2021-03-29 15:03:10 +02:00
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# Calling Retro from C
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The C implementation of Retro provides several functions for
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interacting with code written in Retro.
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## Dictionary
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The dictionary is a linked list, with a pointer to the most
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recent entry stored in address 2.
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You can access the fields for each entry using:
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d_link
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d_xt
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d_class
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d_name
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Each takes a dictionary header address (the "dictionary token")
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and returns a pointer to the Retro address for the desired data.
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To find a dictionary token, use `d_lookup`. This takes the address
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of the dictionary to search (`memory[2]` in most cases) and the
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name of the word to find.
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There is also `d_xt_for()` which takes a name and a dictionary
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pointer and returns the execution token for the specified word.
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## Strings
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Like C, Retro uses NUL terminated strings. But, since all
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addressing is 32-bit (or 64-bit, depending on your configuration),
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some conversion is needed.
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To get a C version of a string, use `string_extract()`. This takes
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a Retro address and returns a pointer to a C string.
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Example:
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// Get the name of the most recently defined word
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string_extract(d_name(memory[2]));
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To push a C string into Retro memory, use `string_inject()`. This
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takes a C string and a Retro address.
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// Copy a string to the TIB buffer
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string_inject("hello", 1024);
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## Stack
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You can push values to the stack with `stack_push()` and pop them
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off with `stack_pop()`.
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## Interacting
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If you have a word named `hello` that you wish to run:
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execute(d_xt_for("hello", memory[2]));
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If you want to evaluate a token as if it was typed into a Retro
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listener:
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string_inject("token", 1024);
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stack_push(1024);
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execute("interpret", memory[2]);
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2021-03-30 13:58:25 +02:00
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The `interpret` word handles things like sigils, so this is
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2021-03-29 15:03:10 +02:00
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needed if you want to run something that needs those.
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