
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You can run code in a file very easily. This is simply:
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```
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retro filename
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```
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You can follow the filename with any arguments that it may need.
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These will be accessible to the program via the `script:arguments`
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and `script:get-argument` words.
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Source files must be written in Unu format.
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## Scripting
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You can use RETRO to write scripts. Add a shebang:
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```
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#!/usr/bin/env retro
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```
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And make the file executable.
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Source files must be written in Unu format.
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## Command Line Arguments
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For a summary of the full command line arguments available:
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Scripting Usage:
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retro filename [script arguments...]
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Interactive Usage:
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retro [-h] [-i] [-c] [-s] [-f filename] [-t]
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-h Display this help text
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-i Interactive mode (line buffered)
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-s Suppress the startup text
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-f filename Run the contents of the specified file
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-t Run tests (in ``` blocks) in any loaded files
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# Basic Interactions
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Start RETRO in interactive mode:
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```
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retro -i
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```
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You should see something similar to this:
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RETRO 12 (rx-2019.6)
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8388608 MAX, TIB @ 1025, Heap @ 9374
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At this point you are at the *listener*, which reads and
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processes your input. You are now set to begin exploring
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RETRO.
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To exit, run `bye`:
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```
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bye
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```
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# Unu: Simple, Literate Source Files
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RETRO is written in a literate style. Most of the sources
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are in a format called Unu. This allows easy mixing of
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commentary and code blocks, making it simple to document
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the code.
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As an example,
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# Determine The Average Word Name Length
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To determine the average length of a word name two values
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are needed. First, the total length of all names in the
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Dictionary:
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~~~
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#0 [ d:name s:length + ] d:for-each
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~~~
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And then the number of words in the Dictionary:
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~~~
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#0 [ drop n:inc ] d:for-each
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|
|
|
~~~
|
|
|
|
|
|
|
|
With these, a simple division is all that's left.
|
|
|
|
|
|
|
|
~~~
|
|
|
|
/
|
|
|
|
~~~
|
|
|
|
|
|
|
|
Finally, display the results:
|
|
|
|
|
|
|
|
|
|
|
|
~~~
|
|
|
|
'Average_name_length:_%n\n s:format s:put
|
|
|
|
~~~
|
|
|
|
|
|
|
|
This illustrates the format. Only code in the fenced blocks
|
|
|
|
(between \~~~ pairs) get extracted and run.
|
|
|
|
|
|
|
|
(Note: this only applies to source files; fences are not used
|
|
|
|
when entering code interactively).
|
|
|
|
|
|
|
|
## On The Name
|
|
|
|
|
|
|
|
The name Unu comes from the Maori language, where it means:
|
|
|
|
|
|
|
|
(verb) (-hia) pull out, withdraw, draw out, extract.
|
|
|
|
Taken from https://maoridictionary.co.nz/
|
|
|
|
|
|
|
|
# RETRO's Markdown Syntax
|
|
|
|
|
|
|
|
I use a variation of Markdown for writing documentation and
|
|
|
|
when commenting code written in RETRO. The syntax is
|
|
|
|
described below.
|
|
|
|
|
|
|
|
## Basic Syntax
|
|
|
|
|
|
|
|
### Headings
|
|
|
|
|
|
|
|
Headings start with one or more number (`#`) signs. The
|
|
|
|
number of number signs should correspond to the heading
|
|
|
|
level.
|
|
|
|
|
|
|
|
# Heading 1
|
|
|
|
## Heading 2
|
|
|
|
### Heading 3
|
|
|
|
#### Heading 4
|
|
|
|
|
|
|
|
My Markdown does not support the alternate underline
|
|
|
|
format for headings.
|
|
|
|
|
|
|
|
### Paragraphs & Line Breaks
|
|
|
|
|
|
|
|
To create paragraphs, use a blank line to separate one or
|
|
|
|
more lines of text.
|
|
|
|
|
|
|
|
Do not add spaces or tabs at the start of a paragraph as
|
|
|
|
this may cause the Markdown tools to interpret the line
|
|
|
|
improperly.
|
|
|
|
|
|
|
|
Line breaks are entered at the end of each line.
|
|
|
|
|
|
|
|
### Emphasis
|
|
|
|
|
|
|
|
#### Bold
|
|
|
|
|
|
|
|
To make text bold, surround it with asterisks.
|
|
|
|
|
|
|
|
The *bold* word.
|
|
|
|
|
|
|
|
#### Italic
|
|
|
|
|
|
|
|
To make text italic, surround it with front slashes.
|
|
|
|
|
|
|
|
The /italic words/.
|
|
|
|
|
|
|
|
#### Underline
|
|
|
|
|
|
|
|
To underline text, surround it with underscores.
|
|
|
|
|
|
|
|
Underline _some text_.
|
|
|
|
|
|
|
|
### Horizontal Rules
|
|
|
|
|
|
|
|
Horizontal rules can be inserted by starting a line with a
|
|
|
|
sequence of four or more dashes (`-`) or four or more alternating
|
|
|
|
dash and plus (`-+-+`) characters.
|
|
|
|
|
|
|
|
----
|
|
|
|
|
|
|
|
## Lists
|
|
|
|
|
|
|
|
Lists start with a `-` or `*`, followed by a space, then the item
|
|
|
|
text. Additionally, nested lists starting with two spaces before
|
|
|
|
the list marker can be used.
|
|
|
|
|
|
|
|
- this is a list item
|
|
|
|
- so is this
|
|
|
|
|
|
|
|
- this will be indented
|
|
|
|
- likewise
|
|
|
|
|
|
|
|
- back to the standard level
|
|
|
|
|
|
|
|
## Code
|
|
|
|
|
|
|
|
### Code Blocks
|
|
|
|
|
|
|
|
Code blocks start and end with ~~~ on a line by themselves.
|
|
|
|
|
|
|
|
Sum the values.
|
|
|
|
|
|
|
|
~~~
|
|
|
|
{ #10 #20 #13 #4 #22 } #0 [ + ] a:reduce
|
|
|
|
~~~
|
|
|
|
|
|
|
|
You can also denote code by starting the line with four spaces.
|
|
|
|
|
|
|
|
This line will be treated as code.
|
|
|
|
|
|
|
|
### Test Blocks
|
|
|
|
|
|
|
|
Unit testing blocks start and end with ``` on a line by
|
|
|
|
themselves.
|
|
|
|
|
|
|
|
```
|
|
|
|
{ #10 #20 #13 #4 #22 } #0 [ + ] a:reduce
|
|
|
|
```
|
|
|
|
|
|
|
|
### Inline Code
|
|
|
|
|
|
|
|
To mark a sequence as inline code, surround it with backticks.
|
|
|
|
|
|
|
|
For instance, look at the value in `Compiler` to see if
|
|
|
|
the colon compiler is active.
|
|
|
|
|
|
|
|
## Escaping
|
|
|
|
|
|
|
|
You can preceed a character with a backslash (\\) to have it
|
|
|
|
not be processed as a Markdown element.
|
|
|
|
|
|
|
|
# A Quick Tutorial
|
|
|
|
|
|
|
|
Programming in RETRO is all about creating words to solve
|
|
|
|
the problem at hand. Words operate on data, which can be
|
|
|
|
kept in memory or on the stack.
|
|
|
|
|
|
|
|
Let's look at this by solving a small problem: writing a
|
|
|
|
word to determine if a string is a palindrome.
|
|
|
|
|
|
|
|
A palindrome is a phrase which reads the same backward
|
|
|
|
and forward.
|
|
|
|
|
|
|
|
We first need a string to look at. Starting with something
|
|
|
|
easy:
|
|
|
|
|
|
|
|
```
|
|
|
|
'anna
|
|
|
|
```
|
|
|
|
|
|
|
|
Looking in the Glossary, there is a `s:reverse` word for
|
|
|
|
reversing a string. We can find `dup` to copy a value, and
|
|
|
|
`s:eq?` to compare two strings. So testing:
|
|
|
|
|
|
|
|
```
|
|
|
|
'anna dup s:reverse s:eq?
|
|
|
|
```
|
|
|
|
|
|
|
|
This yields -1 (`TRUE`) as expected. So we can easily
|
|
|
|
name it:
|
|
|
|
|
|
|
|
```
|
|
|
|
:palindrome? dup s:reverse s:eq? ;
|
|
|
|
```
|
|
|
|
|
|
|
|
Naming uses the `:` prefix to add a new word to the dictionary.
|
|
|
|
The words that make up the definition are then placed, with a
|
|
|
|
final word (`;`) ending the definition. We can then use this:
|
|
|
|
|
|
|
|
```
|
|
|
|
'anna palindrome?
|
|
|
|
```
|
|
|
|
|
|
|
|
Once defined there is no difference between our new word and
|
|
|
|
any of the words already provided by the RETRO system.
|
|
|
|
|
|
|
|
# Syntax
|
|
|
|
|
|
|
|
RETRO has more syntax than a traditional Forth due to ideas
|
|
|
|
borrowed from ColorForth and some design decisions. This has
|
|
|
|
some useful traits, and helps to make the language more
|
|
|
|
consistent.
|
|
|
|
|
|
|
|
## Tokens
|
|
|
|
|
|
|
|
Input is divided into a series of whitespace delimited tokens.
|
|
|
|
Each of these is then processed individually. There are no
|
|
|
|
parsing words in RETRO.
|
|
|
|
|
|
|
|
Tokens may have a single character *prefix*, which RETRO will
|
|
|
|
use to decide how to process the token.
|
|
|
|
|
|
|
|
## Prefixes
|
|
|
|
|
|
|
|
Prefixes are single characters added to the start of a token
|
|
|
|
to guide the compiler. The use of these is a major way in
|
|
|
|
which RETRO differs from traditional Forth.
|
|
|
|
|
|
|
|
When a token is passed to `interpret`, RETRO first takes the
|
|
|
|
intitial character and looks to see if there is a word that
|
|
|
|
matches this. If so, it will pass the rest of the token to
|
|
|
|
that word to handle.
|
|
|
|
|
|
|
|
In a traditional Forth, the interpret process is something
|
|
|
|
like:
|
|
|
|
|
|
|
|
get token
|
|
|
|
is token in the dictionary?
|
|
|
|
yes:
|
|
|
|
is it immediate?
|
|
|
|
yes: call the word.
|
|
|
|
no: are we interpreting?
|
|
|
|
yes: call the word
|
|
|
|
no: compile a call to the word
|
|
|
|
no:
|
|
|
|
is it a number?
|
|
|
|
yes: are we interpreting?
|
|
|
|
yes: push the number to the stack
|
|
|
|
no: compile the number as a literal
|
|
|
|
no: report an error ("not found")
|
|
|
|
|
|
|
|
In RETRO, the interpret process is basically:
|
|
|
|
|
|
|
|
get token
|
|
|
|
does the first character match a `prefix:` word?
|
|
|
|
yes: pass the token to the prefix handler
|
|
|
|
no: is token a word in the dictionary?
|
|
|
|
yes: push the XT to the stack and call the
|
|
|
|
class handler
|
|
|
|
no: report an error ("not found")
|
|
|
|
|
|
|
|
All of the actual logic for how to deal with tokens is moved
|
|
|
|
to the individual prefix handlers, and the logic for handling
|
|
|
|
words is moved to word class handlers.
|
|
|
|
|
|
|
|
This means that prefixes are used for a lot of things. Numbers?
|
|
|
|
Handled by a `#` prefix. Strings? Use the `'` prefix. Comments?
|
|
|
|
Use `(`. Making a new word? Use the `:` prefix.
|
|
|
|
|
|
|
|
The major prefixes are:
|
|
|
|
|
|
|
|
| Prefix | Used For |
|
|
|
|
| ------ | ----------------------------- |
|
|
|
|
| @ | Fetch from variable |
|
|
|
|
| ! | Store into variable |
|
|
|
|
| & | Pointer to named item |
|
|
|
|
| # | Numbers |
|
|
|
|
| $ | ASCII characters |
|
|
|
|
| ' | Strings |
|
|
|
|
| ( | Comments |
|
|
|
|
| : | Define a word |
|
|
|
|
|
|
|
|
The individual prefixes will be covered in more detail in the
|
|
|
|
later chapters on working with different data types.
|
|
|
|
|
|
|
|
## Word Classes
|
|
|
|
|
|
|
|
Word classes are words which take a pointer and do something
|
|
|
|
with it. These are covered in detail in their own chapter,
|
|
|
|
but essentially they decide *how* to execute or compile specific
|
|
|
|
types of words.
|
|
|
|
|
|
|
|
|
|
|
|
# Additional Tools
|
|
|
|
|
|
|
|
In addition to the core `retro` binary, the `bin` directory
|
|
|
|
will contain a few other tools.
|
|
|
|
|
|
|
|
## retro
|
|
|
|
|
|
|
|
This is the main RETRO binary.
|
|
|
|
|
|
|
|
## retro-describe
|
|
|
|
|
|
|
|
This is a program that looks up entries in the Glossary.
|
|
|
|
|
|
|
|
At the command line, you can use it like:
|
|
|
|
|
|
|
|
retro-describe s:for-each
|
|
|
|
|
|
|
|
You can pass multiple word names to it:
|
|
|
|
|
|
|
|
retro-describe s:for-each nl d:words
|
|
|
|
|
|
|
|
## retro-embedimage
|
|
|
|
|
|
|
|
This is a program which generates a C file with the ngaImage
|
|
|
|
contents. It's used when building `retro`.
|
|
|
|
|
|
|
|
retro-embedimage ngaImage
|
|
|
|
|
|
|
|
The output is written to stdout; redirect it as needed.
|
|
|
|
|
|
|
|
## retro-extend
|
|
|
|
|
|
|
|
This is a program which compiles code into the ngaImage.
|
|
|
|
It's used when building `retro` and when you want to make a
|
|
|
|
standalone image with custom additions.
|
|
|
|
|
|
|
|
Example command line:
|
|
|
|
|
|
|
|
retro-extend ngaImage example/rot13.forth
|
|
|
|
|
|
|
|
Pass the image name as the first argument, and then file names
|
|
|
|
as susequent ones. Do *not* use this for things relying on I/O
|
|
|
|
apart from the basic console output as it doesn't emulate other
|
|
|
|
devices. If you need to load in things that rely on using the
|
|
|
|
optional I/O devices, see the **Advanced Builds** chapter.
|
|
|
|
|
|
|
|
## retro-muri
|
|
|
|
|
|
|
|
This is the assembler for Nga. It's used to build the initial
|
|
|
|
RETRO kernel and can be used by other tools as well.
|
|
|
|
|
|
|
|
retro-muri rx.muri
|
|
|
|
|
|
|
|
## retro-tags and retro-locate
|
|
|
|
|
|
|
|
These tools are intended to be used together. The first tool,
|
|
|
|
`retro-tags`, will recursively scan the current directory for
|
|
|
|
RETRO source files and extract the locations of words defined
|
|
|
|
in them. These will be written to disk in a `tags` file, using
|
|
|
|
the standard ctags format.
|
|
|
|
|
|
|
|
`retro-locate` takes a word name, and returns the location(s)
|
|
|
|
where it is defined. This requires a `tags` file to be present.
|
|
|
|
|
|
|
|
Create the `tags` file:
|
|
|
|
|
|
|
|
retro-tags
|
|
|
|
|
|
|
|
Locate a word:
|
|
|
|
|
|
|
|
retro-locate n:square
|
|
|
|
|
|
|
|
## retro-unu
|
|
|
|
|
|
|
|
This is the literate source extraction tool for RETRO. It
|
|
|
|
is used in building `retro`.
|
|
|
|
|
|
|
|
Example usage:
|
|
|
|
|
|
|
|
retro-unu literate/RetroForth.md
|
|
|
|
|
|
|
|
Output is written to stdout; redirect as neeeded.
|
|
|
|
|
|
|
|
# The Optional Retro Compiler
|
|
|
|
|
|
|
|
In addition to the base system, users of RETRO on Unix hosts
|
|
|
|
with ELF executables can build and use the `retro-compiler`
|
|
|
|
to generate turnkey executables.
|
|
|
|
|
|
|
|
## Requirements
|
|
|
|
|
|
|
|
- Unix host
|
|
|
|
- ELF executable support
|
|
|
|
- `objcpy` in the $PATH
|
|
|
|
|
|
|
|
## Building
|
|
|
|
|
|
|
|
make bin/retro-compiler
|
|
|
|
|
|
|
|
## Installing
|
|
|
|
|
|
|
|
Copy `bin/retro-compiler` to somewhere in your $PATH.
|
|
|
|
|
|
|
|
## Using
|
|
|
|
|
|
|
|
`retro-compiler` takes two arguments: the source file to
|
|
|
|
compile and the name of the word to use as the main entry
|
|
|
|
point.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
Given a `hello.forth`:
|
|
|
|
|
|
|
|
~~~
|
|
|
|
:hello 'Hello_World! s:put nl ;
|
|
|
|
~~~
|
|
|
|
|
|
|
|
Use:
|
|
|
|
|
|
|
|
retro-compiler hello.forth hello
|
|
|
|
|
|
|
|
The compiler will generate an `a.out` file which you can
|
|
|
|
then rename.
|
|
|
|
|
|
|
|
## Known Limitations
|
|
|
|
|
|
|
|
This does not provide the scripting support for command line
|
|
|
|
arguments that the standard `retro` interface offers.
|
|
|
|
|
|
|
|
A copy of `objcopy` needs to be in the path for compilation
|
|
|
|
to work.
|
|
|
|
|
|
|
|
The current working directory must be writable.
|
|
|
|
|
|
|
|
This only supports hosts using ELF executables.
|
|
|
|
|
|
|
|
The output file name is fixed to `a.out`.
|
|
|
|
|
|
|
|
RETRO(1) General Commands Manual RETRO(1)
|
|
|
|
|
|
|
|
RETRO
|
|
|
|
retro - a modern, pragmatic forth development system
|
|
|
|
|
|
|
|
SYNOPSIS
|
|
|
|
retro [-h] [-i] [-t] [-f filename] [-u filename] [-r filename]
|
|
|
|
[filename script-args]
|
|
|
|
|
|
|
|
DESCRIPTION
|
|
|
|
RETRO is a modern, pragmatic Forth drawing influences from many sources.
|
|
|
|
It's clean, elegant, tiny, and easy to grasp and adapt to various uses.
|
|
|
|
|
|
|
|
retro is the main interface for interacting with Retro. It provides both
|
|
|
|
an interactive and a scripting model.
|
|
|
|
|
|
|
|
OPTIONS
|
|
|
|
-h Display a help screen.
|
|
|
|
|
|
|
|
-i Start Retro in interactive mode.
|
|
|
|
|
|
|
|
-s Start Retro in interactive mode and supress the startup message.
|
|
|
|
|
|
|
|
-t Run any test blocks in the loaded files.
|
|
|
|
|
|
|
|
-f filename
|
|
|
|
Run any code blocks in the specified file.
|
|
|
|
|
|
|
|
-u filename
|
|
|
|
Load and use the specified image file rather than the integral
|
|
|
|
one.
|
|
|
|
|
|
|
|
-r filename
|
|
|
|
Load and run the code in the specified image file rather than
|
|
|
|
the integral one.
|
|
|
|
|
|
|
|
filename script-args
|
|
|
|
Run code blocks in a single file. Pass script-args to the code
|
|
|
|
being run.
|
|
|
|
|
|
|
|
AUTHORS
|
|
|
|
Charles Childers <crc@forthworks.com>
|
|
|
|
|
|
|
|
OpenBSD 6.4 Setember 2019 OpenBSD 6.4
|
|
|
|
|
|
|
|
RETRO-DESCRIBE(1) General Commands Manual RETRO-DESCRIBE(1)
|
|
|
|
|
|
|
|
RETRO-DESCRIBE
|
|
|
|
retro-describe - a modern, pragmatic forth development system
|
|
|
|
|
|
|
|
SYNOPSIS
|
|
|
|
retro-describe wordname [additional wordnames]
|
|
|
|
|
|
|
|
DESCRIPTION
|
|
|
|
RETRO is a modern, pragmatic Forth drawing influences from many sources.
|
|
|
|
It's clean, elegant, tiny, and easy to grasp and adapt to various uses.
|
|
|
|
|
|
|
|
retro-describe is a tool for looking up the description and stack
|
|
|
|
comments for words in the core language and extensions. It will write
|
|
|
|
output to stdout.
|
|
|
|
|
|
|
|
AUTHORS
|
|
|
|
Charles Childers <crc@forthworks.com>
|
|
|
|
|
|
|
|
OpenBSD 6.4 May 2019 OpenBSD 6.4
|
|
|
|
|
|
|
|
RETRO-DOCUMENT(1) General Commands Manual RETRO-DOCUMENT(1)
|
|
|
|
|
|
|
|
RETRO-DOCUMENT
|
|
|
|
retro-document - a modern, pragmatic forth development system
|
|
|
|
|
|
|
|
SYNOPSIS
|
|
|
|
retro-document filename
|
|
|
|
|
|
|
|
DESCRIPTION
|
|
|
|
RETRO is a modern, pragmatic Forth drawing influences from many sources.
|
|
|
|
It's clean, elegant, tiny, and easy to grasp and adapt to various uses.
|
|
|
|
|
|
|
|
retro-document is a tool for generating a listing of the descriptions and
|
|
|
|
stack comments for all standard word used in a source file. It will write
|
|
|
|
output to stdout.
|
|
|
|
|
|
|
|
AUTHORS
|
|
|
|
Charles Childers <crc@forthworks.com>
|
|
|
|
|
|
|
|
OpenBSD 6.4 May 2019 OpenBSD 6.4
|
|
|
|
|
|
|
|
RETRO-EMBEDIMAGE(1) General Commands Manual RETRO-EMBEDIMAGE(1)
|
|
|
|
|
|
|
|
RETRO-EMBEDIMAGE
|
|
|
|
retro-embedimage - a modern, pragmatic forth development system
|
|
|
|
|
|
|
|
SYNOPSIS
|
|
|
|
retro-embedimage [filename]
|
|
|
|
|
|
|
|
DESCRIPTION
|
|
|
|
RETRO is a modern, pragmatic Forth drawing influences from many sources.
|
|
|
|
It's clean, elegant, tiny, and easy to grasp and adapt to various uses.
|
|
|
|
|
|
|
|
retro-embedimage loads the specified image (or `ngaImage` from the
|
|
|
|
current directory if none is specified). It converts this into C code
|
|
|
|
that can be compiled for inclusion in a RETRO executable. It will write
|
|
|
|
the output to stdout.
|
|
|
|
|
|
|
|
AUTHORS
|
|
|
|
Charles Childers <crc@forthworks.com>
|
|
|
|
|
|
|
|
OpenBSD 6.4 February 2019 OpenBSD 6.4
|
|
|
|
|
|
|
|
RETRO-EXTEND(1) General Commands Manual RETRO-EXTEND(1)
|
|
|
|
|
|
|
|
RETRO-EXTEND
|
|
|
|
retro-extend - a modern, pragmatic forth development system
|
|
|
|
|
|
|
|
SYNOPSIS
|
|
|
|
retro-extend image filename [filenames]
|
|
|
|
|
|
|
|
DESCRIPTION
|
|
|
|
RETRO is a modern, pragmatic Forth drawing influences from many sources.
|
|
|
|
It's clean, elegant, tiny, and easy to grasp and adapt to various uses.
|
|
|
|
|
|
|
|
retro-extend is a tool to load additional code into an image file. It
|
|
|
|
takes the name of an image file and one or more source files to load into
|
|
|
|
the image. After completion the image file will be updated with the
|
|
|
|
changes.
|
|
|
|
|
|
|
|
|
|
|
|
CAVETS
|
|
|
|
retro-extend only emulates the minimal console output device. If the
|
|
|
|
source files require additional I/O to be present, the extend process
|
|
|
|
will likely fail to work correctly.
|
|
|
|
|
|
|
|
|
|
|
|
AUTHORS
|
|
|
|
Charles Childers <crc@forthworks.com>
|
|
|
|
|
|
|
|
OpenBSD 6.4 February 2019 OpenBSD 6.4
|
|
|
|
|
|
|
|
RETRO-LOCATE(1) General Commands Manual RETRO-LOCATE(1)
|
|
|
|
|
|
|
|
RETRO-LOCATE
|
|
|
|
retro-locate - a modern, pragmatic forth development system
|
|
|
|
|
|
|
|
SYNOPSIS
|
|
|
|
retro-locate wordname
|
|
|
|
|
|
|
|
DESCRIPTION
|
|
|
|
RETRO is a modern, pragmatic Forth drawing influences from many sources.
|
|
|
|
It's clean, elegant, tiny, and easy to grasp and adapt to various uses.
|
|
|
|
|
|
|
|
retro-locate searches the tags file generated by retro-tags for the
|
|
|
|
desired word name. Any matches are displayed, along with the line number.
|
|
|
|
|
|
|
|
AUTHORS
|
|
|
|
Charles Childers <crc@forthworks.com>
|
|
|
|
|
|
|
|
OpenBSD 6.6 January 2020 OpenBSD 6.6
|
|
|
|
|
|
|
|
RETRO-MURI(1) General Commands Manual RETRO-MURI(1)
|
|
|
|
|
|
|
|
RETRO-MURI
|
|
|
|
retro-muri - a modern, pragmatic forth development system
|
|
|
|
|
|
|
|
SYNOPSIS
|
|
|
|
retro-muri filename
|
|
|
|
|
|
|
|
DESCRIPTION
|
|
|
|
RETRO is a modern, pragmatic Forth drawing influences from many sources.
|
|
|
|
It's clean, elegant, tiny, and easy to grasp and adapt to various uses.
|
|
|
|
|
|
|
|
retro-muri is an assembler for Nga, the virtual machine at the heart of
|
|
|
|
Retro. It is used to build the image file containing the actual Retro
|
|
|
|
language.
|
|
|
|
|
|
|
|
This will extract the code blocks in the specified file and generate an
|
|
|
|
image file named `ngaImage`.
|
|
|
|
|
|
|
|
AUTHORS
|
|
|
|
Charles Childers <crc@forthworks.com>
|
|
|
|
|
|
|
|
OpenBSD 6.4 February 2019 OpenBSD 6.4
|
|
|
|
|
|
|
|
RETRO-TAGS(1) General Commands Manual RETRO-TAGS(1)
|
|
|
|
|
|
|
|
RETRO-TAGS
|
|
|
|
retro-tags - a modern, pragmatic forth development system
|
|
|
|
|
|
|
|
SYNOPSIS
|
|
|
|
retro-tags
|
|
|
|
|
|
|
|
DESCRIPTION
|
|
|
|
RETRO is a modern, pragmatic Forth drawing influences from many sources.
|
|
|
|
It's clean, elegant, tiny, and easy to grasp and adapt to various uses.
|
|
|
|
|
|
|
|
retro-tags is a tool for extracting code from fenced blocks in literate
|
|
|
|
sources and generating a tags file compatible with ctags.
|
|
|
|
|
|
|
|
AUTHORS
|
|
|
|
Charles Childers <crc@forthworks.com>
|
|
|
|
|
|
|
|
OpenBSD 6.4 August 2019 OpenBSD 6.4
|
|
|
|
|
|
|
|
# Naming Conventions
|
|
|
|
|
|
|
|
Word names in RETRO generally follow the following conventions.
|
|
|
|
|
|
|
|
## General Guidelines
|
|
|
|
|
|
|
|
* Readability is important
|
|
|
|
* Be consistent
|
|
|
|
* Don't use a prefix as the first character of a name
|
|
|
|
* Don't use underscores in word names
|
|
|
|
* Use short names for indices
|
|
|
|
* Word names start with a `-` for "not"
|
|
|
|
* Words returning a flag end in ?
|
|
|
|
|
|
|
|
## Typical Format
|
|
|
|
|
|
|
|
The word names will generally follow a form like:
|
|
|
|
|
|
|
|
[namespace:]name
|
|
|
|
|
|
|
|
The `namespace:` is optional, but recommended for consistency
|
|
|
|
with the rest of the system and to make it easier to identify
|
|
|
|
related words.
|
|
|
|
|
|
|
|
## Case
|
|
|
|
|
|
|
|
Word names are lowercase, with a dash (-) for compound names.
|
|
|
|
|
|
|
|
hello
|
|
|
|
drop-pair
|
|
|
|
s:for-each
|
|
|
|
|
|
|
|
Variables use TitleCase, with no dash between compound names.
|
|
|
|
|
|
|
|
Base
|
|
|
|
Heap
|
|
|
|
StringBuffers
|
|
|
|
|
|
|
|
Constants are UPPERCASE, with a dash (-) for compound names.
|
|
|
|
|
|
|
|
TRUE
|
|
|
|
FALSE
|
|
|
|
f:PI
|
|
|
|
MAX-STRING-LENGTH
|
|
|
|
|
|
|
|
## Namespaces
|
|
|
|
|
|
|
|
Words are grouped into broad namespaces by attaching a short
|
|
|
|
prefix string to the start of a name.
|
|
|
|
|
|
|
|
The common namespaces are:
|
|
|
|
|
|
|
|
| Prefix | Contains |
|
|
|
|
| ------- | ------------------------------------------------------ |
|
|
|
|
| a: | Words operating on simple arrays |
|
|
|
|
| ASCII: | ASCII character constants for control characters |
|
|
|
|
| buffer: | Words for operating on a simple linear LIFO buffer |
|
|
|
|
| c: | Words for operating on ASCII character data |
|
|
|
|
| class: | Contains class handlers for words |
|
|
|
|
| d: | Words operating on the Dictionary |
|
|
|
|
| err: | Words for handling errors |
|
|
|
|
| io: | General I/O words |
|
|
|
|
| n: | Words operating on numeric data |
|
|
|
|
| prefix: | Contains prefix handlers |
|
|
|
|
| s: | Words operating on string data |
|
|
|
|
| v: | Words operating on variables |
|
|
|
|
| file: | File I/O words |
|
|
|
|
| f: | Floating Point words |
|
|
|
|
| unix: | Unix system call words |
|
|
|
|
|
|
|
|
## Tips
|
|
|
|
|
|
|
|
### Don't Start Names With Prefix Characters
|
|
|
|
|
|
|
|
Avoid using a prefix as the first character of a word name. RETRO
|
|
|
|
will look for prefixes first, this will prevent direct use of
|
|
|
|
the work in question.
|
|
|
|
|
|
|
|
To find a list of prefix characters, do:
|
|
|
|
|
|
|
|
'prefix: d:words-with
|
|
|
|
|
|
|
|
### Don't Use Underscores
|
|
|
|
|
|
|
|
Underscores in strings are replaced by spaces. This is problematic,
|
|
|
|
especially with variables. Consider:
|
|
|
|
|
|
|
|
'test_name var
|
|
|
|
#188 !test_name
|
|
|
|
|
|
|
|
In this, the string for the name is converted to "test name". The
|
|
|
|
store in the second line will not add the space, so resolves to an
|
|
|
|
incorrect address.
|
|
|
|
|
|
|
|
I personally recommend avoiding the use of underscores in any word
|
|
|
|
names.
|
|
|
|
|
|
|
|
# The Return Stack
|
|
|
|
|
|
|
|
RETRO has two stacks. The primary one is used to pass data
|
|
|
|
beween words. The second one primarily holds return addresses.
|
|
|
|
|
|
|
|
Each time a word is called, the next address is pushed to
|
|
|
|
the return stack.
|
|
|
|
|
|
|
|
# Stack Diagrams
|
|
|
|
|
|
|
|
Most words in RETRO have a stack comment. These look like:
|
|
|
|
|
|
|
|
(-)
|
|
|
|
(nn-n)
|
|
|
|
|
|
|
|
As with all comments, a stack comment begins with `(` and
|
|
|
|
should end with a `)`. There are two parts to the comment.
|
|
|
|
On the left side of the `-` is what the word *consumes*. On
|
|
|
|
the right is what it *leaves*.
|
|
|
|
|
|
|
|
RETRO uses a short notation, with one character per value
|
|
|
|
taken or left. In general, the following symbols represent
|
|
|
|
certain types of values.
|
|
|
|
|
|
|
|
| Notation | Represents |
|
|
|
|
| ------------------- | ----------------------- |
|
|
|
|
| b, n, m, o, x, y, z | generic numeric values |
|
|
|
|
| s | string |
|
|
|
|
| v | variable |
|
|
|
|
| p, a | pointers |
|
|
|
|
| q | quotation |
|
|
|
|
| d | dictionary header |
|
|
|
|
| f | `TRUE` or `FALSE` flag. |
|
|
|
|
|
|
|
|
In the case of something like `(xyz-m)`, RETRO expects z to be
|
|
|
|
on the top of the stack, with y below it and x below the y
|
|
|
|
value. And after execution, a single value (m) will be left on
|
|
|
|
the stack.
|
|
|
|
|
|
|
|
Words with no stack effect have a comment of (-)
|
|
|
|
|
|
|
|
# Working With Arrays
|
|
|
|
|
|
|
|
RETRO offers a number of words for operating on statically sized
|
|
|
|
arrays.
|
|
|
|
|
|
|
|
## Namespace
|
|
|
|
|
|
|
|
The words operating on arrays are kept in an `a:` namespace.
|
|
|
|
|
|
|
|
## Creating Arrays
|
|
|
|
|
|
|
|
The easiest way to create an array is to wrap the values in a
|
|
|
|
`{` and `}` pair:
|
|
|
|
|
|
|
|
```
|
|
|
|
{ #1 #2 #3 #4 }
|
|
|
|
{ 'this 'is 'an 'array 'of 'strings }
|
|
|
|
{ 'this 'is 'a 'mixed 'array #1 #2 #3 }
|
|
|
|
```
|
|
|
|
|
|
|
|
You can also make an array from a quotation which returns
|
|
|
|
values and the number of values to store in the a:
|
|
|
|
|
|
|
|
```
|
|
|
|
[ #1 #2 #3 #3 ] a:counted-results
|
|
|
|
[ #1 #2 #3 #3 ] a:make
|
|
|
|
```
|
|
|
|
|
|
|
|
## Accessing Elements
|
|
|
|
|
|
|
|
You can access a specific value with `a:th` and `fetch` or
|
|
|
|
`store`:
|
|
|
|
|
|
|
|
```
|
|
|
|
{ #1 #2 #3 #4 } #3 a:th fetch
|
|
|
|
```
|
|
|
|
|
|
|
|
## Find The Length
|
|
|
|
|
|
|
|
Use `a:length` to find the size of the array.
|
|
|
|
|
|
|
|
```
|
|
|
|
{ #1 #2 #3 #4 } a:length
|
|
|
|
```
|
|
|
|
|
|
|
|
## Duplicate
|
|
|
|
|
|
|
|
Use `a:dup` to make a copy of an a:
|
|
|
|
|
|
|
|
```
|
|
|
|
{ #1 #2 #3 #4 } a:dup
|
|
|
|
```
|
|
|
|
|
|
|
|
## Filtering
|
|
|
|
|
|
|
|
RETRO provides `a:filter` which extracts matching values
|
|
|
|
from an array. This is used like:
|
|
|
|
|
|
|
|
```
|
|
|
|
{ #1 #2 #3 #4 #5 #6 #7 #8 } [ n:even? ] a:filter
|
|
|
|
```
|
|
|
|
|
|
|
|
The quote will be passed each value in the array and should
|
|
|
|
return TRUE or FALSE. Values that lead to TRUE will be collected
|
|
|
|
into a new array.
|
|
|
|
|
|
|
|
## Mapping
|
|
|
|
|
|
|
|
`a:map` applies a quotation to each item in an array and
|
|
|
|
constructs a new array from the returned values.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
```
|
|
|
|
{ #1 #2 #3 } [ #10 * ] a:map
|
|
|
|
```
|
|
|
|
|
|
|
|
## Reduce
|
|
|
|
|
|
|
|
`a:reduce` takes an array, a starting value, and a quote. It
|
|
|
|
executes the quote once for each item in the array, passing the
|
|
|
|
item and the value to the quote. The quote should consume both
|
|
|
|
and return a new value.
|
|
|
|
|
|
|
|
```
|
|
|
|
{ #1 #2 #3 } #0 [ + ] a:reduce
|
|
|
|
```
|
|
|
|
|
|
|
|
## Search
|
|
|
|
|
|
|
|
RETRO provides `a:contains?` and `a:contains-string?`
|
|
|
|
to search an array for a value (either a number or string) and
|
|
|
|
return either TRUE or FALSE.
|
|
|
|
|
|
|
|
```
|
|
|
|
#100 { #1 #2 #3 } a:contains?
|
|
|
|
'test { 'abc 'def 'test 'ghi } a:contains-string?
|
|
|
|
```
|
|
|
|
|
|
|
|
## Implementation
|
|
|
|
|
|
|
|
In memory, an array is a count followed by the values. As an
|
|
|
|
example, if you have an array:
|
|
|
|
|
|
|
|
{ #10 #20 #30 }
|
|
|
|
|
|
|
|
In memory this would be setup as:
|
|
|
|
|
|
|
|
| Offset | Value |
|
|
|
|
| ------ | ----- |
|
|
|
|
| 000 | 3 |
|
|
|
|
| 001 | 10 |
|
|
|
|
| 002 | 20 |
|
|
|
|
| 003 | 30 |
|
|
|
|
|
|
|
|
You can construct one on the fly by keeping a pointer to
|
|
|
|
`here` and using `,` to place the values. E.g.,
|
|
|
|
|
|
|
|
here [ #3 , #10 , #20 , #30 , ] dip
|
|
|
|
|
|
|
|
An example of this can be seen in this excerpt from an example
|
|
|
|
(*example/Primes.forth*):
|
|
|
|
|
|
|
|
:create-set (-a)
|
|
|
|
here #3000 , #2 #3002 [ dup , n:inc ] times drop ;
|
|
|
|
|
|
|
|
# Working With Assembly Language
|
|
|
|
|
|
|
|
RETRO runs on a virtual machine called Nga. It provides a
|
|
|
|
standard assembler for this called *Muri*.
|
|
|
|
|
|
|
|
Muri is a simple, multipass model that's not fancy, but
|
|
|
|
suffices for RETRO's needs.
|
|
|
|
|
|
|
|
## Assembling A Standalone File
|
|
|
|
|
|
|
|
A small example (*test.muri*)
|
|
|
|
|
|
|
|
~~~
|
|
|
|
i liju....
|
|
|
|
r main
|
|
|
|
: c:put
|
|
|
|
i liiire..
|
|
|
|
i 0
|
|
|
|
: main
|
|
|
|
i lilica..
|
|
|
|
d 97
|
|
|
|
i liju....
|
|
|
|
r main
|
|
|
|
~~~
|
|
|
|
|
|
|
|
Assembling it:
|
|
|
|
|
|
|
|
retro-muri test.muri
|
|
|
|
|
|
|
|
So breaking down: Muri extracts the assembly code blocks to
|
|
|
|
assemble, then proceeds to do the assembly. Each source line
|
|
|
|
starts with a directive, followed by a space, and then ending
|
|
|
|
with a value.
|
|
|
|
|
|
|
|
The directives are:
|
|
|
|
|
|
|
|
: value is a label
|
|
|
|
i value is an instruction bundle
|
|
|
|
d value is a numeric value
|
|
|
|
r value is a reference
|
|
|
|
s value is a string to inline
|
|
|
|
|
|
|
|
Instructions for Nga are provided as bundles. Each memory
|
|
|
|
location can store up to four instructions. And each instruction
|
|
|
|
gets a two character identifier.
|
|
|
|
|
|
|
|
From the list of instructions:
|
|
|
|
|
|
|
|
0 nop 5 push 10 ret 15 fetch 20 div 25 zret
|
|
|
|
1 lit 6 pop 11 eq 16 store 21 and 26 halt
|
|
|
|
2 dup 7 jump 12 neq 17 add 22 or 27 ienum
|
|
|
|
3 drop 8 call 13 lt 18 sub 23 xor 28 iquery
|
|
|
|
4 swap 9 ccall 14 gt 19 mul 24 shift 29 iinvoke
|
|
|
|
|
|
|
|
This reduces to:
|
|
|
|
|
|
|
|
0 .. 5 pu 10 re 15 fe 20 di 25 zr
|
|
|
|
1 li 6 po 11 eq 16 st 21 an 26 ha
|
|
|
|
2 du 7 ju 12 ne 17 ad 22 or 27 ie
|
|
|
|
3 dr 8 ca 13 lt 18 su 23 xo 28 iq
|
|
|
|
4 sw 9 cc 14 gt 19 mu 24 sh 29 ii
|
|
|
|
|
|
|
|
Most are just the first two letters of the instruction name. I
|
|
|
|
use `..` instead of `no` for `NOP`, and the first letter of
|
|
|
|
each I/O instruction name. So a bundle may look like:
|
|
|
|
|
|
|
|
dumure..
|
|
|
|
|
|
|
|
(This would correspond to `dup multiply return nop`).
|
|
|
|
|
|
|
|
## Runtime Assembler
|
|
|
|
|
|
|
|
RETRO also has a runtime variation of Muri that can be used
|
|
|
|
when you need to generate more optimal code. So one can write:
|
|
|
|
|
|
|
|
:n:square dup * ;
|
|
|
|
|
|
|
|
Or:
|
|
|
|
|
|
|
|
:n:square \dumure.. ;
|
|
|
|
|
|
|
|
The second one will be faster, as the entire definition is one
|
|
|
|
bundle, which reduces memory reads and decoding by 2/3.
|
|
|
|
|
|
|
|
Doing this is less readable, so I only recommend doing so after
|
|
|
|
you have finalized working RETRO level code and determined the
|
|
|
|
best places to optimize.
|
|
|
|
|
|
|
|
The runtime assembler has the following directives:
|
|
|
|
|
|
|
|
i value is an instruction bundle
|
|
|
|
d value is a numeric value
|
|
|
|
r value is a reference
|
|
|
|
|
|
|
|
Additionally, in the runtime assembler, these are reversed:
|
|
|
|
|
|
|
|
'dudumu.. i
|
|
|
|
|
|
|
|
Instead of:
|
|
|
|
|
|
|
|
i dudumu..
|
|
|
|
|
|
|
|
The runtime assembler also provides three prefixes for use in
|
|
|
|
inlining machine code into a definition. These are:
|
|
|
|
|
|
|
|
\ Treat token as an assembly sequence
|
|
|
|
` Treat token as a numeric value
|
|
|
|
^ Treat token as a reference
|
|
|
|
|
|
|
|
E.g., instead of doing something like:
|
|
|
|
|
|
|
|
:n:square as{ 'dumu.... i }as ;
|
|
|
|
:test as{ 'lilica.... i #22 d 'n:square r }as ;
|
|
|
|
|
|
|
|
Just write:
|
|
|
|
|
|
|
|
:n:square \dumu.... ;
|
|
|
|
:test \lilica.. `22 ^n:square ;
|
|
|
|
|
|
|
|
# Working With a Buffer
|
|
|
|
|
|
|
|
RETRO provides words for operating on a linear memory area.
|
|
|
|
This can be useful in building strings or custom data
|
|
|
|
structures.
|
|
|
|
|
|
|
|
## Namespace
|
|
|
|
|
|
|
|
Words operating on the buffer are kept in the `buffer:`
|
|
|
|
namespace.
|
|
|
|
|
|
|
|
## Implementation
|
|
|
|
|
|
|
|
A buffer is a linear sequence of memory. The buffer words
|
|
|
|
provide a means of incrementally storing and retrieving
|
|
|
|
values from it.
|
|
|
|
|
|
|
|
The buffer words keep track of the start and end of the
|
|
|
|
buffer. They also ensure that an `ASCII:NULL` is written
|
|
|
|
after the last value, which make using them for string
|
|
|
|
data easy.
|
|
|
|
|
|
|
|
## Limitations
|
|
|
|
|
|
|
|
Only one buffer can be active at a time. RETRO provides a
|
|
|
|
`buffer:preserve` combinator to allow using a second one
|
|
|
|
before returning to the prior one.
|
|
|
|
|
|
|
|
## Set The Active Buffer
|
|
|
|
|
|
|
|
To set a buffer as the active one use `buffer:set`. This takes
|
|
|
|
an address.
|
|
|
|
|
|
|
|
The buffer will be assumed to be empty. The inital value will
|
|
|
|
be set to ASCII:NULL.
|
|
|
|
|
|
|
|
## Add Value
|
|
|
|
|
|
|
|
Use `buffer:add` to append a value to the buffer. This takes
|
|
|
|
a single value and will also add an ASCII:NULL after the end
|
|
|
|
of the buffer.
|
|
|
|
|
|
|
|
## Fetch Last Value
|
|
|
|
|
|
|
|
To return the last value in the buffer you can use `buffer:get`.
|
|
|
|
This removes the value and sets an ASCII:NULL in the memory
|
|
|
|
location the returned value occupied.
|
|
|
|
|
|
|
|
## Get Data About The Buffer
|
|
|
|
|
|
|
|
RETRO provides `buffer:start` to get the initial address in
|
|
|
|
the buffer, `buffer:end` to get the last address (ignoring the
|
|
|
|
ASCII:NULL), and `buffer:size` to return the number of values
|
|
|
|
in the buffer.
|
|
|
|
|
|
|
|
## Reset
|
|
|
|
|
|
|
|
You can reset a buffer to the empty state using `buffer:empty`.
|
|
|
|
|
|
|
|
## Example
|
|
|
|
|
|
|
|
To begin, create a memory region to use as a buffer.
|
|
|
|
|
|
|
|
```
|
|
|
|
'Test d:create #1025 allot
|
|
|
|
```
|
|
|
|
|
|
|
|
Then you can set this as the current buffer:
|
|
|
|
|
|
|
|
```
|
|
|
|
&Test buffer:set
|
|
|
|
```
|
|
|
|
|
|
|
|
When a buffer is set, the vocabulary sets an internal
|
|
|
|
index to the first address in it. This will be
|
|
|
|
incremented when you add data and decremented when you
|
|
|
|
remove data.
|
|
|
|
|
|
|
|
Let's add some stuff using `buffer:add`:
|
|
|
|
|
|
|
|
```
|
|
|
|
#100 buffer:add
|
|
|
|
#200 buffer:add
|
|
|
|
#300 buffer:add
|
|
|
|
```
|
|
|
|
|
|
|
|
And then retreive the values:
|
|
|
|
|
|
|
|
```
|
|
|
|
buffer:get n:put nl
|
|
|
|
buffer:get n:put nl
|
|
|
|
buffer:get n:put nl
|
|
|
|
```
|
|
|
|
|
|
|
|
You can remove all values using `buffer:empty`:
|
|
|
|
|
|
|
|
```
|
|
|
|
#100 buffer:add
|
|
|
|
#200 buffer:add
|
|
|
|
#300 buffer:add
|
|
|
|
buffer:empty
|
|
|
|
```
|
|
|
|
|
|
|
|
And ask the buffer how many items it contains:
|
|
|
|
|
|
|
|
```
|
|
|
|
buffer:size n:put nl
|
|
|
|
#100 buffer:add
|
|
|
|
#200 buffer:add
|
|
|
|
#300 buffer:add
|
|
|
|
buffer:size n:put nl
|
|
|
|
buffer:empty
|
|
|
|
```
|
|
|
|
|
|
|
|
The other functions are `buffer:start`, which returns
|
|
|
|
the address of the buffer, `buffer:end`, which returns
|
|
|
|
the address of the last value, and `buffer:preserve`.
|
|
|
|
The first is easy to demo:
|
|
|
|
|
|
|
|
```
|
|
|
|
buffer:start Test eq? n:put nl
|
|
|
|
```
|
|
|
|
|
|
|
|
The last one is useful. Only one buffer is ever active
|
|
|
|
at a given time. The `buffer:preserve` combinator lets
|
|
|
|
you execute a word, saving and restoring the current
|
|
|
|
buffer indexes. So the word could assign and use a new
|
|
|
|
buffer and this will reset the previous one after
|
|
|
|
control returns.
|
|
|
|
|
|
|
|
There are a few notes that need to be considered. The
|
|
|
|
preserve combinator saves the start and current index
|
|
|
|
but *not* the contents. If the word you call uses the
|
|
|
|
same buffer, the contents will remain altered.
|
|
|
|
|
|
|
|
Finally, the buffer words have one interesting trait:
|
|
|
|
they store an ASCII NULL after adding each item to the
|
|
|
|
buffer. This lets one use them to build strings easily.
|
|
|
|
|
|
|
|
```
|
|
|
|
Test buffer:set
|
|
|
|
$h buffer:add
|
|
|
|
$e buffer:add
|
|
|
|
$l buffer:add
|
|
|
|
$l buffer:add
|
|
|
|
$o buffer:add
|
|
|
|
$, buffer:add
|
|
|
|
#32 buffer:add
|
|
|
|
$w buffer:add
|
|
|
|
$o buffer:add
|
|
|
|
$r buffer:add
|
|
|
|
$l buffer:add
|
|
|
|
$d buffer:add
|
|
|
|
buffer:start s:put nl
|
|
|
|
```
|
|
|
|
|
|
|
|
# Working With Characters
|
|
|
|
|
|
|
|
RETRO provides words for working with ASCII characters.
|
|
|
|
|
|
|
|
## Prefix
|
|
|
|
|
|
|
|
Character constants are returned using the `$` prefix.
|
|
|
|
|
|
|
|
## Namespace
|
|
|
|
|
|
|
|
Words operating on characters are in the `c:` namespace.
|
|
|
|
|
|
|
|
## Classification
|
|
|
|
|
|
|
|
RETRO provides a number of words to determine if a character
|
|
|
|
fits into predefined groups.
|
|
|
|
|
|
|
|
The primary words for this are:
|
|
|
|
|
|
|
|
* `c:consonant?`
|
|
|
|
* `c:digit?`
|
|
|
|
* `c:letter?`
|
|
|
|
* `c:lowercase?`
|
|
|
|
* `c:uppercase?`
|
|
|
|
* `c:visible?`
|
|
|
|
* `c:vowel?`
|
|
|
|
* `c:whitespace?`
|
|
|
|
|
|
|
|
There are also corresponding "not" forms:
|
|
|
|
|
|
|
|
* `c:-consonant?`
|
|
|
|
* `c:-digit?`
|
|
|
|
* `c:-lowercase?`
|
|
|
|
* `c:-uppercase?`
|
|
|
|
* `c:-visible?`
|
|
|
|
* `c:-vowel?`
|
|
|
|
* `c:-whitespace?`
|
|
|
|
|
|
|
|
All of these take a character and return either a `TRUE` or
|
|
|
|
`FALSE` flag.
|
|
|
|
|
|
|
|
## Conversions
|
|
|
|
|
|
|
|
A few words are provided to convert case. Each takes a character
|
|
|
|
and returns the modified character.
|
|
|
|
|
|
|
|
* `c:to-lower`
|
|
|
|
* `c:to-number`
|
|
|
|
* `c:to-upper`
|
|
|
|
* `c:toggle-case`
|
|
|
|
|
|
|
|
RETRO also has `c:to-string`, which takes a character and
|
|
|
|
creates a new temporary string with the character.
|
|
|
|
|
|
|
|
## I/O
|
|
|
|
|
|
|
|
Characters can be displayed using `c:put`.
|
|
|
|
|
|
|
|
```
|
|
|
|
$a c:put
|
|
|
|
```
|
|
|
|
|
|
|
|
With the default system on BSD, Linux, and macOS (and other
|
|
|
|
Unix style hosts), `c:get` is provided to read input. This
|
|
|
|
may be buffered, depending on the host.
|
|
|
|
|
|
|
|
# Defining Words
|
|
|
|
|
|
|
|
Words are named functions. To start a word, preceed it's name
|
|
|
|
with a colon. Follow this by the definition, and end with a
|
|
|
|
semicolon.
|
|
|
|
|
|
|
|
E.g.,
|
|
|
|
|
|
|
|
:do-nothing ;
|
|
|
|
:square dup * ;
|
|
|
|
|
|
|
|
# Working With The Dictionary
|
|
|
|
|
|
|
|
The Dictionary is a linked list containing the dictionary
|
|
|
|
headers.
|
|
|
|
|
|
|
|
## Namespace
|
|
|
|
|
|
|
|
Words operating on the dictionary are in the `d:` namespace.
|
|
|
|
|
|
|
|
## Variables
|
|
|
|
|
|
|
|
`Dictionary` is a variable holding a pointer to the most recent
|
|
|
|
header.
|
|
|
|
|
|
|
|
## Header Structure
|
|
|
|
|
|
|
|
Each entry follows the following structure:
|
|
|
|
|
|
|
|
Offset Contains
|
|
|
|
------ ---------------------------
|
|
|
|
0000 Link to Prior Header
|
|
|
|
0001 Link to XT
|
|
|
|
0002 Link to Class Handler
|
|
|
|
0003+ Word name (null terminated)
|
|
|
|
|
|
|
|
RETRO provides words for accessing the fields in a portable
|
|
|
|
manner. It's recommended to use these to allow for future
|
|
|
|
revision of the header structure.
|
|
|
|
|
|
|
|
## Accessing Fields
|
|
|
|
|
|
|
|
Given a pointer to a header, you can use `d:xt`, `d:class`,
|
|
|
|
and `d:name` to access the address of each specific field.
|
|
|
|
There is no `d:link`, as the link will always be the first
|
|
|
|
field.
|
|
|
|
|
|
|
|
## Shortcuts For The Latest Header
|
|
|
|
|
|
|
|
RETRO provides several words for operating on the most recent
|
|
|
|
header.
|
|
|
|
|
|
|
|
`d:last` returns a pointer to the latest header. `d:last.xt`
|
|
|
|
will give the contents of the `d:xt` field for the latest
|
|
|
|
header. There are also `d:last.class` and `d:last.name`.
|
|
|
|
|
|
|
|
## Adding Headers
|
|
|
|
|
|
|
|
Two words exist for making new headers. The easy one is
|
|
|
|
`d:create`. This takes a string for the name and makes a
|
|
|
|
new header with the class set to `class:data` and the XT
|
|
|
|
field pointing to `here`.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
```
|
|
|
|
'Base d:create
|
|
|
|
```
|
|
|
|
|
|
|
|
The other is `d:add-header`. This takes a string, a pointer
|
|
|
|
to the class handler, and a pointer for the XT field and
|
|
|
|
builds a new header using these.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
```
|
|
|
|
'Base &class:data #10000 d:add-header
|
|
|
|
```
|
|
|
|
|
|
|
|
## Searching
|
|
|
|
|
|
|
|
RETRO provides two words for searching the dictionary.
|
|
|
|
|
|
|
|
`d:lookup` takes a string and tries to find it in the
|
|
|
|
dictionary. It will return a pointer to the dictionary header
|
|
|
|
or a value of zero if the word was not found.
|
|
|
|
|
|
|
|
`d:lookup-xt` takes a pointer and will return the dictionary
|
|
|
|
header that has this as the `d:xt` field, or zero if no match
|
|
|
|
is found.
|
|
|
|
|
|
|
|
## Iteration
|
|
|
|
|
|
|
|
You can use the `d:for-each` combinator to iterate over all
|
|
|
|
entries in the dictionary. For instance, to display the names
|
|
|
|
of all words:
|
|
|
|
|
|
|
|
```
|
|
|
|
[ d:name s:put sp ] d:for-each
|
|
|
|
```
|
|
|
|
|
|
|
|
For each entry, this combinator will push a pointer to the
|
|
|
|
entry to the stack and call the quotation.
|
|
|
|
|
|
|
|
## Listing Words
|
|
|
|
|
|
|
|
Most Forth systems provide WORDS for listing the names of all
|
|
|
|
words in the dictionary. RETRO does as well, but this is named
|
|
|
|
`d:words`.
|
|
|
|
|
|
|
|
This isn't super useful as looking through several hundred
|
|
|
|
names is annoying. RETRO also provides `d:words-with` to help
|
|
|
|
in filtering the results.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
```
|
|
|
|
'class: d:words-with
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
# Working With Floating Point
|
|
|
|
|
|
|
|
Some RETRO systems include support for floating point numbers.
|
|
|
|
When present, this is built over the system `libm` using the
|
|
|
|
C `double` type.
|
|
|
|
|
|
|
|
Floating point values are typically 64 bit IEEE 754 double
|
|
|
|
precision (1 bit for the sign, 11 bits for the exponent, and
|
|
|
|
the remaining 52 bits for the value), i.e. 15 decimal digits
|
|
|
|
of precision.
|
|
|
|
|
|
|
|
## Prefix
|
|
|
|
|
|
|
|
Floating point numbers start with a `.`
|
|
|
|
|
|
|
|
Examples:
|
|
|
|
|
|
|
|
Token Value
|
|
|
|
.1 1.0
|
|
|
|
.0.5 0.5
|
|
|
|
.-.4 -0.4
|
|
|
|
.1.3 1.3
|
|
|
|
|
|
|
|
## Namespace
|
|
|
|
|
|
|
|
Floating point words are in the `f:` namespace. There is also
|
|
|
|
a related `e:` namespace for *encoded values*, which allows
|
|
|
|
storing of floats in standard memory.
|
|
|
|
|
|
|
|
## Operation
|
|
|
|
|
|
|
|
Floating point values exist on a separate stack, and are bigger
|
|
|
|
than the standard memory cells, so can not be directly stored
|
|
|
|
and fetched from memory.
|
|
|
|
|
|
|
|
The floating point system also provides an alternate stack that
|
|
|
|
can be used to temporarily store values.
|
|
|
|
|
|
|
|
The following words exist for arranging values on the floating
|
|
|
|
point stack. These are direct analogs to the non-prefiexd words
|
|
|
|
for dealing with the data stack.
|
|
|
|
|
|
|
|
- `f:nip`
|
|
|
|
- `f:over`
|
|
|
|
- `f:depth`
|
|
|
|
- `f:drop`
|
|
|
|
- `f:drop-pair`
|
|
|
|
- `f:dup`
|
|
|
|
- `f:dup-pair`
|
|
|
|
- `f:dump-stack`
|
|
|
|
- `f:tuck`
|
|
|
|
- `f:swap`
|
|
|
|
- `f:rot`
|
|
|
|
|
|
|
|
For the secondary floating point stack, the following words are
|
|
|
|
provided:
|
|
|
|
|
|
|
|
- `f:push`
|
|
|
|
- `f:pop`
|
|
|
|
- `f:adepth`
|
|
|
|
- `f:dump-astack`
|
|
|
|
|
|
|
|
## Constants
|
|
|
|
|
|
|
|
| Name | Returns |
|
|
|
|
| -------- | ----------------- |
|
|
|
|
| `f:E` | Euler's number |
|
|
|
|
| `f:-INF` | Negative infinity |
|
|
|
|
| `f:INF` | Positive infinity |
|
|
|
|
| `f:NAN` | Not a Number |
|
|
|
|
| `f:PI` | PI |
|
|
|
|
|
|
|
|
## Comparisons
|
|
|
|
|
|
|
|
The basic set of comparators are the same as those for
|
|
|
|
operating on integers. These are:
|
|
|
|
|
|
|
|
- `f:-eq?`
|
|
|
|
- `f:between?`
|
|
|
|
- `f:eq?`
|
|
|
|
- `f:gt?`
|
|
|
|
- `f:lt?`
|
|
|
|
- `f:negative?`
|
|
|
|
- `f:positive?`
|
|
|
|
- `f:case`
|
|
|
|
|
|
|
|
There are also a few additions for comparing to special values
|
|
|
|
like infinity and NaN.
|
|
|
|
|
|
|
|
- `f:-inf?`
|
|
|
|
- `f:inf?`
|
|
|
|
- `f:nan?`
|
|
|
|
|
|
|
|
## Basic Math
|
|
|
|
|
|
|
|
- `f:*`
|
|
|
|
- `f:+`
|
|
|
|
- `f:-`
|
|
|
|
- `f:/`
|
|
|
|
- `f:abs`
|
|
|
|
- `f:floor`
|
|
|
|
- `f:inc`
|
|
|
|
- `f:limit`
|
|
|
|
- `f:max`
|
|
|
|
- `f:min`
|
|
|
|
- `f:negate`
|
|
|
|
- `f:power`
|
|
|
|
- `f:ceiling`
|
|
|
|
- `f:dec`
|
|
|
|
- `f:log`
|
|
|
|
- `f:sqrt`
|
|
|
|
- `f:square`
|
|
|
|
- `f:round`
|
|
|
|
- `f:sign`
|
|
|
|
- `f:signed-sqrt`
|
|
|
|
- `f:signed-square`
|
|
|
|
|
|
|
|
## Geometry
|
|
|
|
|
|
|
|
RETRO provides a small number of words for doing geometric
|
|
|
|
related calculations.
|
|
|
|
|
|
|
|
| Word | Returns |
|
|
|
|
| -------- | ------------ |
|
|
|
|
| `f:acos` | arc cosine |
|
|
|
|
| `f:asin` | arc sine |
|
|
|
|
| `f:atan` | arc tangent |
|
|
|
|
| `f:cos` | cosine |
|
|
|
|
| `f:sin` | sine |
|
|
|
|
| `f:tan` | tangent |
|
|
|
|
|
|
|
|
## Storage and Retrieval
|
|
|
|
|
|
|
|
By leveraging the encoded value functions, RETRO is able to
|
|
|
|
allow storage of floating point values in memory. This does
|
|
|
|
have a tradeoff in accuracy as the memory cells are considerably
|
|
|
|
smaller than a full floating point size.
|
|
|
|
|
|
|
|
You can use `f:fetch` to fetch a floating point value and
|
|
|
|
`f:store` to store one.
|
|
|
|
|
|
|
|
If you need more precision, try Kiyoshi Yoneda's FloatVar
|
|
|
|
example (`example/FloatVar.forth`), which includes words to
|
|
|
|
store and retrieve values using multiple cells.
|
|
|
|
|
|
|
|
- `f:to-number`
|
|
|
|
- `f:to-string`
|
|
|
|
|
|
|
|
## I/O
|
|
|
|
|
|
|
|
The floating point vocabulary has a single I/O word, `f:put`,
|
|
|
|
for the display of floating point numbers.
|
|
|
|
|
|
|
|
## Encoded Values
|
|
|
|
|
|
|
|
RETRO provides a means of encoding and decoding floating point
|
|
|
|
values into standard integer cells. This is based on the paper
|
|
|
|
"Encoding floating point values to shorter integers" by Kiyoshi
|
|
|
|
Yoneda and Charles Childers.
|
|
|
|
|
|
|
|
- `f:E1`
|
|
|
|
- `f:to-e`
|
|
|
|
- `e:-INF`
|
|
|
|
- `e:-inf?`
|
|
|
|
- `e:INF`
|
|
|
|
- `e:MAX`
|
|
|
|
- `e:MIN`
|
|
|
|
- `e:NAN`
|
|
|
|
- `e:clip`
|
|
|
|
- `e:inf?`
|
|
|
|
- `e:max?`
|
|
|
|
- `e:min?`
|
|
|
|
- `e:n?`
|
|
|
|
- `e:nan?`
|
|
|
|
- `e:put`
|
|
|
|
- `e:to-f`
|
|
|
|
- `e:zero?`
|
|
|
|
|
|
|
|
# Working With Files
|
|
|
|
|
|
|
|
On Unix and Windows systems RETRO provides a set of words for
|
|
|
|
working with files. As a pragmatic choice these are mostly
|
|
|
|
modeled after the file functions in libc.
|
|
|
|
|
|
|
|
The file words are in the `file:` namespace.
|
|
|
|
|
|
|
|
## File Access Modes
|
|
|
|
|
|
|
|
You can open a file for various operations. The functionality
|
|
|
|
allowed depends on the file access mode. Valid modes in RETRO
|
|
|
|
are:
|
|
|
|
|
|
|
|
file:A Open for appending; file pointer set to end of file
|
|
|
|
file:R Open for reading; file pointer set to start of file
|
|
|
|
file:R+ Open for reading and writing
|
|
|
|
file:W Open for writing
|
|
|
|
|
|
|
|
## Opening A File
|
|
|
|
|
|
|
|
To open a file, pass the file name and a file mode to `file:open`.
|
|
|
|
|
|
|
|
'/etc/motd file:R file:open
|
|
|
|
|
|
|
|
On a successful open this will return a file handle greater than
|
|
|
|
zero.
|
|
|
|
|
|
|
|
Additionally, RETRO provides a few other forms for opening files.
|
|
|
|
|
|
|
|
To open a file for reading:
|
|
|
|
|
|
|
|
'/etc/motd file:open-for-reading
|
|
|
|
|
|
|
|
This will return the size of the file (as NOS) and the file handle
|
|
|
|
(as TOS).
|
|
|
|
|
|
|
|
To open a file for writing:
|
|
|
|
|
|
|
|
'/tmp/test file:open-for-writing
|
|
|
|
|
|
|
|
This returns the file handle.
|
|
|
|
|
|
|
|
To open a file for append operations:
|
|
|
|
|
|
|
|
'/tmp/test file:open-for-append
|
|
|
|
|
|
|
|
As with `file:open-for-reading`, this returns both the size of
|
|
|
|
the file and the file handle.
|
|
|
|
|
|
|
|
## Closing A File
|
|
|
|
|
|
|
|
To close a file, pass the file handle to `file:close`.
|
|
|
|
|
|
|
|
'/etc/motd file:A file:open file:close
|
|
|
|
|
|
|
|
## Reading From A File
|
|
|
|
|
|
|
|
To read a byte from an open file, pass the file handle to the
|
|
|
|
`file:read` word.
|
|
|
|
|
|
|
|
@FID file:read n:put
|
|
|
|
|
|
|
|
To read a line from a file, pass the file handle to the word
|
|
|
|
`file:read-line`.
|
|
|
|
|
|
|
|
@FID file:read-line s:put
|
|
|
|
|
|
|
|
The line is read into a temporary string buffer. Move the
|
|
|
|
text to a safe place if you aren't using it quickly or if
|
|
|
|
the length of the line is bigger than the size of a temporary
|
|
|
|
string.
|
|
|
|
|
|
|
|
## Writing To A File
|
|
|
|
|
|
|
|
To write a byte to a file, pass it and the file handle to
|
|
|
|
`file:write`.
|
|
|
|
|
|
|
|
$h @FID file:write
|
|
|
|
$e @FID file:write
|
|
|
|
$l @FID file:write
|
|
|
|
$l @FID file:write
|
|
|
|
$o @FID file:write
|
|
|
|
|
|
|
|
Though cells are 32 or 64 bits in size, only the byte value will
|
|
|
|
be written to the file.
|
|
|
|
|
|
|
|
## Deleting Files
|
|
|
|
|
|
|
|
You can delete a file by passing the file name to `file:delete`.
|
|
|
|
|
|
|
|
/tmp/test file:delete
|
|
|
|
|
|
|
|
## Check For File Existance
|
|
|
|
|
|
|
|
Use `file:exists?` to detect the existance of a file. Pass it a
|
|
|
|
file name and it will return `TRUE` if existing or `FALSE` if
|
|
|
|
it does not.
|
|
|
|
|
|
|
|
'/etc/motd file:exists?
|
|
|
|
|
|
|
|
This will also return `TRUE` if the filename is a directory.
|
|
|
|
|
|
|
|
## Flush Caches
|
|
|
|
|
|
|
|
Use `file:flush` to flush the system caches for a file. Pass a
|
|
|
|
file handle to this.
|
|
|
|
|
|
|
|
@FID file:flush
|
|
|
|
|
|
|
|
## Seek A Position Within A File
|
|
|
|
|
|
|
|
You can use `file:seek` to move the internal file pointer
|
|
|
|
for a given file. Pass this the new location and a file.
|
|
|
|
|
|
|
|
#100 @FID file:seek
|
|
|
|
|
|
|
|
The location for the file pointer is a fixed offset from the
|
|
|
|
start of the file, not a relative offset.
|
|
|
|
|
|
|
|
## Get The Current Position Within A File
|
|
|
|
|
|
|
|
To find the current value of the file pointer within a file
|
|
|
|
just pass the file handle to `file:tell`.
|
|
|
|
|
|
|
|
@FID file:tell
|
|
|
|
|
|
|
|
This returns a number that is the number of bytes into the file
|
|
|
|
that the file pointer is currently at.
|
|
|
|
|
|
|
|
## Determine The Size Of A File
|
|
|
|
|
|
|
|
Use `file:size` to return the size of a file. Pass this a file
|
|
|
|
handle and it will return the size of a file, or 0 if empty. If
|
|
|
|
the file is a directory, it returns -1.
|
|
|
|
|
|
|
|
@FID file:size
|
|
|
|
|
|
|
|
## Reading An Entire File
|
|
|
|
|
|
|
|
If you want to read an entire file into memory you can use
|
|
|
|
`file:slurp`. This takes the starting address of a memory
|
|
|
|
region and the name of the file.
|
|
|
|
|
|
|
|
here '/etc/motd file:slurp
|
|
|
|
|
|
|
|
Take care that the memory buffer is large enough for the file
|
|
|
|
being read or you will run into problems.
|
|
|
|
|
|
|
|
## Writing A String To A File
|
|
|
|
|
|
|
|
If you have a string that you want to write to a file, replacing
|
|
|
|
any existing contents, you can use `file:spew`. This takes the
|
|
|
|
string to write and a file name.
|
|
|
|
|
|
|
|
'hello_world '/tmp/test.txt file:spew
|
|
|
|
|
|
|
|
## Iterating Over A File, Line By Line
|
|
|
|
|
|
|
|
You can easily iterate over each line in a file using the word
|
|
|
|
`file:for-each-line`. This will take a file name and a quote,
|
|
|
|
read each line into a temporary string, then pass this string to
|
|
|
|
the quote.
|
|
|
|
|
|
|
|
'/etc/motd [ s:put nl ] file:for-each-line
|
|
|
|
|
|
|
|
# Loops
|
|
|
|
|
|
|
|
RETRO provides several words for creating loops.
|
|
|
|
|
|
|
|
## Unconditional Loops
|
|
|
|
|
|
|
|
An unconditional loop begins with `repeat` and ends with `again`.
|
|
|
|
|
|
|
|
:test repeat #1 n:put sp again ;
|
|
|
|
test
|
|
|
|
|
|
|
|
Unconditional loops must be inside a definition or quote. To exit
|
|
|
|
one of these, use `0;`, `-if;` or `if;`.
|
|
|
|
|
|
|
|
:test #100 repeat 0; dup n:put sp n:dec again ;
|
|
|
|
test
|
|
|
|
|
|
|
|
:test #100 repeat dup #50 eq? [ 'done! s:put nl ] if; n:dec again ;
|
|
|
|
test
|
|
|
|
|
|
|
|
You can also achieve this via recursion:
|
|
|
|
|
|
|
|
:test 0; dup n:put sp n:dec test ;
|
|
|
|
#100 test
|
|
|
|
|
|
|
|
Be careful with recursion as the virtual machine will have a limited
|
|
|
|
amount of space for the address stack and recursing too many times
|
|
|
|
can cause a stack overflow.
|
|
|
|
|
|
|
|
## Conditional Loops
|
|
|
|
|
|
|
|
There are two conditional looping combinators: `while` and `until`.
|
|
|
|
Both take a quote and execute it, checking a returned flag to decide
|
|
|
|
when to stop running.
|
|
|
|
|
|
|
|
#0 [ dup n:put sp n:inc dup #10 eq? ] until
|
|
|
|
#10 [ dup n:put sp n:dec dup n:-zero? ] while
|
|
|
|
|
|
|
|
## Counted Loops
|
|
|
|
|
|
|
|
There are two combinators for counted loops. These are `times` and
|
|
|
|
`indexed-times`.
|
|
|
|
|
|
|
|
#0 #10 [ dup n:put sp n:inc ] times nl
|
|
|
|
#10 [ I n:put sp ] indexed-times
|
|
|
|
|
|
|
|
The `indexed-times` provides an index via the `I`, `J`, and
|
|
|
|
`K` words. `I` will be the index of the current loop, with `J` and
|
|
|
|
`K` being the indexes of the next two older loops.
|
|
|
|
|
|
|
|
The loop indexes can be accessed outside the loop body:
|
|
|
|
|
|
|
|
:display I n:square n:put sp ;
|
|
|
|
:squares [ display ] indexed-times nl ;
|
|
|
|
#100 squares
|
|
|
|
|
|
|
|
## Tradeoffs
|
|
|
|
|
|
|
|
The unconditional loop form is more efficient as it's just a
|
|
|
|
simple jump operation. The `times` counted loops are a little
|
|
|
|
slower, but can be cleaner and more readable in many cases. The
|
|
|
|
`indexed-times` form is significantly slower than the other
|
|
|
|
two forms.
|
|
|
|
|
|
|
|
# Working With Numbers
|
|
|
|
|
|
|
|
Numbers in RETRO are signed integers.
|
|
|
|
|
|
|
|
## Token Prefix
|
|
|
|
|
|
|
|
All numbers start with a `#` prefix.
|
|
|
|
|
|
|
|
## Namespace
|
|
|
|
|
|
|
|
Most words operating on numbers are in the `n:` namespace.
|
|
|
|
|
|
|
|
## Range of Values
|
|
|
|
|
|
|
|
A default RETRO system with 32 bit cells provides a range of
|
|
|
|
-2,147,483,648 to 2,147,483,647. For 64 bit systems, the range
|
|
|
|
will be -9,223,372,036,854,775,807 to 9,223,372,036,854,775,806.
|
|
|
|
|
|
|
|
You can check the range your VM and image support using:
|
|
|
|
|
|
|
|
n:MIN
|
|
|
|
n:MAX
|
|
|
|
|
|
|
|
These will return the limits for your system.
|
|
|
|
|
|
|
|
## Comparisons
|
|
|
|
|
|
|
|
RETRO provides a number of comparison words for numeric values.
|
|
|
|
|
|
|
|
The basic comparators are:
|
|
|
|
|
|
|
|
-eq?
|
|
|
|
eq?
|
|
|
|
lt?
|
|
|
|
lteq?
|
|
|
|
gt?
|
|
|
|
gteq?
|
|
|
|
|
|
|
|
Additionally RETRO also provides:
|
|
|
|
|
|
|
|
n:-zero?
|
|
|
|
n:between?
|
|
|
|
n:even?
|
|
|
|
n:negative?
|
|
|
|
n:odd?
|
|
|
|
n:positive?
|
|
|
|
n:strictly-positive?
|
|
|
|
n:zero?
|
|
|
|
|
|
|
|
## Basic Operations
|
|
|
|
|
|
|
|
+
|
|
|
|
-
|
|
|
|
*
|
|
|
|
/
|
|
|
|
mod
|
|
|
|
/mod
|
|
|
|
n:abs
|
|
|
|
n:dec
|
|
|
|
n:inc
|
|
|
|
n:limit
|
|
|
|
n:max
|
|
|
|
n:min
|
|
|
|
n:negate
|
|
|
|
n:pow
|
|
|
|
n:sqrt
|
|
|
|
n:square
|
|
|
|
|
|
|
|
## Conversions
|
|
|
|
|
|
|
|
You can convert a number to a string with `n:to-string` or
|
|
|
|
to a floating point value with `n:to-float`.
|
|
|
|
|
|
|
|
#123 n:to-float f:put
|
|
|
|
|
|
|
|
#123 n:to-string s:put
|
|
|
|
|
|
|
|
## Display
|
|
|
|
|
|
|
|
To display a number, use `n:put`.
|
|
|
|
|
|
|
|
#123 n:put
|
|
|
|
|
|
|
|
# Working With Pointers
|
|
|
|
|
|
|
|
## Prefix
|
|
|
|
|
|
|
|
Pointers are returned by the `&` prefix.
|
|
|
|
|
|
|
|
## Examples
|
|
|
|
|
|
|
|
```
|
|
|
|
'Base var
|
|
|
|
&Base fetch
|
|
|
|
#10 &Base store
|
|
|
|
|
|
|
|
#10 &n:inc call
|
|
|
|
```
|
|
|
|
|
|
|
|
## Notes
|
|
|
|
|
|
|
|
The use of `&` to get a pointer to a data structure (with a
|
|
|
|
word class of `class:data`) is not required. I like to use it
|
|
|
|
anyway as it makes my intent a little clearer.
|
|
|
|
|
|
|
|
Pointers are useful with combinators. Consider:
|
|
|
|
|
|
|
|
```
|
|
|
|
:abs dup n:negative? [ n:negate ] if ;
|
|
|
|
```
|
|
|
|
|
|
|
|
Since the target quote body is a single word, it is more
|
|
|
|
efficient to use a pointer instead:
|
|
|
|
|
|
|
|
```
|
|
|
|
:abs dup n:negative? &n:negate if ;
|
|
|
|
```
|
|
|
|
|
|
|
|
The advantages are speed (saves a level of call/return by
|
|
|
|
avoiding the quotation) and size (for the same reason).
|
|
|
|
This may be less readable though, so consider the balance
|
|
|
|
of performance to readability when using this approach.
|
|
|
|
|
|
|
|
# Quotations
|
|
|
|
|
|
|
|
Quotes are anonymous functions. RETRO uses these as the basis for
|
|
|
|
executable flow control and combinatorial logic.
|
|
|
|
|
|
|
|
## Using Quotations
|
|
|
|
|
|
|
|
To make a quotation, surround the code with square brackets. E.g.,
|
|
|
|
|
|
|
|
#1 #2 eq? [ 'No_match s:put nl ] -if
|
|
|
|
|
|
|
|
Quotes can be nested:
|
|
|
|
|
|
|
|
[ #3 [ #4 ] dip ] call
|
|
|
|
|
|
|
|
After creation, a pointer to the quotation is left on the stack
|
|
|
|
(or is compiled into the current definition).
|
|
|
|
|
|
|
|
## Combinators
|
|
|
|
|
|
|
|
Words operating on quotations are called combinators; these are
|
|
|
|
discussed in *Using Combinators*.
|
|
|
|
|
|
|
|
## Implementation
|
|
|
|
|
|
|
|
A quotation is compiled as:
|
|
|
|
|
|
|
|
... code before quotation ...
|
|
|
|
i liju.... (if_compiling_only)
|
|
|
|
d address after quotation (if_compiling_only)
|
|
|
|
... code for quotation
|
|
|
|
i re...... (this_is_where_the_quote_ends)
|
|
|
|
i li......
|
|
|
|
d address of code for quotation
|
|
|
|
... code after quotation ....
|
|
|
|
|
|
|
|
## Other Notes
|
|
|
|
|
|
|
|
Quotations are used heavily in RETRO. They give the source a
|
|
|
|
feel that's different from traditional Forth, and allow for
|
|
|
|
a more consistent syntax.
|
|
|
|
|
|
|
|
For instance, in a traditional Forth, you might have some
|
|
|
|
conditionals:
|
|
|
|
|
|
|
|
IF ... THEN
|
|
|
|
IF ... ELSE ... THEN
|
|
|
|
IF ... EXIT THEN
|
|
|
|
|
|
|
|
RETRO uses conditional combinators for these:
|
|
|
|
|
|
|
|
[ ... ] if
|
|
|
|
[ ... ] [ ... ] choose
|
|
|
|
[ ... ] if;
|
|
|
|
|
|
|
|
Or loops:
|
|
|
|
|
|
|
|
FOR ... NEXT
|
|
|
|
|
|
|
|
Is replaced by:
|
|
|
|
|
|
|
|
[ ... ] times
|
|
|
|
|
|
|
|
This can also extend to stack flow. Sequences like:
|
|
|
|
|
|
|
|
>R ... >R
|
|
|
|
DUP >R ... >R
|
|
|
|
|
|
|
|
Become:
|
|
|
|
|
|
|
|
[ ... ] dip
|
|
|
|
[ ... ] sip
|
|
|
|
|
|
|
|
And forms like:
|
|
|
|
|
|
|
|
1 2 3 * swap 3 * swap
|
|
|
|
|
|
|
|
Can be replaced with a combinator like:
|
|
|
|
|
|
|
|
#1 #2 [ #3 * ] bi@
|
|
|
|
|
|
|
|
While there is a different set of words to learn, I find that
|
|
|
|
overall there's less noise from low level stack shuffling words
|
|
|
|
and the added consistency with regards to overall syntax has
|
|
|
|
been nice as I was never fond of the multiple forms that existed
|
|
|
|
in traditional Forth.
|
|
|
|
|
|
|
|
# Sockets
|
|
|
|
|
|
|
|
On Unix hosts, RETRO provides an optional set of words for using
|
|
|
|
network sockets.
|
|
|
|
|
|
|
|
## Create a Socket
|
|
|
|
|
|
|
|
To create a new socket, just run:
|
|
|
|
|
|
|
|
socket:create
|
|
|
|
|
|
|
|
This will return a socket handle.
|
|
|
|
|
|
|
|
## Bind To A Port
|
|
|
|
|
|
|
|
To bind to a port, pass the port number and socket handle
|
|
|
|
to `socket:bind`. The port should be a string. This will return
|
|
|
|
0 if successful, -1 if not successful, and an error code.
|
|
|
|
|
|
|
|
'9998 @Sock socket:bind
|
|
|
|
|
|
|
|
## Configure To Allow Incoming Connections
|
|
|
|
|
|
|
|
To prepare a socket for incoming connections use socket:listen. This
|
|
|
|
will take a backlog count and a socket handle. It returns a flag
|
|
|
|
(0 success, -1 failed) and an error code.
|
|
|
|
|
|
|
|
#3 @Sock socket:listen
|
|
|
|
|
|
|
|
## Accept Connections
|
|
|
|
|
|
|
|
To accept connections pass the socket handle to `socket:accept`.
|
|
|
|
This returns a new socket for the connection and an error code.
|
|
|
|
|
|
|
|
@Sock socket:accept
|
|
|
|
|
|
|
|
## Make A Connection
|
|
|
|
|
|
|
|
To connect to a server using the socket:
|
|
|
|
|
|
|
|
'forth.works '70 socket:configure
|
|
|
|
@Sock socket:connect
|
|
|
|
|
|
|
|
`socket:connect` will return a status code and an error code.
|
|
|
|
|
|
|
|
## Writing To A Socket
|
|
|
|
|
|
|
|
To write a string to a socket, use `socket:send`. This will
|
|
|
|
take a string and a socket handle and will return the number
|
|
|
|
of bytes sent and an error code.
|
|
|
|
|
|
|
|
'test @Sock socket:send
|
|
|
|
|
|
|
|
## Reading From A Socket
|
|
|
|
|
|
|
|
To read data from a socket pass an address, a maximum number of
|
|
|
|
bytes, and the socket handle to `socket:recv`. This will return
|
|
|
|
the number of bytes received and an error code. The bytes will
|
|
|
|
be stored in memory starting at the specified address.
|
|
|
|
|
|
|
|
here #1024 @Sock socket:recv
|
|
|
|
|
|
|
|
## Close a Socket
|
|
|
|
|
|
|
|
To close a socket, pass the socket handle to `socket:close`.
|
|
|
|
|
|
|
|
@Socket socket:close
|
|
|
|
|
|
|
|
# Unix Scripting
|
|
|
|
|
|
|
|
RETRO on Unix hosts is designed to play well with scripting.
|
|
|
|
|
|
|
|
## Shebang
|
|
|
|
|
|
|
|
To run an entire program directly, start the file with the
|
|
|
|
standard shebang and make the file executable:
|
|
|
|
|
|
|
|
#!/usr/bin/env retro
|
|
|
|
|
|
|
|
This requires the `retro` binary to be in your path.
|
|
|
|
|
|
|
|
## Arguments
|
|
|
|
|
|
|
|
RETRO provides several words in the `script:` namespace for accessing
|
|
|
|
command line arguments.
|
|
|
|
|
|
|
|
The number of arguments can be accessed via `script:arguments`. This
|
|
|
|
will return a number with the arguments, other than the script
|
|
|
|
name.
|
|
|
|
|
|
|
|
script:arguments '%n_arguments_passed\n s:format s:put
|
|
|
|
|
|
|
|
To retreive an argument, pass the argument number to `script:get-argument`:
|
|
|
|
|
|
|
|
script:arguments [ I script:get-argument s:put nl ] indexed-times
|
|
|
|
|
|
|
|
And to get the name of the script, use `script:name`.
|
|
|
|
|
|
|
|
script:name s:put
|
|
|
|
|
|
|
|
## Mixing
|
|
|
|
|
|
|
|
With use of the Unu literate format, it's possible to mix both
|
|
|
|
shell and RETRO code into a single script. As an example, this
|
|
|
|
is a bit of shell that runs itself via retro for each .retro
|
|
|
|
file in the current directory tree:
|
|
|
|
|
|
|
|
#!/bin/sh
|
|
|
|
|
|
|
|
# shell part
|
|
|
|
find . -name '*.retro' -print0 | xargs -0 -n 1 retro $0
|
|
|
|
exit
|
|
|
|
|
|
|
|
# retro part
|
|
|
|
|
|
|
|
This will scan a source file and do something with it:
|
|
|
|
|
|
|
|
~~~
|
|
|
|
... do stuff ...
|
|
|
|
~~~
|
|
|
|
|
|
|
|
# Working With Strings
|
|
|
|
|
|
|
|
Strings in RETRO are NULL terminated sequences of values
|
|
|
|
representing characters. Being NULL terminated, they can't
|
|
|
|
contain a NULL (ASCII 0).
|
|
|
|
|
|
|
|
The character words in RETRO are built around ASCII, but
|
|
|
|
strings can contain UTF8 encoded data if the host platform
|
|
|
|
allows. Words like `s:length` will return the number of bytes,
|
|
|
|
not the number of logical characters in this case.
|
|
|
|
|
|
|
|
## Prefix
|
|
|
|
|
|
|
|
Strings begin with a single `'`.
|
|
|
|
|
|
|
|
'Hello
|
|
|
|
'This_is_a_string
|
|
|
|
'This_is_a_much_longer_string_12345_67890_!!!
|
|
|
|
|
|
|
|
RETRO will replace spaces with underscores. If you need both
|
|
|
|
spaces and underscores in a string, escape the underscores and
|
|
|
|
use `s:format`:
|
|
|
|
|
|
|
|
'This_has_spaces_and_under\_scored_words. s:format
|
|
|
|
|
|
|
|
## Namespace
|
|
|
|
|
|
|
|
Words operating on strings are in the `s:` namespace.
|
|
|
|
|
|
|
|
## Lifetime
|
|
|
|
|
|
|
|
At the interpreter, strings get allocated in a rotating buffer.
|
|
|
|
This is used by the words operating on strings, so if you need
|
|
|
|
to keep them around, use `s:keep` or `s:copy` to move them to
|
|
|
|
more permanent storage.
|
|
|
|
|
|
|
|
In a definition, the string is compiled inline and so is in
|
|
|
|
permanent memory.
|
|
|
|
|
|
|
|
You can manually manage the string lifetime by using `s:keep`
|
|
|
|
to place it into permanent memory or `s:temp` to copy it to
|
|
|
|
the rotating buffer.
|
|
|
|
|
|
|
|
## Mutability
|
|
|
|
|
|
|
|
Strings are mutable. If you need to ensure that a string is
|
|
|
|
not altered, make a copy before operating on it or see the
|
|
|
|
individual glossary entries for notes on words that may do
|
|
|
|
this automatically.
|
|
|
|
|
|
|
|
## Searching
|
|
|
|
|
|
|
|
RETRO provides four words for searching within a string.
|
|
|
|
|
|
|
|
* `s:contains-char?`
|
|
|
|
* `s:contains-string?`
|
|
|
|
* `s:index-of`
|
|
|
|
* `s:index-of-string`
|
|
|
|
|
|
|
|
## Comparisons
|
|
|
|
|
|
|
|
* `s:eq?`
|
|
|
|
* `s:case`
|
|
|
|
|
|
|
|
## Extraction
|
|
|
|
|
|
|
|
To obtain a new string containing the first `n` characters from
|
|
|
|
a source string, use `s:left`:
|
|
|
|
|
|
|
|
'Hello_World #5 s:left
|
|
|
|
|
|
|
|
To obtain a new string containing the last `n` characters from
|
|
|
|
a source string, use `s:right`:
|
|
|
|
|
|
|
|
'Hello_World #5 s:right
|
|
|
|
|
|
|
|
If you need to extract data from the middle of the string, use
|
|
|
|
`s:substr`. This takes a string, the offset of the first
|
|
|
|
character, and the number of characters to extract.
|
|
|
|
|
|
|
|
'Hello_World #3 #5 s:substr
|
|
|
|
|
|
|
|
## Joining
|
|
|
|
|
|
|
|
You can use `s:append` or `s:prepend` to merge two strings.
|
|
|
|
|
|
|
|
'First 'Second s:append
|
|
|
|
'Second 'First s:prepend
|
|
|
|
|
|
|
|
## Tokenization
|
|
|
|
|
|
|
|
* `s:tokenize`
|
|
|
|
* `s:tokenize-on-string`
|
|
|
|
* `s:split`
|
|
|
|
* `s:split-on-string`
|
|
|
|
|
|
|
|
## Conversions
|
|
|
|
|
|
|
|
To convert the case of a string, RETRO provides `s:to-lower`
|
|
|
|
and `s:to-upper`.
|
|
|
|
|
|
|
|
`s:to-number` is provided to convert a string to an integer
|
|
|
|
value. This has a few limitations:
|
|
|
|
|
|
|
|
- only supports decimal
|
|
|
|
- non-numeric characters will result in incorrect values
|
|
|
|
|
|
|
|
## Cleanup
|
|
|
|
|
|
|
|
RETRO provides a handful of words for cleaning up strings.
|
|
|
|
|
|
|
|
`s:chop` will remove the last character from a string. This
|
|
|
|
is done by replacing it with an ASCII:NULL.
|
|
|
|
|
|
|
|
`s:trim` removes leading and trailing whitespace from a string.
|
|
|
|
For more control, there is also `s:trim-left` and `s:trim-right`
|
|
|
|
which let you trim just the leading or trailing end as desired.
|
|
|
|
|
|
|
|
## Combinators
|
|
|
|
|
|
|
|
* `s:for-each`
|
|
|
|
* `s:filter`
|
|
|
|
* `s:map`
|
|
|
|
|
|
|
|
## Other
|
|
|
|
|
|
|
|
* `s:evaluate`
|
|
|
|
* `s:copy`
|
|
|
|
* `s:reverse`
|
|
|
|
* `s:hash`
|
|
|
|
* `s:length`
|
|
|
|
* `s:replace`
|
|
|
|
* `s:format`
|
|
|
|
* `s:empty`
|
|
|
|
|
|
|
|
## Controlling The Temporary Buffers
|
|
|
|
|
|
|
|
As dicussed in the Lifetime subsection, temporary strings are
|
|
|
|
allocated in a rotating buffer. The details of this can be
|
|
|
|
altered by updating two variables.
|
|
|
|
|
|
|
|
| Variable | Holds |
|
|
|
|
| ------------- | ---------------------------------------- |
|
|
|
|
| TempStrings | The number of temporary strings |
|
|
|
|
| TempStringMax | The maximum length of a temporary string |
|
|
|
|
|
|
|
|
For example, to increase the number of temporary strings to
|
|
|
|
48:
|
|
|
|
|
|
|
|
#48 !TempStrings
|
|
|
|
|
|
|
|
The defaults are:
|
|
|
|
|
|
|
|
| Variable | Default |
|
|
|
|
| ------------- | ------- |
|
|
|
|
| TempStrings | 32 |
|
|
|
|
| TempStringMax | 512 |
|
|
|
|
|
|
|
|
It's also important to note that altering these will affect
|
|
|
|
the memory map for all temporary buffers. Do not use anything
|
|
|
|
already in the buffers after updating these or you will risk
|
|
|
|
data corruption and possible crashes.
|
|
|
|
|
|
|
|
# Using Combinators
|
|
|
|
|
|
|
|
A combinator is a function that consumes functions as input.
|
|
|
|
They are used heavily by the RETRO system.
|
|
|
|
|
|
|
|
## Types of Combinators
|
|
|
|
|
|
|
|
Combinators are divided into three primary types: compositional,
|
|
|
|
execution flow, and data flow.
|
|
|
|
|
|
|
|
## Compositional
|
|
|
|
|
|
|
|
A compositional combinator takes elements from the stack and
|
|
|
|
returns a new quote.
|
|
|
|
|
|
|
|
`curry` takes a value and a quote and returns a new quote
|
|
|
|
applying the specified quote to the specified value. As an
|
|
|
|
example,
|
|
|
|
|
|
|
|
```
|
|
|
|
:acc (n-) here swap , [ dup v:inc fetch ] curry ;
|
|
|
|
```
|
|
|
|
|
|
|
|
This would create an accumulator function, which takes an
|
|
|
|
initial value and returns a quote that will increase the
|
|
|
|
accumulator by 1 each time it is invoked. It will also return
|
|
|
|
the latest value. So:
|
|
|
|
|
|
|
|
```
|
|
|
|
#10 acc
|
|
|
|
dup call n:put
|
|
|
|
dup call n:put
|
|
|
|
dup call n:put
|
|
|
|
```
|
|
|
|
|
|
|
|
## Execution Flow
|
|
|
|
|
|
|
|
Combinators of this type execute other functions.
|
|
|
|
|
|
|
|
### Fundamental
|
|
|
|
|
|
|
|
`call` takes a quote and executes it immediately.
|
|
|
|
|
|
|
|
```
|
|
|
|
[ #1 n:put ] call
|
|
|
|
&words call
|
|
|
|
```
|
|
|
|
|
|
|
|
### Conditionals
|
|
|
|
|
|
|
|
RETRO provides three primary combinators for use with
|
|
|
|
conditional execution of quotes. These are `choose`, `if`,
|
|
|
|
and `-if`.
|
|
|
|
|
|
|
|
`choose` takes a flag and two quotes from the stack. If the
|
|
|
|
flag is true, the first quote is executed. If false, the
|
|
|
|
second quote is executed.
|
|
|
|
|
|
|
|
```
|
|
|
|
#-1 [ 'true s:put ] [ 'false s:put ] choose
|
|
|
|
#0 [ 'true s:put ] [ 'false s:put ] choose
|
|
|
|
```
|
|
|
|
|
|
|
|
`if` takes a flag and one quote from the stack. If the flag is
|
|
|
|
true, the quote is executed. If false, the quote is discarded.
|
|
|
|
|
|
|
|
```
|
|
|
|
#-1 [ 'true s:put ] if
|
|
|
|
#0 [ 'true s:put ] if
|
|
|
|
```
|
|
|
|
|
|
|
|
`-if` takes a flag and one quote from the stack. If the flag is
|
|
|
|
false, the quote is executed. If true, the quote is discarded.
|
|
|
|
|
|
|
|
```
|
|
|
|
#-1 [ 'false s:put ] -if
|
|
|
|
#0 [ 'false s:put ] -if
|
|
|
|
```
|
|
|
|
|
|
|
|
RETRO also provides `case` and `s:case` for use when you have
|
|
|
|
multiple values to check against. This is similar to a `switch`
|
|
|
|
in C.
|
|
|
|
|
|
|
|
`case` takes two numbers and a quote. The initial value is
|
|
|
|
compared to the second one. If they match, the quote is
|
|
|
|
executed. If false, the quote is discarded and the initial
|
|
|
|
value is left on the stack.
|
|
|
|
|
|
|
|
Additionally, if the first value was matched, `case` will exit
|
|
|
|
the calling function, but if false, it returns to the calling
|
|
|
|
function.
|
|
|
|
|
|
|
|
`s:case` works the same way, but for strings instead of simple
|
|
|
|
values.
|
|
|
|
|
|
|
|
```
|
|
|
|
:test (n-)
|
|
|
|
#1 [ 'Yes s:put ] case
|
|
|
|
#2 [ 'No s:put ] case
|
|
|
|
drop 'No idea s:put ;
|
|
|
|
```
|
|
|
|
|
|
|
|
### Looping
|
|
|
|
|
|
|
|
Several combinators are available for handling various looping
|
|
|
|
constructs.
|
|
|
|
|
|
|
|
`while` takes a quote from the stack and executes it repeatedly
|
|
|
|
as long as the quote returns a true flag on the stack. This flag
|
|
|
|
must be well formed and equal -1 or 0.
|
|
|
|
|
|
|
|
```
|
|
|
|
#10 [ dup n:put sp n:dec dup 0 -eq? ] while
|
|
|
|
```
|
|
|
|
|
|
|
|
`times` takes a count and quote from the stack. The quote will
|
|
|
|
be executed the number of times specified. No indexes are pushed
|
|
|
|
to the stack.
|
|
|
|
|
|
|
|
```
|
|
|
|
#1 #10 [ dup n:put sp n:inc ] times drop
|
|
|
|
```
|
|
|
|
|
|
|
|
There is also a `indexed-times` variation that provides
|
|
|
|
access to the loop index (via `I`) and parent loop indexes
|
|
|
|
(via `J` and `K`).
|
|
|
|
|
|
|
|
```
|
|
|
|
#10 [ I n:put sp ] indexed-times
|
|
|
|
```
|
|
|
|
|
|
|
|
## Data Flow
|
|
|
|
|
|
|
|
These combinators exist to simplify stack usage in various
|
|
|
|
circumstances.
|
|
|
|
|
|
|
|
### Preserving
|
|
|
|
|
|
|
|
Preserving combinators execute code while preserving portions
|
|
|
|
of the data stack.
|
|
|
|
|
|
|
|
`dip` takes a value and a quote, moves the value off the main
|
|
|
|
stack temporarily, executes the quote, and then restores the
|
|
|
|
value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#10 #20 [ n:inc ] dip
|
|
|
|
```
|
|
|
|
|
|
|
|
Would yield the following on the stack:
|
|
|
|
|
|
|
|
```
|
|
|
|
11 20
|
|
|
|
```
|
|
|
|
|
|
|
|
`sip` is similar to `dip`, but leaves a copy of the original
|
|
|
|
value on the stack during execution of the quote. So:
|
|
|
|
|
|
|
|
```
|
|
|
|
#10 [ n:inc ] sip
|
|
|
|
```
|
|
|
|
|
|
|
|
Leaves us with:
|
|
|
|
|
|
|
|
```
|
|
|
|
11 10
|
|
|
|
```
|
|
|
|
|
|
|
|
### Cleave
|
|
|
|
|
|
|
|
Cleave combinators apply multiple quotations to a single value
|
|
|
|
or set of values.
|
|
|
|
|
|
|
|
`bi` takes a value and two quotes, it then applies each quote to
|
|
|
|
a copy of the value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#100 [ n:inc ] [ n:dec ] bi
|
|
|
|
```
|
|
|
|
|
|
|
|
`tri` takes a value and three quotes. It then applies each quote
|
|
|
|
to a copy of the value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#100 [ n:inc ] [ n:dec ] [ dup * ] tri
|
|
|
|
```
|
|
|
|
|
|
|
|
### Spread
|
|
|
|
|
|
|
|
Spread combinators apply multiple quotations to multiple values.
|
|
|
|
The asterisk suffixed to these function names signifies that
|
|
|
|
they are spread combinators.
|
|
|
|
|
|
|
|
`bi*` takes two values and two quotes. It applies the first
|
|
|
|
quote to the first value and the second quote to the second
|
|
|
|
value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#1 #2 [ n:inc ] [ #2 * ] bi*
|
|
|
|
```
|
|
|
|
|
|
|
|
`tri*` takes three values and three quotes, applying the
|
|
|
|
first quote to the first value, the second quote to the
|
|
|
|
second value, and the third quote to the third value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#1 #2 #3 [ n:inc ] [ #2 * ] [ n:dec ] tri*
|
|
|
|
```
|
|
|
|
|
|
|
|
### Apply
|
|
|
|
|
|
|
|
Apply combinators apply a single quotation to multiple values.
|
|
|
|
The @ sign suffixed to these function names signifies that they
|
|
|
|
are apply combinators.
|
|
|
|
|
|
|
|
`bi@` takes two values and a quote. It then applies the quote to
|
|
|
|
each value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#1 #2 [ n:inc ] bi@
|
|
|
|
```
|
|
|
|
|
|
|
|
`tri@` takes three values and a quote. It then applies the quote
|
|
|
|
to each value.
|
|
|
|
|
|
|
|
```
|
|
|
|
#1 #2 #3 [ n:inc ] tri@
|
|
|
|
```
|
|
|
|
|
|
|
|
RETRO also provides `for-each` combinators for various data
|
|
|
|
structures. The exact usage of these varies; consult the
|
|
|
|
Glossary and relevant chapters for more details on these.
|
|
|
|
|
|
|
|
# Word Classes
|
|
|
|
|
|
|
|
Word classes are one of the two elements at the heart of
|
|
|
|
RETRO's interpreter.
|
|
|
|
|
|
|
|
There are different types of words in a Forth system. At a
|
|
|
|
minimum there are data words, regular words, and immediate
|
|
|
|
words. There are numerous approaches to dealing with this.
|
|
|
|
|
|
|
|
In RETRO I define special words which receive a pointer and
|
|
|
|
decide how to deal with it. These are grouped into a `class:`
|
|
|
|
namespace.
|
|
|
|
|
|
|
|
## How It Works
|
|
|
|
|
|
|
|
When a word is found in the dictionary, RETRO will push a
|
|
|
|
pointer to the definition (the `d:xt` field) to the stack
|
|
|
|
and then call the word specified by the `d:class` field.
|
|
|
|
|
|
|
|
The word called is responsible for processing the pointer
|
|
|
|
passed to it.
|
|
|
|
|
|
|
|
As a simple case, let's look at `immediate` words. These are
|
|
|
|
words which will always be called when encountered. A common
|
|
|
|
strategy is to have an immediacy bit which the interpreter
|
|
|
|
will look at, but RETRO uses a class for this. The class is
|
|
|
|
defined:
|
|
|
|
|
|
|
|
```
|
|
|
|
:class:immediate (a-) call ;
|
|
|
|
```
|
|
|
|
|
|
|
|
Or a normal word. These should be called at interpret time
|
|
|
|
or compiled into definitions. The handler for this can look
|
|
|
|
like:
|
|
|
|
|
|
|
|
```
|
|
|
|
:class:word (a-) compiling? [ compile:call ] [ call ] choose ;
|
|
|
|
```
|
|
|
|
|
|
|
|
## Using Classes
|
|
|
|
|
|
|
|
The ability to add new classes is useful. If I wanted to add
|
|
|
|
a category of word that preserves an input value, I could do
|
|
|
|
it with a class:
|
|
|
|
|
|
|
|
```
|
|
|
|
:class:duplicating (a-)
|
|
|
|
compiling? [ &dup compile:call ] [ &dup dip ] choose
|
|
|
|
class:word ;
|
|
|
|
|
|
|
|
:duplicating &class:duplicating reclass ;
|
|
|
|
|
|
|
|
:. n:put nl ; duplicating
|
|
|
|
#100 . . .
|
|
|
|
```
|
|
|
|
|
|
|
|
# Checking The Version
|
|
|
|
|
|
|
|
RETRO releases add and change things. You can use the `Version`
|
|
|
|
variable to determine the version in use and react accordingly.
|
|
|
|
|
|
|
|
```
|
|
|
|
@Version #201906 eq? [ 'Needs_2019.6! s:put nl bye ] if
|
|
|
|
```
|
|
|
|
|
|
|
|
This can be also be used to conditionally load compatibility files:
|
|
|
|
|
|
|
|
```
|
|
|
|
(If_newer_than_2016.6,_load_aliases_for_renamed_words)
|
|
|
|
@Version #201906 gt? [ 'Renamed_2019.6.forth include ] if
|
|
|
|
```
|
|
|
|
|
|
|
|
## Version Number Format
|
|
|
|
|
|
|
|
The version is a six digit number encoding the year and month of
|
|
|
|
the release. So:
|
|
|
|
|
|
|
|
201901 is 2019.1
|
|
|
|
201906 is 2019.6
|
|
|
|
201911 is 2019.11
|
|
|
|
|
|
|
|
A `#100 /mod` will suffice to split these if needed.
|
|
|
|
|
|
|
|
# Errors
|
|
|
|
|
|
|
|
RETRO does only minimal error checking.
|
|
|
|
|
|
|
|
## Non-Fatal
|
|
|
|
|
|
|
|
A non-fatal error will be reported on *word not found* during
|
|
|
|
interactive or compile time. Note that this only applies to
|
|
|
|
calls: if you try to get a pointer to an undefined word, the
|
|
|
|
returned pointer will be zero.
|
|
|
|
|
|
|
|
## Fatal
|
|
|
|
|
|
|
|
A number of conditions are known to cause fatal errors. The
|
|
|
|
main ones are stack overflow, stack underflow, and division
|
|
|
|
by zero.
|
|
|
|
|
|
|
|
On these, RETRO will generally exit. For stack depth issues,
|
|
|
|
the VM will attempt to display an error prior to exiting.
|
|
|
|
|
|
|
|
In some cases, the VM may get stuck in an endless loop. If this
|
|
|
|
occurs, try using CTRL+C to kill the process, or kill it using
|
|
|
|
whatever means your host system provides.
|
|
|
|
|
|
|
|
## Rationale
|
|
|
|
|
|
|
|
Error checks are useful, but slow - especially on a minimal
|
|
|
|
system like RETRO. The overhead of doing depth or other checks
|
|
|
|
adds up quickly.
|
|
|
|
|
|
|
|
As an example, adding a depth check to `drop` increases the
|
|
|
|
time to use it 250,000 times in a loop from 0.16 seconds to
|
|
|
|
1.69 seconds.
|
|
|
|
|
|
|
|
|
|
|
|
# Lexical Scope
|
|
|
|
|
|
|
|
RETRO has a single dictionary, but does provide a means of using
|
|
|
|
lexical scope to keep this dictionary clean.
|
|
|
|
|
|
|
|
## Example
|
|
|
|
|
|
|
|
```
|
|
|
|
{{
|
|
|
|
'A var
|
|
|
|
:++A &A v:inc ;
|
|
|
|
---reveal---
|
|
|
|
:B ++A ++A @A n:put nl ;
|
|
|
|
}}
|
|
|
|
```
|
|
|
|
|
|
|
|
In this example, the lexical namespace is created with `{{`. A
|
|
|
|
variable (`A`) and word (`++A`) are defined. Then a marker is
|
|
|
|
set with `---reveal---`. Another word (`B`) is defined, and the
|
|
|
|
lexical area is closed with `}}`.
|
|
|
|
|
|
|
|
The headers between `{{` and `---reveal---` are then hidden from
|
|
|
|
the dictionary, leaving only the headers between `---reveal---`
|
|
|
|
and `}}` exposed.
|
|
|
|
|
|
|
|
## Notes
|
|
|
|
|
|
|
|
This only affects word visibility within the scoped area. As an
|
|
|
|
example:
|
|
|
|
|
|
|
|
```
|
|
|
|
:a #1 ;
|
|
|
|
|
|
|
|
{{
|
|
|
|
:a #2 ;
|
|
|
|
---reveal---
|
|
|
|
:b 'a s:evaluate n:put ;
|
|
|
|
}}
|
|
|
|
```
|
|
|
|
|
|
|
|
In this, after `}}` closes the area, the `:a #2 ;` is hidden and
|
|
|
|
the `s:evaluate` will find the `:a #1 ;` when `b` is run.
|
|
|
|
|
|
|
|
# The Stacks
|
|
|
|
|
|
|
|
The stacks are a defining feature of Forth. They are are used
|
|
|
|
to pass data between words and to track return addresses for
|
|
|
|
function calls.
|
|
|
|
|
|
|
|
RETRO always has two stacks, and optionally (if built with
|
|
|
|
floating point support) a third.
|
|
|
|
|
|
|
|
## Data Stack
|
|
|
|
|
|
|
|
This is the primary stack. Values are placed here, passed to
|
|
|
|
words which consume them and then return results. When I
|
|
|
|
refer to "the stack", this is the one I mean. Learning to use
|
|
|
|
the stack is a crucial part to making effective use of RETRO.
|
|
|
|
|
|
|
|
### Placing Values On The Stack
|
|
|
|
|
|
|
|
Values can be placed on the stack directly.
|
|
|
|
|
|
|
|
| Example | Action |
|
|
|
|
| -------------- | ---------------------------------------- |
|
|
|
|
| `#300123` | Push the number `300123` to the stack |
|
|
|
|
| `$h` | Push the ASCII code for `h` to the stack |
|
|
|
|
| `'hello_world` | Push a pointer to a string to the stack |
|
|
|
|
| `&fetch` | Push the address of `fetch` to the stack |
|
|
|
|
|
|
|
|
### Reordering The Stack
|
|
|
|
|
|
|
|
RETRO provides a number of *shufflers* for reordering items
|
|
|
|
on the stack.
|
|
|
|
|
|
|
|
Some of the most common ones are:
|
|
|
|
|
|
|
|
| Word | Before | After |
|
|
|
|
| ------- |--------- | -------- |
|
|
|
|
| dup | #1 | #1 #1 |
|
|
|
|
| drop | #1 #2 | #1 |
|
|
|
|
| swap | #1 #2 | #2 #1 |
|
|
|
|
| over | #1 #2 | #1 #2 #1 |
|
|
|
|
| tuck | #1 #2 | #2 #1 #2 |
|
|
|
|
| nip | #1 #2 | #2 |
|
|
|
|
| rot | #1 #2 #3 | #3 #1 #2 |
|
|
|
|
|
|
|
|
You can use `push` and `pop` to move values to and from the
|
|
|
|
address stack. Make sure you `pop` them back before the word
|
|
|
|
ends or RETRO will crash. These two words can not be used
|
|
|
|
at the interpreter.
|
|
|
|
|
|
|
|
There is also a special one, `reorder`, which allows for big
|
|
|
|
stack restructuring. This is slow but can be very useful.
|
|
|
|
|
|
|
|
As an example, let's say we have four values:
|
|
|
|
|
|
|
|
#1 #2 #3 #4
|
|
|
|
|
|
|
|
And we want them to become:
|
|
|
|
|
|
|
|
#4 #3 #2 #1
|
|
|
|
|
|
|
|
Doing this with the basic shufflers is difficult. You could end
|
|
|
|
up with something similar to:
|
|
|
|
|
|
|
|
swap rot push rot pop swap
|
|
|
|
|
|
|
|
But with `reorder`, you can just express the before and after
|
|
|
|
states:
|
|
|
|
|
|
|
|
'abcd 'dcba reorder
|
|
|
|
|
|
|
|
### Resetting The Stack
|
|
|
|
|
|
|
|
If you need to quickly empty the stack, use `reset`.
|
|
|
|
|
|
|
|
### Get The Stack Depth
|
|
|
|
|
|
|
|
To find out how many items are on the stack, use `depth`.
|
|
|
|
|
|
|
|
### Displaying The Stack
|
|
|
|
|
|
|
|
You can display the stack by running `dump-stack`.
|
|
|
|
|
|
|
|
### Data Flow Combinators
|
|
|
|
|
|
|
|
RETRO provides *combinators* for working with data order on
|
|
|
|
the stack. These are covered in a later chapter and are worth
|
|
|
|
learning to use as they can help provide a cleaner, more
|
|
|
|
structured means of working.
|
|
|
|
|
|
|
|
### Tips
|
|
|
|
|
|
|
|
The stack is *not* an array in addressable memory. Don't try
|
|
|
|
to treat it like one.
|
|
|
|
|
|
|
|
## Address Stack
|
|
|
|
|
|
|
|
This stack primarily holds return addresses for function calls.
|
|
|
|
You normally won't need to directly interact with this stack,
|
|
|
|
but you can use `push` and `pop` to move values between the
|
|
|
|
data stack and this.
|
|
|
|
|
|
|
|
## Floating Point Stack
|
|
|
|
|
|
|
|
If you are using a build with floating point support a third
|
|
|
|
stack will be present. Floating point values are kept and
|
|
|
|
passed between words using this.
|
|
|
|
|
|
|
|
See the Floating Point chapter for more details on this.
|
|
|
|
|
|
|
|
## Tips
|
|
|
|
|
|
|
|
I recommend keeping the data stack shallow. Don't try to juggle
|
|
|
|
too much; it's better to factor definitions into shorter ones
|
|
|
|
that deal with simpler parts of the stack values than to have
|
|
|
|
a big definition with a lot of complex shuffling.
|
|
|
|
|
|
|
|
## Notes
|
|
|
|
|
|
|
|
The standard system is configured with a very deep data stack
|
|
|
|
(around 2,000 items) and an address stack that is 3x deeper.
|
|
|
|
In actual use, your programs are unlikely to ever need this,
|
|
|
|
but if you do, keep the limits in mind.
|
|
|
|
|
|
|
|
# Internals: Nga Virtual Machine
|
|
|
|
|
|
|
|
## Overview
|
|
|
|
|
|
|
|
At the heart of RETRO is a simple MISC (minimal instruction
|
|
|
|
set computer) processor for a dual stack architecture.
|
|
|
|
|
|
|
|
This is a very simple and straightforward system. There are
|
|
|
|
30 instructions. The memory is a linear array of signed 32
|
|
|
|
bit values. And there are two stacks: one for data and one
|
|
|
|
for return addresses.
|
|
|
|
|
|
|
|
## Instruction Table
|
|
|
|
|
|
|
|
| Stacks |
|
|
|
|
| Opcode | Muri | Full Name | Data | Address |
|
|
|
|
| ------ | ---- | ------------------ | ----- | ------- |
|
|
|
|
| 0 | .. | nop | - | - |
|
|
|
|
| 1 | li | lit | -n | - |
|
|
|
|
| 2 | du | dup | n-nn | - |
|
|
|
|
| 3 | dr | drop | n- | - |
|
|
|
|
| 4 | sw | swap | xy-yx | - |
|
|
|
|
| 5 | pu | push | n- | -n |
|
|
|
|
| 6 | po | pop | -n | n- |
|
|
|
|
| 7 | ju | jump | a- | - |
|
|
|
|
| 8 | ca | call | a- | -A |
|
|
|
|
| 9 | cc | conditional call | af- | -A |
|
|
|
|
| 10 | re | return | - | A- |
|
|
|
|
| 11 | eq | equality | xy-f | - |
|
|
|
|
| 12 | ne | inequality | xy-f | - |
|
|
|
|
| 13 | lt | less than | xy-f | - |
|
|
|
|
| 14 | gt | greater than | xy-f | - |
|
|
|
|
| 15 | fe | fetch | a-n | - |
|
|
|
|
| 16 | st | store | na- | - |
|
|
|
|
| 17 | ad | addition | xy-n | - |
|
|
|
|
| 18 | su | subtraction | xy-n | - |
|
|
|
|
| 19 | mu | multiplication | xy-n | - |
|
|
|
|
| 20 | di | divide & remainder | xy-rq | - |
|
|
|
|
| 21 | an | bitwise and | xy-n | - |
|
|
|
|
| 22 | or | bitwise or | xy-n | - |
|
|
|
|
| 23 | xo | bitwise xor | xy-n | - |
|
|
|
|
| 24 | sh | shift | xy-n | - |
|
|
|
|
| 25 | zr | zero return | n-? | - |
|
|
|
|
| 26 | ha | halt | - | - |
|
|
|
|
| 27 | ie | i/o enumerate | -n | - |
|
|
|
|
| 28 | iq | i/o query | n-xy | - |
|
|
|
|
| 29 | ii | i/o invoke | ...n- | - |
|
|
|
|
|
|
|
|
## Encoding
|
|
|
|
|
|
|
|
Up to four instructions can be packed into each memory cell.
|
|
|
|
|
|
|
|
As an example,
|
|
|
|
|
|
|
|
Opcode 4 Opcode 3 Opcode 2 Opcode 1
|
|
|
|
00000000:00000000:00000000:00000000
|
|
|
|
|
|
|
|
If we have a bundle of `duliswst`, it would look like:
|
|
|
|
|
|
|
|
st sw li du
|
|
|
|
00010000:00000100:00000001:00000010
|
|
|
|
|
|
|
|
Each `li` should have a value in the following cell(s). These
|
|
|
|
values will be pushed to the stack. E.g., `lili....` and
|
|
|
|
1, 2:
|
|
|
|
|
|
|
|
00000000:00000000:00000001:00000001
|
|
|
|
00000000 00000000 00000000 00000001 (1)
|
|
|
|
00000000 00000000 00000000 00000010 (2)
|
|
|
|
|
|
|
|
## Shifts
|
|
|
|
|
|
|
|
`sh` performs a bitwise arithmetic shift operation.
|
|
|
|
|
|
|
|
This takes two values:
|
|
|
|
|
|
|
|
xy
|
|
|
|
|
|
|
|
And returns a single one:
|
|
|
|
|
|
|
|
z
|
|
|
|
|
|
|
|
If y is positive, this shifts `x` right by `y` bits. If negative,
|
|
|
|
it shifts left.
|
|
|
|
|
|
|
|
## Queries: Memory, Stacks
|
|
|
|
|
|
|
|
The `fe` instruction allows queries of some data related to
|
|
|
|
the Nga VM state. These are returned by reading from negative
|
|
|
|
addresses:
|
|
|
|
|
|
|
|
| Address | Returns |
|
|
|
|
| ------- | ---------------------- |
|
|
|
|
| -1 | Data stack depth |
|
|
|
|
| -2 | Address stack depth |
|
|
|
|
| -3 | Maximum Image Size |
|
|
|
|
| -4 | Minimum Integer Value |
|
|
|
|
| -5 | Maximum Integer Value |
|
|
|
|
|
|
|
|
## I/O Devices
|
|
|
|
|
|
|
|
Nga provides three instructions for interacting with I/O devices.
|
|
|
|
These are:
|
|
|
|
|
|
|
|
ie i/o enumerate returns the number of attached devices
|
|
|
|
iq i/o query returns information about a device
|
|
|
|
ii i/o interact invokes an interaction with a device
|
|
|
|
|
|
|
|
As an example, with an implementation providing an output source,
|
|
|
|
a block storage system, and keyboard:
|
|
|
|
|
|
|
|
ie will return `3` since there are three i/o devices
|
|
|
|
0 iq will return 0 0, since the first device is a screen (0)
|
|
|
|
with a version of 0
|
|
|
|
1 iq will return 1 3, since the second device is a block
|
|
|
|
storage (3), with a version of 1
|
|
|
|
2 iq will return 0 1, since the third device is a keyboard
|
|
|
|
(1), with a version of 0
|
|
|
|
|
|
|
|
In this case, some interactions can be defined:
|
|
|
|
|
|
|
|
: c:put
|
|
|
|
i liiire..
|
|
|
|
d 0
|
|
|
|
|
|
|
|
: c:get
|
|
|
|
i liiire..
|
|
|
|
d 2
|
|
|
|
|
|
|
|
Setup the stack, push the device ID to the stack, and then use
|
|
|
|
`ii` to invoke the interaction.
|
|
|
|
|
|
|
|
A RETRO system requires one I/O device (a generic output for a
|
|
|
|
single character). This must be the first device, and must have
|
|
|
|
a device ID of 0.
|
|
|
|
|
|
|
|
All other devices are optional and can be specified in any order.
|
|
|
|
|
|
|
|
The currently supported and reserved device identifiers are:
|
|
|
|
|
|
|
|
| ID | Device Type | Notes |
|
|
|
|
| ---- | ---------------- | -------------------------- |
|
|
|
|
| 0000 | Generic Output | Always present as device 0 |
|
|
|
|
| 0001 | Keyboard | |
|
|
|
|
| 0002 | Floating Point | |
|
|
|
|
| 0003 | Block Storage | Raw, 1024 cell blocks |
|
|
|
|
| 0004 | Filesystem | Unix-style Files |
|
|
|
|
| 0005 | Network: Gopher | Make gopher requests |
|
|
|
|
| 0006 | Network: HTTP | Make HTTP requests |
|
|
|
|
| 0007 | Network: Sockets | |
|
|
|
|
| 0008 | Syscalls: Unix | |
|
|
|
|
| 0009 | Scripting Hooks | |
|
|
|
|
| 0010 | Random Number | |
|
|
|
|
|
|
|
|
This list may be revised in the future. The only guaranteed
|
|
|
|
stable indentifier is 0000 for generic output.
|
|
|
|
|
|
|
|
# Internals: Interface Layers
|
|
|
|
|
|
|
|
Nga provides a virtual processor and an extensible way of adding
|
|
|
|
I/O devices, but does not provide any I/O itself. Adding I/O is
|
|
|
|
the responsability of the *interface layer*.
|
|
|
|
|
|
|
|
An interface layer will wrap Nga, providing at least one I/O
|
|
|
|
device (a generic output target), and a means of interacting
|
|
|
|
with the *retro image*.
|
|
|
|
|
|
|
|
It's expected that this layer will be host specific, adding any
|
|
|
|
system interactions that are needed via the I/O instructions.
|
|
|
|
The image will typically be extended with words to use these.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Internals: I/O
|
|
|
|
|
|
|
|
RETRO provides three words for interacting with I/O. These are:
|
|
|
|
|
|
|
|
io:enumerate returns the number of attached devices
|
|
|
|
io:query returns information about a device
|
|
|
|
io:invoke invokes an interaction with a device
|
|
|
|
|
|
|
|
As an example, with an implementation providing an output source,
|
|
|
|
a block storage system, and keyboard:
|
|
|
|
|
|
|
|
io:enumerate will return `3` since there are three
|
|
|
|
i/o devices
|
|
|
|
#0 io:query will return 0 0, since the first device
|
|
|
|
is a screen (type 0) with a version of 0
|
|
|
|
#1 io:query will return 1 3, since the second device is
|
|
|
|
block storage (type 3), with a version of 1
|
|
|
|
#2 io:query will return 0 1, since the last device is a
|
|
|
|
keyboard (type 1), with a version of 0
|
|
|
|
|
|
|
|
In this case, some interactions can be defined:
|
|
|
|
|
|
|
|
:c:put #0 io:invoke ;
|
|
|
|
:c:get #2 io:invoke ;
|
|
|
|
|
|
|
|
Setup the stack, push the device ID, and then use `io:invoke`
|
|
|
|
to invoke the interaction.
|
|
|
|
|
|
|
|
A RETRO system requires one I/O device (a generic output for a
|
|
|
|
single character). This must be the first device, and must have
|
|
|
|
a device ID of 0.
|
|
|
|
|
|
|
|
All other devices are optional and can be specified in any
|
|
|
|
order.
|
|
|
|
|
|
|
|
|
|
|
|
# Internals: The Retro Image
|
|
|
|
|
|
|
|
The actual RETRO language is stored as a memory image for Nga.
|
|
|
|
|
|
|
|
## Format
|
|
|
|
|
|
|
|
The image file is a flat, linear sequence of signed 32-bit
|
|
|
|
values. Each value is stored in little endian format. The
|
|
|
|
size is not fixed. An interface should check when loading to
|
|
|
|
ensure that the physical image is not larger than the emulated
|
|
|
|
memory.
|
|
|
|
|
|
|
|
## Header
|
|
|
|
|
|
|
|
The image will start with two cells. The first is a liju....
|
|
|
|
instruction, the second is the target address for the jump.
|
|
|
|
This serves to skip over the rest of the data and reach the
|
|
|
|
actual entry point.
|
|
|
|
|
|
|
|
This is followed by a pointer to the most recent dictionary
|
|
|
|
header, a pointer to the next free address in memory, and
|
|
|
|
then the RETRO version number.
|
|
|
|
|
|
|
|
| Offset | Contains |
|
|
|
|
| ------ | --------------------------- |
|
|
|
|
| 0 | lit call nop nop |
|
|
|
|
| 1 | Pointer to main entry point |
|
|
|
|
| 2 | Dictionary |
|
|
|
|
| 3 | Heap |
|
|
|
|
| 4 | RETRO version |
|
|
|
|
|
|
|
|
The actual code starts after this header.
|
|
|
|
|
|
|
|
The version number is the year and month. As an example,
|
|
|
|
the 12.2019.6 release will have a version number of
|
|
|
|
`201906`.
|
|
|
|
|
|
|
|
## Layout
|
|
|
|
|
|
|
|
Assuming an Nga built with 524287 cells of memory:
|
|
|
|
|
|
|
|
| RANGE | CONTAINS |
|
|
|
|
| --------------- | ---------------------------- |
|
|
|
|
| 0 - 1024 | rx kernel |
|
|
|
|
| 1025 - 1535 | token input buffer |
|
|
|
|
| 1536 + | start of heap space |
|
|
|
|
| ............... | free memory for your use |
|
|
|
|
| 506879 | buffer for string evaluate |
|
|
|
|
| 507904 | temporary strings (32 * 512) |
|
|
|
|
| 524287 | end of memory |
|
|
|
|
|
|
|
|
The buffers at the end of memory will resize when specific
|
|
|
|
variables related to them are altered.
|
|
|
|
|
|
|
|
# Historical Papers and Notes
|
|
|
|
|
|
|
|
## On the Naming of RETRO
|
|
|
|
|
|
|
|
Taken from http://lists.tunes.org/archives/tunes-lll/1999-July/000121.html
|
|
|
|
|
|
|
|
On Fri, Jul 30, 1999 at 07:43:54PM -0400, Paul Dufresne wrote:
|
|
|
|
|
|
|
|
> My brother did found it funny that Retro is called like that.
|
|
|
|
> For him retro means going back (generally in time) so this
|
|
|
|
> does not looks like a name of a OS to come. So he'd like to
|
|
|
|
> know from where the name came.
|
|
|
|
|
|
|
|
Heheh, here's the story: When I started playing with OS stuff
|
|
|
|
last year (not seriously), I was reading about some old things
|
|
|
|
like FORTH and ITS, dating back to the 1960's and 70's. The
|
|
|
|
past few years in America, there's been a revival of disco
|
|
|
|
music (along with bell bottoms, platform shoes, and all that
|
|
|
|
crap) and they call it "retro". Now, my OS was named by
|
|
|
|
musicians.. I was telling a fellow musician about my ideas,
|
|
|
|
how it would be cool to have a small OS that isn't bloated and
|
|
|
|
unmanageable like Windows... go back to the 70's and resurrect
|
|
|
|
a line of software that died out. He goes "hmm.. sounds kinda
|
|
|
|
retro.."
|
|
|
|
|
|
|
|
I think it sounds kinda rebellious, which is a Good Thing now
|
|
|
|
that everybody hates the M$ empire. :) It seems like other
|
|
|
|
people are as sick of the future as I am. Look at TUNES, the
|
|
|
|
idea there isn't to make some great new invention, just take
|
|
|
|
some decades-old ideas and combine them in one OS. The first
|
|
|
|
time I saw Knuth's "Art of Computer Programming" in the library
|
|
|
|
I thought "god that looks old.. 1973!!! nevermind.." Now it's
|
|
|
|
my programming bible. Find me something better published in
|
|
|
|
the 90's.. if such a thing exists, it'll be like a needle in a
|
|
|
|
haystack. "Newer" doesn't necessarily mean "better".
|
|
|
|
|
|
|
|
New cars = flimsier
|
|
|
|
New farming methods = more devastating
|
|
|
|
New version of Netscape = more bloat, more bullshit
|
|
|
|
|
|
|
|
One thing is better now: computer hardware. Give me 70's
|
|
|
|
software on 90's and 00's hardware :)
|
|
|
|
|
|
|
|
- Tom Novelli <tcn@tunes.org>
|
|
|
|
|
|
|
|
|
|
|
|
## The Design Philosophy of RETRO Native Forth
|
|
|
|
|
|
|
|
Computer software is a technology in its infancy, a mere fifty years
|
|
|
|
old. The last 25 years in particular have seen an explosion in the
|
|
|
|
software business. However, software has seen little innovation while
|
|
|
|
hardware technology has improved phenomenally (notwithstanding the advent
|
|
|
|
of lousy slave-made parts). Proven software techniques of forty years ago
|
|
|
|
have yet to reach widespread use, in deference to the "latest and
|
|
|
|
greatest" proprietary solutions of dubious value. Thanks to agressive
|
|
|
|
marketing, we make huge investments in these dead-end technologies
|
|
|
|
(through our businesses and governments, if not personally) and we end up
|
|
|
|
with a reliance on a heap of complicated, error-prone, poorly understood
|
|
|
|
junk software.
|
|
|
|
|
|
|
|
Complexity will dominate the software industry for the foreseeable
|
|
|
|
future. The Retro philosophy is a simple alternative for those willing to
|
|
|
|
make a clean break with legacy software. A Retro system can communicate
|
|
|
|
with other systems, but it won't run much legacy software, especially
|
|
|
|
proprietary software without source code. An emulation layer could be
|
|
|
|
added, but doing so would defeat the purpose of a simple operating system.
|
|
|
|
I think TCP/IP support is all the compatibility that's needed.
|
|
|
|
|
|
|
|
At first Retro will appeal to computer hobbyists and electronic
|
|
|
|
engineers. Once the rough edges are smoothed out, it could catch on with
|
|
|
|
ordinary folks who don't like waiting five minutes just to check their
|
|
|
|
email (not to mention the long hours of setup and maintenance). Game
|
|
|
|
programmers who take their craft seriously may also be interested.
|
|
|
|
Businesses might even see a use for it, if the managers decide it's more
|
|
|
|
cost-effective to carefully design software for specific needs, rather
|
|
|
|
than buying off-the-shelf crap and spending countless manhours working
|
|
|
|
around the bugs. Since it's not practical for businesses to make a clean
|
|
|
|
break, my advice is to run Retro (and its ilk) on separate machines
|
|
|
|
connected by a network. Retro is efficient enough to run on older
|
|
|
|
machines that would otherwise sit idle, being too slow for the latest
|
|
|
|
Microsoft bloatware (or Linux, for that matter).
|
|
|
|
|
|
|
|
I strive to avoid the extraneous. That applies even to proven
|
|
|
|
technologies, if I don't need them. If my computer isn't set up for
|
|
|
|
people to log in over the network, I don't want security features; they
|
|
|
|
just get in the way. If I'm only running programs I wrote, I should be
|
|
|
|
able to run them with full access to the hardware; I don't need protection
|
|
|
|
from viruses. If I download something I don't trust, then I can run it in
|
|
|
|
an isolated process, which is customary with Unix and kin. But that's not
|
|
|
|
core functionality. All that's needed is the flexibility to add things
|
|
|
|
like security, graphical interfaces, and distributed processing - if the
|
|
|
|
need ever arises.
|
|
|
|
|
|
|
|
In programming languagues, I was misled. It's the Tower of Babel all
|
|
|
|
over again. The thousands of languages in existence all fall into a
|
|
|
|
handful of archetypes: Assembler, LISP, FORTRAN and FORTH represent the
|
|
|
|
earliest descendants of nearly all languages. I hesitate to name a
|
|
|
|
definitive "object-oriented" language, and here's why: Object-Oriented
|
|
|
|
programming is just a technique, and any language will suffice, even
|
|
|
|
Assembler. The complexites of fancy languages like Ada and C++ are a
|
|
|
|
departure from reality -- the reality of the actual physical machine.
|
|
|
|
When it all boils down, even LISP, FORTRAN and FORTH are only extensions
|
|
|
|
of the machine.
|
|
|
|
|
|
|
|
I chose FORTH as the "native tongue" of Retro. LISP, FORTRAN, and
|
|
|
|
other languages can be efficiently implemented as extensions of FORTH, but
|
|
|
|
the reverse isn't so efficient. Theoretically all languages are
|
|
|
|
equivalent, but when design time, compilation time, and complexity are
|
|
|
|
accounted for, FORTH is most efficient. FORTH also translates most
|
|
|
|
directly to the hardware. (In fact, FORTH has been implemented in
|
|
|
|
hardware; these "stack machines" are extremely efficient.) FORTH is also
|
|
|
|
the easiest language to implement from scratch - a major concern when
|
|
|
|
you're trying to make a clean break. So with simplicity in mind, FORTH
|
|
|
|
was the obvious choice.
|
|
|
|
|
|
|
|
I'm perfectly happy working with text only, and I go to great lengths
|
|
|
|
to avoid using the standard graphical environments, which have major
|
|
|
|
problems: windows, pulldown menus, and mice. Windows can't share the
|
|
|
|
screen nicely; that idea is hopeless. Pulldowns are tedious. Mice get in
|
|
|
|
the way of typing without reducing the need for it; all they give me is
|
|
|
|
tendonitis. Their main use is for drawing.
|
|
|
|
|
|
|
|
Some of my favorite interfaces: Telix, Telegard BBS, Pine, Pico, Lynx,
|
|
|
|
and ScreamTracker. All "hotkey" interfaces where you press a key or two
|
|
|
|
to perform an action. Usually the important commands are listed at the
|
|
|
|
bottom of the screen, or at least on a help screen. The same principles
|
|
|
|
apply to graphical interfaces: use the full screen, except for a status
|
|
|
|
and menu area on one edge. Resist the temptation to clutter up the
|
|
|
|
screen.
|
|
|
|
|
|
|
|
As for switching between programs, the Windows methods suck; the only
|
|
|
|
thing worse is Unix job control (jobs, fg, and such). The Linux method is
|
|
|
|
tolerable: Alt-Arrows, Alt-F1, Alt-F2, etc. Still, things could be
|
|
|
|
better: F11 and F12 cycle back and forth through all open programs; Alt-F1
|
|
|
|
assigns the currently selected program to F1, and likewise for the other
|
|
|
|
function keys. Programs just won't use function keys - Control and Alt
|
|
|
|
combinations are less awkward and easier to remember, besides. I'll also
|
|
|
|
want a "last channel" key and a "task list" key; maybe I'll borrow those
|
|
|
|
stupid Win95 keys. The Pause key will do like it says - pause the current
|
|
|
|
program - and Ctrl-Pause (Break) will kill it.
|
|
|
|
|
|
|
|
One more thing: consistency. I like programs to look different so I
|
|
|
|
can tell them apart, but the keys should be the same as much as possible.
|
|
|
|
Keys should be configured in one place, for all programs. Finally,
|
|
|
|
remember the most consistent interface, one of the few constants
|
|
|
|
throughout the history of computing - the text screen and keyboard, and
|
|
|
|
the teletypewriter before that. Don't overlook it.
|
|
|
|
|
|
|
|
More to come, maybe... :)
|
|
|
|
|
|
|
|
"If it's on line, it's a work in progress."
|
|
|
|
|
|
|
|
Tom Novelli, 3/4/2000
|
|
|
|
|
|
|
|
## Metacompilation and Assembly
|
|
|
|
|
|
|
|
RETRO 10 and 11 were written in themselves using a metacompiler.
|
|
|
|
I had been fascinated by this idea for a long time and was able
|
|
|
|
to explore it heavily. While I still find it to be a good idea,
|
|
|
|
the way I ended up doing it was problematic.
|
|
|
|
|
|
|
|
The biggest issue I faced was that I wanted to do this in one
|
|
|
|
step, where loading the RETRO source would create a new image
|
|
|
|
in place of the old one, switch to the new one, and then load
|
|
|
|
the higher level parts of the language over this. In retrospect,
|
|
|
|
this was a really bad idea.
|
|
|
|
|
|
|
|
My earlier design for RETRO was very flexible. I allowed almost
|
|
|
|
everything to be swapped out or extended at any time. This made
|
|
|
|
it extremely easy to customize the language and environment, but
|
|
|
|
made it crucial to keep track of what was in memory and what had
|
|
|
|
been patched so that the metacompiler wouldn't refer to anything
|
|
|
|
in the old image during the relocation and control change. It
|
|
|
|
was far too easy to make a mistake, discover that elements of
|
|
|
|
the new image were broken, and then have to go and revert many
|
|
|
|
changes to try to figure out what went wrong.
|
|
|
|
|
|
|
|
This was also complicated by the fact that I built new images
|
|
|
|
as I worked, and, while a new image could be built from the last
|
|
|
|
built one, it wasn't always possible to build a new image from
|
|
|
|
the prior release version. (Actually, it was often worse - I
|
|
|
|
failed to check in every change as I went, so often even the
|
|
|
|
prior commits couldn't rebuild the latest images).
|
|
|
|
|
|
|
|
For RETRO 12 I wanted to avoid this problem, so I decided to go
|
|
|
|
back to writing the kernel ("Rx") in assembly. I actually wrote
|
|
|
|
a Machine Forth dialect to generate the initial assembly, before
|
|
|
|
eventually hand tuning the final results to its current state.
|
|
|
|
|
|
|
|
I could (and likely will eventually) write the assembler in
|
|
|
|
RETRO, but the current one is in C, and is built as part of the
|
|
|
|
standard toolchain.
|
|
|
|
|
|
|
|
My VM actually has two assemblers. The older one is Naje. This
|
|
|
|
was intended to be fairly friendly to work with, and handles
|
|
|
|
many of the details of packing instructions for the user. Here
|
|
|
|
is an example of a small program in it:
|
|
|
|
|
|
|
|
:square
|
|
|
|
dup
|
|
|
|
mul
|
|
|
|
ret
|
|
|
|
:main
|
|
|
|
lit 35
|
|
|
|
lit &square
|
|
|
|
call
|
|
|
|
end
|
|
|
|
|
|
|
|
The other assembler is Muri. This is a far more minimalistic
|
|
|
|
assembler, but I've actually grown to prefer it. The above
|
|
|
|
example in Muri would become:
|
|
|
|
|
|
|
|
i liju....
|
|
|
|
r main
|
|
|
|
: square
|
|
|
|
i dumure..
|
|
|
|
: main
|
|
|
|
i lilica..
|
|
|
|
d 35
|
|
|
|
r square
|
|
|
|
i en......
|
|
|
|
|
|
|
|
In Muri, each instruction is reduced to two characters, and the
|
|
|
|
bundlings are listed as part of an instruction bundle (lines
|
|
|
|
starting with `i`). This is less readable if you aren't very
|
|
|
|
familiar with Nga's assembly and packing rules, but allows a
|
|
|
|
very quick, efficient way of writing assembly for those who are.
|
|
|
|
|
|
|
|
I eventually rewrote the kernel in the Muri style as it's what
|
|
|
|
I prefer, and since there's not much need to make changes in it.
|
|
|
|
|
|
|
|
## The Path to Self Hosting
|
|
|
|
|
|
|
|
RETRO is an image based Forth system running on a lightweight
|
|
|
|
virtual machine. This is the story of how that image is made.
|
|
|
|
|
|
|
|
The first RETRO to use an image based approach was RETRO 10.
|
|
|
|
The earliest images were built using a compiler written in
|
|
|
|
Toka, an earlier experimental stack language I had written.
|
|
|
|
It didn't take long to want to drop the dependency on Toka,
|
|
|
|
so I rewrote the image compiler in RETRO and then began
|
|
|
|
development at a faster pace.
|
|
|
|
|
|
|
|
RETRO 11 was built using the last RETRO 10 image and an
|
|
|
|
evolved version of the metacompiler. This worked well, but
|
|
|
|
I eventually found it to be problematic.
|
|
|
|
|
|
|
|
One of the issues I faced was the inability to make a new
|
|
|
|
image from the prior stable release. Since I develop and
|
|
|
|
test changes incrementally, I reached a point where the
|
|
|
|
current metacompiler and image required each other. This
|
|
|
|
wasn't a fatal flaw, but it was annoying.
|
|
|
|
|
|
|
|
Perhaps more critical was the fragility of the system. In
|
|
|
|
R11 small mistakes could result in a corrupt image. The test
|
|
|
|
suite helped identify some of these, but there were a few
|
|
|
|
times I was forced to dig back through the version control
|
|
|
|
history to recover a working image.
|
|
|
|
|
|
|
|
The fragile nature was amplified by some design decisions.
|
|
|
|
In R11, after the initial kernel was built, it would be
|
|
|
|
moved to memory address 0, then control would jump into the
|
|
|
|
new kernel to finish building the higher level parts.
|
|
|
|
|
|
|
|
Handling this was a tricky task. In R11 almost everything
|
|
|
|
could be revectored, so the metacompiler had to ensure that
|
|
|
|
it didn't rely on anything in the old image during the move.
|
|
|
|
This caused a large number of issues over R11's life.
|
|
|
|
|
|
|
|
So on to RETRO 12. I decided that this would be different.
|
|
|
|
First, the kernel would be assembly, with an external tool
|
|
|
|
to generate the core image. The kernel is in `Rx.md` and the
|
|
|
|
assembler is `Muri`. To load the standard library, I wrote a
|
|
|
|
second tool, `retro-extend`. This separation has allowed me
|
|
|
|
many fewer headaches as I can make changes more easily and
|
|
|
|
rebuild from scratch when necessary.
|
|
|
|
|
|
|
|
But I miss self-hosting. So last fall I decided to resolve
|
|
|
|
this. And today I'm pleased to say that it is now done.
|
|
|
|
|
|
|
|
There are a few parts to this.
|
|
|
|
|
|
|
|
**Unu**. I use a Markdown variation with fenced code blocks.
|
|
|
|
The tool I wrote in C to extract these is called `unu`. For
|
|
|
|
a self hosting RETRO, I rewrote this as a combinator that
|
|
|
|
reads in a file and runs another word against each line in the
|
|
|
|
file. So I could display the code block contents by doing:
|
|
|
|
|
|
|
|
'filename [ s:put nl ] unu
|
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This made it easier to implement the other tools.
|
|
|
|
|
|
|
|
**Muri**. This is my assembler. It's minimalistic, fast, and
|
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|
|
works really well for my purposes. RETRO includes a runtime
|
|
|
|
version of this (using `as{`, `}as`, `i`, `d`, and `r`), so
|
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|
|
all I needed for this was to write a few words to parse the
|
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|
|
lines and run the corresponding runtime words. As with the C
|
|
|
|
version, this is a two pass assembler.
|
|
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|
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|
|
Muri generates a new `ngaImage` with the kernel. To create a
|
|
|
|
full image I needed a way to load in the standard library and
|
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|
|
I/O extensions.
|
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|
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|
|
This is handled by **retro-extend**. This is where it gets
|
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|
|
more complex. I implemented the Nga virtual machine in RETRO
|
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|
|
to allow this to run the new image in isolation from the
|
|
|
|
host image. The new ngaImage is loaded, the interpreter is
|
|
|
|
located, and each token is passed to the interpreter. Once
|
|
|
|
done, the new image is written to disk.
|
|
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|
|
So at this point I'm pleased to say that I can now develop
|
|
|
|
RETRO using only an existing copy of RETRO (VM+image) and
|
|
|
|
tools (unu, muri, retro-extend, and a line oriented text
|
|
|
|
editor) written in RETRO.
|
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|
|
This project has delivered some additional side benefits.
|
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|
|
During the testing I was able to use it to identify a few
|
|
|
|
bugs in the I/O extensions, and the Nga-in-RETRO will replace
|
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|
|
the older attempt at this in the debugger, allowing a safer
|
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|
|
testing environment.
|
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|
|
What issues remain?
|
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|
The extend process is *slow*. On my main development server
|
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|
|
(Linode 1024, OpenBSD 6.4, 64-bit) it takes a bit over five
|
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|
|
minutes to complete loading the standard library, and a few
|
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|
|
additional depending on the I/O drivers selected.
|
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|
|
Most of the performance issues come from running Nga-in-RETRO
|
|
|
|
to isolate the new image from the host one. It'd be possible
|
|
|
|
to do something a bit more clever (e.g., running a RETRO
|
|
|
|
instance using the new image via a subprocess and piping in
|
|
|
|
the source, or doing relocations of the data), but this is
|
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|
|
less error prone and will work on all systems that I plan to
|
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|
|
support (including, with a few minor adjustments, the native
|
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|
|
hardware versions [assuming the existance of mass storage]).
|
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|
Sources:
|
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|
|
**Unu**
|
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|
|
- http://forth.works/c8820f85e0c52d32c7f9f64c28f435c0
|
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|
|
- gopher://forth.works/0/c8820f85e0c52d32c7f9f64c28f435c0
|
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|
|
**Muri**
|
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|
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|
|
- http://forth.works/09d6c4f3f8ab484a31107dca780058e3
|
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|
|
- gopher://forth.works/0/09d6c4f3f8ab484a31107dca780058e3
|
|
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|
|
**retro-extend**
|
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|
|
|
|
- http://forth.works/c812416f397af11db58e97388a3238f2
|
|
|
|
- gopher://forth.works/0/c812416f397af11db58e97388a3238f2
|
|
|
|
|
|
|
|
## Prefixes as a Language Element
|
|
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|
|
|
|
|
A big change in RETRO 12 was the elimination of the traditional
|
|
|
|
parser from the language. This was a sacrifice due to the lack
|
|
|
|
of an I/O model. RETRO has no way to know *how* input is given
|
|
|
|
to the `interpret` word, or whether anything else will ever be
|
|
|
|
passed into it.
|
|
|
|
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|
|
|
And so `interpret` operates only on the current token. The core
|
|
|
|
language does not track what came before or attempt to guess at
|
|
|
|
what might come in the future.
|
|
|
|
|
|
|
|
This leads into the prefixes. RETRO 11 had a complicated system
|
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|
|
for prefixes, with different types of prefixes for words that
|
|
|
|
parsed ahead (e.g., strings) and words that operated on the
|
|
|
|
current token (e.g., `@`). RETRO 12 eliminates all of these in
|
|
|
|
favor of just having a single prefix model.
|
|
|
|
|
|
|
|
The first thing `interpret` does is look to see if the first
|
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|
|
character in a token matches a `prefix:` word. If it does, it
|
|
|
|
passes the rest of the token as a string pointer to the prefix
|
|
|
|
specific handler to deal with. If there is no valid prefix
|
|
|
|
found, it tries to find it in the dictionary. Assuming that it
|
|
|
|
finds the words, it passes the `d:xt` field to the handler that
|
|
|
|
`d:class` points to. Otherwise it calls `err:notfound`.
|
|
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|
|
|
This has an important implication: *words can not reliably
|
|
|
|
have names that start with a prefix character.*
|
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|
|
|
|
It also simplifies things. Anything that would normally parse
|
|
|
|
becomes a prefix handler. So creating a new word? Use the `:`
|
|
|
|
prefix. Strings? Use `'`. Pointers? Try `&`. And so on. E.g.,
|
|
|
|
|
|
|
|
In ANS | In RETRO
|
|
|
|
: foo ... ; | :foo ... ;
|
|
|
|
' foo | &foo
|
|
|
|
: bar ... ['] foo ; | :bar ... &foo ;
|
|
|
|
s" hello world!" | 'hello_world!
|
|
|
|
|
|
|
|
If you are familiar with ColorForth, prefixes are a similar
|
|
|
|
idea to colors, but can be defined by the user as normal words.
|
|
|
|
|
|
|
|
After doing this for quite a while I rather like it. I can see
|
|
|
|
why Chuck Moore eventually went towards ColorForth as using
|
|
|
|
color (or prefixes in my case) does simplify the implementation
|
|
|
|
in many ways.
|
|
|
|
|
|
|
|
## On The Kernel Wordset
|
|
|
|
|
|
|
|
In implementing the RETRO 12 kernel (called Rx) I had to decide
|
|
|
|
on what functionality would be needed. It was important to me
|
|
|
|
that this be kept clean and minimalistic, as I didn't want to
|
|
|
|
spend a lot of time changing it as time progressed. It's far
|
|
|
|
nicer to code at the higher level, where the RETRO language is
|
|
|
|
functional, as opposed to writing more assembly code.
|
|
|
|
|
|
|
|
So what made it in?
|
|
|
|
|
|
|
|
Primitives
|
|
|
|
|
|
|
|
These are words that map directly to Nga instructions.
|
|
|
|
|
|
|
|
dup drop swap call eq? -eq? lt? gt?
|
|
|
|
fetch store + - * /mod and or
|
|
|
|
xor shift push pop 0;
|
|
|
|
|
|
|
|
Memory
|
|
|
|
|
|
|
|
fetch-next store-next , s,
|
|
|
|
|
|
|
|
Strings
|
|
|
|
|
|
|
|
s:to-number s:eq? s:length
|
|
|
|
|
|
|
|
Flow Control
|
|
|
|
|
|
|
|
choose if -if repeat again
|
|
|
|
|
|
|
|
Compiler & Interpreter
|
|
|
|
|
|
|
|
Compiler Heap ; [ ] Dictionary
|
|
|
|
d:link d:class d:xt d:name d:add-header
|
|
|
|
class:word class:primitive class:data class:macro
|
|
|
|
prefix:: prefix:# prefix:& prefix:$
|
|
|
|
interpret d:lookup err:notfound
|
|
|
|
|
|
|
|
Assembler
|
|
|
|
|
|
|
|
i d r
|
|
|
|
|
|
|
|
I *could* slightly reduce this. The $ prefix could be defined in
|
|
|
|
higher level code, and I don't strictly *need* to expose the
|
|
|
|
`fetch-next` and `store-next` here. But since the are already
|
|
|
|
implemented as dependencies of the words in the kernel, it would
|
|
|
|
be a bit wasteful to redefine them later in higher level code.
|
|
|
|
|
|
|
|
A recent change was the addition of the assembler into the
|
|
|
|
kernel. This allows the higher levels to use assembly as needed,
|
|
|
|
which gives more flexibility and allows for more optimal code
|
|
|
|
in the standard library.
|
|
|
|
|
|
|
|
With these words the rest of the language can be built up. Note
|
|
|
|
that the Rx kernel does not provide any I/O words. It's assumed
|
|
|
|
that the RETRO interfaces will add these as best suited for the
|
|
|
|
systems they run on.
|
|
|
|
|
|
|
|
There is another small bit. All images start with a few key
|
|
|
|
pointers in fixed offsets of memory. These are:
|
|
|
|
|
|
|
|
| Offset | Contains |
|
|
|
|
| ------ | --------------------------- |
|
|
|
|
| 0 | lit call nop nop |
|
|
|
|
| 1 | Pointer to main entry point |
|
|
|
|
| 2 | Dictionary |
|
|
|
|
| 3 | Heap |
|
|
|
|
| 4 | RETRO version identifier |
|
|
|
|
|
|
|
|
An interface can use the dictionary pointer and knowledge of the
|
|
|
|
dictionary format for a specific RETRO version to identify the
|
|
|
|
location of essential words like `interpret` and `err:notfound`
|
|
|
|
when implementing the user facing interface.
|
|
|
|
|
|
|
|
## On The Evolution Of Ngaro Into Nga
|
|
|
|
|
|
|
|
When I decided to begin work on what became RETRO 12, I knew
|
|
|
|
the process would involve updating Ngaro, the virtual machine
|
|
|
|
that RETRO 10 and 11 ran on.
|
|
|
|
|
|
|
|
Ngaro rose out of an earlier experimental virtual machine I had
|
|
|
|
written back in 2005-2006. This earlier VM, called Maunga, was
|
|
|
|
very close to what Ngaro ended up being, though it had a very
|
|
|
|
different approach to I/O. (All I/O in Maunga was intended to be
|
|
|
|
memory mapped; Ngaro adopted a port based I/O system).
|
|
|
|
|
|
|
|
Ngaro itself evolved along with RETRO, gaining features like
|
|
|
|
automated skipping of NOPs and a LOOP opcode to help improve
|
|
|
|
performance. But the I/O model proved to be a problem. When I
|
|
|
|
created Ngaro, I had the idea that I would always be able to
|
|
|
|
assume a console/terminal style environment. The assumption was
|
|
|
|
that all code would be entered via the keyboard (or maybe a
|
|
|
|
block editor), and that proved to be the fundamental flaw as
|
|
|
|
time went on.
|
|
|
|
|
|
|
|
As RETRO grew it was evident that the model had some serious
|
|
|
|
problems. Need to load code from a file? The VM and language had
|
|
|
|
functionality to pretend it was being typed in. Want to run on
|
|
|
|
something like a browser, Android, or iOS? The VM would need to
|
|
|
|
be implemented in a way that simulates input being typed into
|
|
|
|
the VM via a simulated keyboard. And RETRO was built around this.
|
|
|
|
I couldn't change it because of a promise to maintain, as much
|
|
|
|
as possible, source compatibility for a period of at least five
|
|
|
|
years.
|
|
|
|
|
|
|
|
When the time came to fix this, I decided at the start to keep
|
|
|
|
the I/O model separate from the core VM. I also decided that the
|
|
|
|
core RETRO language would provide some means of interpreting
|
|
|
|
code without requiring an assumption that a traditional terminal
|
|
|
|
was being used.
|
|
|
|
|
|
|
|
So Nga began. I took the opportunity to simplify the instruction
|
|
|
|
set to just 26 essential instructions, add support for packing
|
|
|
|
multiple instructions per memory location (allowing a long due
|
|
|
|
reduction in memory footprint), and to generally just make a far
|
|
|
|
simpler design.
|
|
|
|
|
|
|
|
I've been pleased with Nga. On its own it really isn't useful
|
|
|
|
though. So with RETRO I embed it into a larger framework that
|
|
|
|
adds some basic I/O functionality. The *interfaces* handle the
|
|
|
|
details of passing tokens into the language and capturing any
|
|
|
|
output. They are free to do this in whatever model makes most
|
|
|
|
sense on a given platform.
|
|
|
|
|
|
|
|
So far I've implemented:
|
|
|
|
|
|
|
|
- a scripting interface, reading input from a file and
|
|
|
|
offering file i/o, gopher, and reading from stdin, and
|
|
|
|
sending output to stdout.
|
|
|
|
- an interactive interface, built around ncurses, reading
|
|
|
|
input from stdin, and displaying output to a scrolling
|
|
|
|
buffer.
|
|
|
|
- an iOS interface, built around a text editor, directing
|
|
|
|
output to a separate interface pane.
|
|
|
|
- an interactive block editor, using a gopher-based block
|
|
|
|
data store. Output is displayed to stdout, and input is
|
|
|
|
done via the blocks being evaluated or by reading from
|
|
|
|
stdin.
|
|
|
|
|
|
|
|
In all cases, the only common I/O word that has to map to an
|
|
|
|
exposed instruction is `putc`, to display a single character to
|
|
|
|
some output device. There is no requirement for a traditional
|
|
|
|
keyboard input model.
|
|
|
|
|
|
|
|
By doing this I was able to solve the biggest portability issue
|
|
|
|
with the RETRO 10/11 model, and make a much simpler, cleaner
|
|
|
|
language in the end.
|
|
|
|
|
|
|
|
## RETRO 11 (2011 - 2019): A Look Back
|
|
|
|
|
|
|
|
So it's now been about five years since the last release of RETRO
|
|
|
|
11. While I still see some people obtaining and using it, I've
|
|
|
|
moved on to the twelth generation of RETRO. It's time for me to
|
|
|
|
finally retire RETRO 11.
|
|
|
|
|
|
|
|
As I prepare to do so, I thought I'd take a brief look back.
|
|
|
|
|
|
|
|
RETRO 11 began life in 2011. It grew out of RETRO 10, which was
|
|
|
|
the first version of RETRO to not be written in x86 assembly
|
|
|
|
language. For R10 and R11, I wrote a portable virtual machine
|
|
|
|
(with numerous implementations) and the Forth dialect was kept
|
|
|
|
in an image file which ran on the VM.
|
|
|
|
|
|
|
|
RETRO 10 worked, but was always a bit too sloppy and changed
|
|
|
|
drastically between releases. The major goal of RETRO 11 was to
|
|
|
|
provide a stable base for a five year period. In retrospect,
|
|
|
|
this was mostly achieved. Code from earlier releases normally
|
|
|
|
needed only minor adjustments to run on later releases, though
|
|
|
|
newer releases added significantly to the language.
|
|
|
|
|
|
|
|
There were seven releases.
|
|
|
|
|
|
|
|
- Release 11.0: 2011, July
|
|
|
|
- Release 11.1: 2011, November
|
|
|
|
- Release 11.2: 2012, January
|
|
|
|
- Release 11.3: 2012, March
|
|
|
|
- Release 11.4: 2012, July
|
|
|
|
- Release 11.5: 2013, March
|
|
|
|
- Release 11.6: 2014, August
|
|
|
|
|
|
|
|
Development was fast until 11.4. This was the point at which I
|
|
|
|
had to slow down due to RSI problems. It was also the point
|
|
|
|
which I started experiencing some problems with the metacompiler
|
|
|
|
(as discussed previously).
|
|
|
|
|
|
|
|
RETRO 11 was flexible. All colon definitions were setup as hooks,
|
|
|
|
allowing new functionality to be layered in easily. This allowed
|
|
|
|
the later releases to add things like vocabularies, search order,
|
|
|
|
tab completion, and keyboard remapping. This all came at a cost
|
|
|
|
though: later things could use the hooks to alter behavior of
|
|
|
|
existing words, so it was necessary to use a lot of caution to
|
|
|
|
ensure that the layers didn't break the earlier code.
|
|
|
|
|
|
|
|
The biggest issue was the I/O model. RETRO 11 and the Ngaro VM
|
|
|
|
assumed the existence of a console environment. All input was
|
|
|
|
required to be input at the keyboard, and all output was to be
|
|
|
|
shown on screen. This caused some problems. Including code from
|
|
|
|
a file required some tricks, temporarily rewriting the keyboard
|
|
|
|
input function to read from the file. It also became a major
|
|
|
|
issue when I wrote the iOS version. The need to simulate the
|
|
|
|
keyboard and console complicated everything and I had to spend
|
|
|
|
a considerable amount of effort to deal with battery performance
|
|
|
|
resulting from the I/O polling and wait states.
|
|
|
|
|
|
|
|
But on the whole it worked well. I used RETRO 11.6 until I started
|
|
|
|
work on RETRO 12 in late 2016, and continued running some tools
|
|
|
|
written in R11 until the first quarter of last year.
|
|
|
|
|
|
|
|
The final image file was 23,137 cells (92,548 bytes). This was
|
|
|
|
bloated by keeping some documentation (stack comments and short
|
|
|
|
descriptions) in the image, which started in 11.4. This contained
|
|
|
|
269 words.
|
|
|
|
|
|
|
|
I used RETRO 11 for a wide variety of tasks. A small selection of
|
|
|
|
things that were written includes:
|
|
|
|
|
|
|
|
- a pastebin
|
|
|
|
- front end to ii (irc client)
|
|
|
|
- small explorations of interactive fiction
|
|
|
|
- irc log viewer
|
|
|
|
- tool to create html from templates
|
|
|
|
- tool to automate creation of an SVCD from a set of photos
|
|
|
|
- tools to generate reports from data sets for my employer
|
|
|
|
|
|
|
|
In the end, I'm happy with how RETRO 11 turned out. I made some
|
|
|
|
mistakes in embracing too much complexity, but despite this it
|
|
|
|
was a successful system for many years.
|
|
|
|
|
|
|
|
# Security Concerns
|
|
|
|
|
|
|
|
The standard RETRO is not a good choice for applications
|
|
|
|
needing to be highly secure.
|
|
|
|
|
|
|
|
## Runtime Checks
|
|
|
|
|
|
|
|
The RETRO system performs only minimal checks. It will not
|
|
|
|
load an image larger than the max set at build time. And
|
|
|
|
stack over/underflow are checked for as code executes.
|
|
|
|
|
|
|
|
The system does not attempt to validate anything else, it's
|
|
|
|
quite easy to crash.
|
|
|
|
|
|
|
|
## Isolation
|
|
|
|
|
|
|
|
The VM itself and the core code is self contained. Nga does
|
|
|
|
not make use of malloc/free, and uses only standard system
|
|
|
|
libraries. It's possible for buffer overruns within the image
|
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|
(overwriting Nga code), but the RETRO image shouldn't leak
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|
into the C portions.
|
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|
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|
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I/O presents a bigger issue. Anything involving I/O, especially
|
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|
|
with the `unix:` words, may be a vector for attacks.
|
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|
|
|
|
|
|
## Future Direction
|
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|
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I'm not planning to add anything to the *image* side as, for me,
|
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|
|
the performance hit due to added checks is bigger than the
|
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|
|
benefits.
|
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|
|
The story is different on the VM side. I've already begun taking
|
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|
|
steps to address some of the issues, using functions that check
|
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|
|
for overruns with strings and doing some minor testing for these
|
|
|
|
conditions. I will be gradually addressing the various I/O
|
|
|
|
related extensions, though it's unlikely to ever be fully guarded
|
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|
against attacks.
|
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|
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|
## Rationale
|
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|
|
RETRO is, primarily, a personal system. I'm running code I wrote
|
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|
|
to solve problems I face. On the occasions where I run code sent
|
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|
|
to me by others, I read it carefully first and then run inside a
|
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|
|
sandboxed environment if I'm worried about anything in it.
|
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|
### On The Use Of Underscores In Word Names
|
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In brief: don't use underscores in word names.
|
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|
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There is a good reason for this, and it has to do with how RETRO
|
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|
|
processes strings. By default, underscores in strings are replaced
|
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|
|
by spaces. This is problematic when dealing with words like `var`,
|
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|
|
`const`, and `d:create` which take word names as strings.
|
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|
|
Consider:
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|
:hello_msg 'hello_user ;
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|
'test_name var
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|
#188 !test_name
|
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In the first case, the `:` prefix handles the token, so the
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underscore is not remapped to a space, creating a word name as
|
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|
|
`hello_msg`. But in the second, the `'` prefix remaps the
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|
|
underscore to a space, giving a variable name of `test name`.
|
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|
|
In the third line, the name lookup will fail as `test_name` is
|
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|
|
not defined, so the store will be done to an incorrect address.
|
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|
|
|
|
|
|
Because of this, it's best to avoid underscores in names.
|
|
|
|
|
|
|
|
Having covered this, if you do need to use them for some reason,
|
|
|
|
you can replace `d:add-header` with a version that remaps spaces
|
|
|
|
back to underscores before creating the header. The following
|
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|
|
will allow for this.
|
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|
|
|
~~~
|
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|
|
{{
|
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|
|
:fields @Dictionary , (link) , (xt) , (class) ;
|
|
|
|
:invalid-name? dup ASCII:SPACE s:contains-char? ;
|
|
|
|
:rewrite [ ASCII:SPACE [ $_ ] case ] s:map ;
|
|
|
|
:entry here &call dip !Dictionary ;
|
|
|
|
[ [ fields invalid-name? &rewrite if s, (name) ] entry ]
|
|
|
|
}}
|
|
|
|
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|
|
|
#1793 &d:add-header store
|
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|
|
&d:add-header n:inc store
|
|
|
|
~~~
|
|
|
|
|
|
|
|
Additional Note:
|
|
|
|
|
|
|
|
Some version of RETRO have included the above patch. The last
|
|
|
|
release that will include this by default is 2020.4 as it is
|
|
|
|
not needed by the majority of users. If you want to keep it in
|
|
|
|
your system, you will need to load it yourself or add it to
|
|
|
|
your `package/list.forth` (for Unix users) before building.
|
|
|
|
|
|
|
|
# The Code It Yourself Manifesto
|
|
|
|
|
|
|
|
We use software for our everyday needs because we want to get
|
|
|
|
something done. We have goals to achieve and things to do.
|
|
|
|
|
|
|
|
The software we use is coded by brave programmers that have
|
|
|
|
their own goals. Most of the time there is an overlap between
|
|
|
|
their goals and ours.
|
|
|
|
|
|
|
|
Over time these will diverge.
|
|
|
|
|
|
|
|
This means that the tools we depend on grow features we don't
|
|
|
|
use or understand. There will be bugs in these code parts which
|
|
|
|
will prevent us from reaching our goals.
|
|
|
|
|
|
|
|
So we are at a fork in the road:
|
|
|
|
|
|
|
|
- We have the choice of trying to understand the code and
|
|
|
|
fix it.
|
|
|
|
- We have the choice of trying another program, whose
|
|
|
|
creator's goals are closer to ours.
|
|
|
|
- We also have the choice of coding the software ourself.
|
|
|
|
|
|
|
|
All but the last path mean endless seeking, evaluating and
|
|
|
|
further deviation from our goals. Therefore we replace programs
|
|
|
|
we do not understand fully with our own implementation.
|
|
|
|
|
|
|
|
The followers of the Code It Yourself Manifesto believe in
|
|
|
|
these things:
|
|
|
|
|
|
|
|
- We implement it according to our own goals.
|
|
|
|
- We make mistakes and learn from them.
|
|
|
|
- We learn how our tools we depend on need to work.
|
|
|
|
- We gain a deep understanding of our problem domain.
|
|
|
|
- We still embrace sharing of ideas and code.
|
|
|
|
|
|
|
|
Sharing is only possible if we are excellent developers to
|
|
|
|
each other. The next developer reading our code will be us
|
|
|
|
in a not so distant future. Coding It Ourselves means we will
|
|
|
|
document our code, clearly stating the goal of the software
|
|
|
|
we write.
|
|
|
|
|
|
|
|
Together we enjoy the diversity of implementations and ideas.
|
|
|
|
|
|
|
|
We encourage our colleagues to
|
|
|
|
|
|
|
|
**Code It Yourself.**
|
|
|
|
|
|
|
|
----
|
|
|
|
|
|
|
|
Written by Christian Kellermann on 2016-01-12, licensed under
|
|
|
|
a CreativeCommonsAttribution-ShareAlike3.0UnportedLicense.
|
|
|
|
|
|
|
|
Original text taken from
|
|
|
|
http://pestilenz.org/~ckeen/blog/posts/ciy-manifesto.html
|
|
|
|
|
|
|
|
# Deprecation Policy
|
|
|
|
|
|
|
|
As RETRO evolves, some words will become obsolete and no longer
|
|
|
|
be needed. In each release, these will be marked as deprecated
|
|
|
|
in the glossary. Any deprecated words will be removed in the
|
|
|
|
next quarterly release.
|
|
|
|
|
|
|
|
E.g., if 2020.1 had deprecated words, these would be removed in
|
|
|
|
the 2020.4 release. Any words made deprecated in between 2020.1
|
|
|
|
and 2020.4 would be removed in the 2020.7 release.
|
|
|
|
|
|
|
|
The text in these files is Copyright (c) 2018-2020 by
|
|
|
|
Charles Childers.
|
|
|
|
|
|
|
|
To the extent possible under law, Charles Childers has
|
|
|
|
waived all copyright and related or neighboring rights
|
|
|
|
to the RETRO Documentation. This work is published from:
|
|
|
|
United States.
|
|
|
|
|
|
|
|
The historical papers are Copyright (c) 1999-2000 by
|
|
|
|
Tom Novelli.
|
|
|
|
|
|
|
|
## Legal Text
|
|
|
|
|
|
|
|
See https://creativecommons.org/publicdomain/zero/1.0/legalcode
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|
|
|
|
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|
|
The laws of most jurisdictions throughout the world automatically confer
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exclusive Copyright and Related Rights (defined below) upon the creator
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and subsequent owner(s) (each and all, an "owner") of an original work
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of authorship and/or a database (each, a "Work").
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Certain owners wish to permanently relinquish those rights to a Work for
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the purpose of contributing to a commons of creative, cultural and
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scientific works ("Commons") that the public can reliably and without
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fear of later claims of infringement build upon, modify, incorporate in
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other works, reuse and redistribute as freely as possible in any form
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whatsoever and for any purposes, including without limitation commercial
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purposes. These owners may contribute to the Commons to promote the
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ideal of a free culture and the further production of creative, cultural
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and scientific works, or to gain reputation or greater distribution for
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their Work in part through the use and efforts of others.
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For these and/or other purposes and motivations, and without any
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expectation of additional consideration or compensation, the person
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associating CC0 with a Work (the "Affirmer"), to the extent that he or
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the Work and the meaning and intended legal effect of CC0 on those
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1. Copyright and Related Rights. A Work made available under CC0 may be
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- database rights (such as those arising under Directive 96/9/EC of the
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European Parliament and of the Council of 11 March 1996 on the legal
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protection of databases, and under any national implementation thereof,
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including any amended or successor version of such directive); and
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- other similar, equivalent or corresponding rights throughout the world
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based on applicable law or treaty, and any national implementations
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thereof.
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2. Waiver. To the greatest extent permitted by, but not in contravention
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of, applicable law, Affirmer hereby overtly, fully, permanently,
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in such case Affirmer hereby affirms that he or she will not (i)
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Affirmer offers the Work as-is and makes no representations or
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Affirmer disclaims responsibility for clearing rights of other persons
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Further, Affirmer disclaims responsibility for obtaining any necessary
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Affirmer understands and acknowledges that Creative Commons is not a
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----
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The Code It Yourself Manifesto is Copyright (c) 2016 by
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Christian Kellermann and is used under the
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license.
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This license reads:
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THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE
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BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE
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CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND
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Section 4(a) applies to the Work as incorporated in a Collection, but
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this does not require the Collection apart from the Work itself to be
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made subject to the terms of this License. If You create a Collection,
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upon notice from any Licensor You must, to the extent practicable,
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remove from the Collection any credit as required by Section 4(c), as
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requested. If You create an Adaptation, upon notice from any Licensor
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You must, to the extent practicable, remove from the Adaptation any
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You may Distribute or Publicly Perform an Adaptation only under the
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terms of: (i) this License; (ii) a later version of this License with
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the same License Elements as this License; (iii) a Creative Commons
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jurisdiction license (either this or a later license version) that
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License. If you license the Adaptation under one of the licenses
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you license the Adaptation under the terms of any of the licenses
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following provisions: (I) You must include a copy of, or the URI for,
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the Applicable License with every copy of each Adaptation You Distribute
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or Publicly Perform; (II) You may not offer or impose any terms on the
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Adaptation that restrict the terms of the Applicable License or the
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ability of the recipient of the Adaptation to exercise the rights
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granted to that recipient under the terms of the Applicable License;
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(III) You must keep intact all notices that refer to the Applicable
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License and to the disclaimer of warranties with every copy of the Work
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as included in the Adaptation You Distribute or Publicly Perform; (IV)
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when You Distribute or Publicly Perform the Adaptation, You may not
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impose any effective technological measures on the Adaptation that
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restrict the ability of a recipient of the Adaptation from You to
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exercise the rights granted to that recipient under the terms of the
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Applicable License. This Section 4(b) applies to the Adaptation as
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incorporated in a Collection, but this does not require the Collection
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apart from the Adaptation itself to be made subject to the terms of the
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Applicable License.
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If You Distribute, or Publicly Perform the Work or any Adaptations or
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identifying the use of the Work in the Adaptation (e.g., "French
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translation of the Work by Original Author," or "Screenplay based on
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original Work by Original Author"). The credit required by this Section
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For the avoidance of doubt, You may only use the credit required by this
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Except as otherwise agreed in writing by the Licensor or as may be
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otherwise permitted by applicable law, if You Reproduce, Distribute or
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or Collections, You must not distort, mutilate, modify or take other
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derogatory action in relation to the Work which would be prejudicial to
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the Original Author's honor or reputation. Licensor agrees that in those
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jurisdictions (e.g. Japan), in which any exercise of the right granted
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action prejudicial to the Original Author's honor and reputation, the
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Licensor will waive or not assert, as appropriate, this Section, to the
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fullest extent permitted by the applicable national law, to enable You
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UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING, LICENSOR
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This License and the rights granted hereunder will terminate
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automatically upon any breach by You of the terms of this License.
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Individuals or entities who have received Adaptations or Collections
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from You under this License, however, will not have their licenses
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terminated provided such individuals or entities remain in full
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compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will
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survive any termination of this License. Subject to the above terms and
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Licensor reserves the right to release the Work under different license
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terms of this License), and this License will continue in full force and
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effect unless terminated as stated above. 8. Miscellaneous
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Each time You Distribute or Publicly Perform the Work or a Collection,
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the Licensor offers to the recipient a license to the Work on the same
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Each time You Distribute or Publicly Perform an Adaptation, Licensor
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and conditions as the license granted to You under this License.
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If any provision of this License is invalid or unenforceable under
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No term or provision of this License shall be deemed waived and no
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breach consented to unless such waiver or consent shall be in writing
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and signed by the party to be charged with such waiver or consent.
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This License constitutes the entire agreement between the parties with
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respect to the Work licensed here. There are no understandings,
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agreements or representations with respect to the Work not specified
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here. Licensor shall not be bound by any additional provisions that may
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appear in any communication from You. This License may not be modified
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The rights granted under, and the subject matter referenced, in this
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License were drafted utilizing the terminology of the Berne Convention
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for the Protection of Literary and Artistic Works (as amended on
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September 28, 1979), the Rome Convention of 1961, the WIPO Copyright
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Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and
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included in the License; this License is not intended to restrict the
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license of any rights under applicable law.
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